
A high quality, erotic, sexy and fun visual novel - and yes, there are animations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
На момент третьего эпизода игра устраивает меня по всем параметрам. Визуал, музыка, характеры персонажей, а также сам ГГ. Свежо, что действие проходит не в колледже и ГГ не студент, а уже взрослый парень. Необычно сильный сюжет, очень крутая вариативность, я столько вариативности мало где видел, много девушек, причем у всех свои секретики и скелеты в шкафу, сложно было выбирать, кому отдать предпочтение. Они не картонные. Поначалу кажутся стереотипными, но, проходя их ветки, видишь в них личности, со своими желаниями, страхами и переживаниями. В общем, рекомендую ознакомиться с данным произведением.
I'm enjoying this game less and less the further I get into it. Yea, there's some nice eye candy and having meaningful choices is cool, but that ain't enough to carry the game. 1) MC sucks. Uninteresting, dumb, ugly and has a mid ♥♥♥♥. Doesn't have any talents or skills to flesh out his character/personality. He's just the usual dumb perv. 2) Story seemed really cool at first, buts its devolving into silly porn logic. Example - Women gives free sex toys to everyone! No one has any issues that. Even the virgins and prudes are totally fine with it.
I bought the 3 in one Jury Pack when on offer, I've had one play thru of the available content and tbh don't know what to really think, there's a lot of women and sex takes a while to come but when it does there's a fair amount, I would say the renders and animations are average, very vanilla and short, the first chapter is short and not very good value, I do like the storyline though and of the courtroom / investigating avn's I've got it's probably just the best, the next part needs to be good though, I will update as and when. I would'nt recommend it at the moment because it's nowhere near completion, it's short, renders and animations need the AI brush which a lot AVN's are currently receiving. It definitely has potential, one to watch.
The "Jury" is one of the hottest, smartest, and best produced Adult Visual Novels that I've had the pleasure to find on Steam's market list of games! The artwork is fantastic, the women are extremely sexy, and the plot is so well written, it's almost within the realm of reality, and in some cases, it's actually quite possible that some of the HOT scenes could actually happen. The developers have taken efforts to do their research and make the trial experience feel real, although I'm sure some of the things this jury get away with are liberties taken by the game's writers that are NOT allowed in real trials, of course. Nevertheless, the relationship dynamics between the Main Character (MC) and the Love Interests (LI) are really quite believable...they're not really out of character for men and women who have healthy self esteem and sexual appetites. So, in summary: Great artwork, HOT women (of all shapes and sizes), Great script (excellent writing), and an intriguing plot all combine to make this a fun and exciting story to get lost in like a very S3XY Role Playing Game!!! I HIGHLY RECOMMEND THIS!!!
i love this one. I don't say it about most these game . The animation is great and keeps getting better as the story goes on. I would recommend getting the complete game.
Jury – Episode 1: Before the Trial, developed and published by Nickle3DArt, stands out immediately because of its unusual subject matter. Most courtroom-themed games place the player in the role of a lawyer, detective, or prosecutor, but this one shifts the perspective to one of the least represented yet most crucial figures in the justice system—the juror. Instead of framing justice as a dramatic performance, the episode explores it as a civic responsibility that ordinary people suddenly find placed on their shoulders. The game opens not with sensational crime-scene imagery or legal theatrics, but with the quiet anxiety of receiving a jury summons. From that moment, the tone becomes introspective, focusing on the fear of making the wrong decision, the pressure of representing society, and the subtle awareness that you have been chosen to judge someone else’s life. This grounded, everyday realism makes the narrative feel far more intimate than many courtroom stories, because the protagonist could be anyone, including the player. The gameplay reinforces that grounded tone by centering on conversation, observation, and personal reflection rather than puzzle solving or high-stakes action. Much of the episode unfolds in waiting rooms, hallways, administrative offices, and informal group interactions—spaces that, while visually modest, become emotionally layered. Players meet other juror candidates, listen to their stories, and notice how backgrounds, beliefs, and private anxieties manifest in casual dialogue. Some characters fear the responsibility, others treat it as routine bureaucracy, and a few reveal biases they may not even realize they hold. The player’s responses shape these interactions, subtly influencing social dynamics and revealing the protagonist’s personality. The design encourages players to weigh their words carefully, because in a system built on impartiality, every statement becomes meaningful. Instead of manufacturing conflict, the game allows tension to emerge organically through human behavior, which makes the experience feel both relatable and quietly unsettling. Visually, the game uses a stylized 3D presentation that reflects its indie origins but remains expressive and cinematic where it counts. Character models are simple yet distinct, with body language and facial gestures that help convey subtext during dialogue exchanges. The environments—sterile offices, polished floors, fluorescent-lit hallways—intentionally lack dramatic flair, emphasizing the institutional blandness of legal spaces. This aesthetic choice reinforces the narrative’s realism: the justice system is not glamorous, and life-changing decisions are often made in ordinary buildings full of unremarkable furniture and neutral-colored walls. Lighting, camera angles, and environmental framing are used strategically to underline emotional beats, drawing attention to hesitation, discomfort, or unspoken tension without overwhelming the scene. The sound design follows a similar philosophy, relying on quiet ambience, murmured dialogue, and subtle musical cues to create an atmosphere of societal formality and psychological unease. Because this is the introductory episode of a serialized narrative, much of its purpose lies in laying thematic groundwork. It establishes the moral questions the series intends to explore: What does fairness look like when filtered through human perception? Can anyone truly set aside personal bias? Is justice a system, or a collective psychological experiment? The episode raises these questions without rushing to answer them, trusting players to sit with uncertainty. It ends at a point where anticipation builds—just before the trial itself begins—suggesting that everything up to this moment has simply been preparation, emotionally and ethically. This structural choice may frustrate those looking for immediate narrative payoff or courtroom intensity, but it also demonstrates confidence in long-form storytelling, giving the future episodes room to escalate. Naturally, the game’s strengths also define its limitations. Players who prefer mechanical complexity, puzzle-solving, branching investigations, or dramatic revelations may find the pace too subdued and the interactions too grounded. The focus on dialogue and character psychology means there are stretches with minimal interactivity beyond conversation. Some character arcs feel intentionally undeveloped, saved for later installments, which may leave early impressions incomplete. The short runtime reflects the episodic format, offering a contained narrative slice rather than a full dramatic arc. Yet these qualities are less flaws than reflections of artistic intent—the game wants to evoke contemplation, not adrenaline, and it prioritizes tone and realism over conventional adventure-game structure. What ultimately makes Jury – Episode 1 compelling is its sincerity. It respects the weight of jury duty and treats the justice system not as entertainment but as a flawed, human-centered institution shaped by fear, empathy, social pressure, and personal history. It acknowledges that the people society asks to decide guilt or innocence are not neutral machines—they are individuals carrying memories, insecurities, moral frameworks, and emotional baggage into the deliberation room. Instead of sensationalizing crime, the game examines the ordinary citizens tasked with responding to it. Players do not simply answer dialogue prompts—they confront their own beliefs, prejudices, and instincts about judgment and responsibility. For players who gravitate toward narrative-driven experiences, character-focused storytelling, ethical decision-making, and games that explore human psychology without exaggeration, Jury – Episode 1: Before the Trial offers a refreshing and thoughtful point of entry into a rarely examined narrative space. It may be quiet, modest, and restrained, but its honesty and ambition give it a lingering presence. By the time the screen fades, the player isn’t just wondering what the trial will reveal—they’re wondering how prepared they are to sit in that juror’s chair again, knowing what it truly demands. Rating: 8/10
Now this is what I call a proper porn GAME and visual novel. Here choices really do matter and we have plethora of them. It's a a real visual novel with tons of choices (with consequences, otherwise the choice would be pointless). I love it that we can influence the trial the way we want to by asking proper questions but in general every dialogue and every choice we have has some bigger meaning. Dialogues and characters are well written (there is some porn logic here at times but in doses that make it even better while at the same time without insulting intelligence of the player) and sex scenes are great. Some of the scenes are hilarious and despite rather morbid premise it's a game that will lift your spirits (which is harder to do than adding drama and some tragic past which most popular games tend to do). When it comes to art it's not the top of the top but it's very good IMO and it serves its purpose perfectly (there are only a couple games out there that can make me as horny as I am when I'm playing Jury). Due to sheer amount of paths available to us some mistakes happen here (e.g. a certain fact that I've learned wasn't acknowledged and I've "learned" about it the second time even though the character who told me that had done so already) but all in all it's a really polished game which I highly recommend. 10/10 game in my eyes (because the flaws are insignificant and amount of fun I have playing this game is incomparable).
游戏目前做到一半左右,按流程应该是7天时间,现在只过了3天,第4天还没开始。 长度上虽有不足,但横向的,也就是不同的选择肢相当丰富,走完一条线,一看成就只解锁了三分之一不到,人物一共10个同伴+3个员工+1个记者+1个警员+1个助理检察官,未来不知道还会不会加入新的可攻略角色,单周目基本上只能跟4~6个女角本垒,这还包括一些没走完线的,只是单纯调剂节奏用的送炮剧情。 剧情上,主线是作为陪审团参与审判,但主要内容都是跟不同女生谈情打炮,所以案件没怎么展开。各个角色的支线倒是写得还可以,尤其在篇幅限制下,游戏的一些树状叙事看得出是有花了心思的,剧情整体个人能给8.5/10分。 美术上,在欧美slg里算是中等水平吧,不够细腻,但好在基本没有复制人,大家各美各的。 总的来说,是一款有功无过的作品,无雷点无郁闷点,主角一路平推,各个女主人设也比较讨喜可爱,喜欢slg的可以直接入。
Jury is one of those Adult Visual Novels that genuinely stands out from the crowd. What really hooks you is the story. It is engaging, well paced, and strong enough to keep you playing even outside the explicit content. The narrative pulls you in chapter after chapter, and it actually feels like there is something meaningful driving the plot forward, which is not something you can say about most AVNs. Character development is easily one of the game’s strongest points. Every character has a solid background, clear motivations, and noticeable growth as the story progresses. None of them feel shallow or thrown in just for fan service. Each girl is unique, charming, and sexy in her own way, which makes it easy to get emotionally invested in their routes. Visually, Jury looks fantastic. The renders are beautiful, detailed, and consistently high quality. The animations are well done, and the inclusion of moaning and sound design adds a lot to immersion. As you move through later chapters, the presentation clearly improves even more, which shows real care and progression from the developer. That said, the game is not perfect, and this is where it loses a couple of points. Jury forces you to choose specific romantic paths, which means there is no harem route. You cannot pursue everyone at once, and that is a real missed opportunity. Because the main story barely changes between routes, replaying the game becomes more of a chore than a pleasure. To see all the intimate scenes, you are forced into multiple repetitive playthroughs, going through the same content again and again. This feels like a huge waste of potential. A harem-oriented approach would have made the game far more enjoyable and replay-friendly. As it stands, the lack of meaningful branching seriously hurts the replay value. Overall, Jury is an excellent Adult Visual Novel with a compelling story, strong characters, and top-tier visuals. Its biggest flaw is its restrictive route system. For that reason, it lands solidly at 8 out of 10. With more flexibility in romantic paths, this could have easily been a near-perfect game.
Need turkish language..
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