
Jumper Jon is a 30-second metroidvania-style platforming adventure!
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Jumper Jon is a 30-second metroidvania-style platforming adventure!
Jon is a tiny devil who lives in Limbo. One day, something fell from above and caused a big impact. Jon decided to explore and found it was a girl named Jane...
Together, they will discover the source of the imbalance between good and evil on Earth and fight against it.
Explore Hell in 30-second chunks! It does not matter if you run out of time or die, you will get back and keep the items you get!
Metroidvania adventure with a unique gameplay concept!
Discover a great and intriguing story!
Find special items and abilities and explore the Hell!
Rescue Souls to get collectible trophies!
Simple and intuitive game controls!
Beauty cartoon-styled graphics!
Awesome original soundtrack!

Ogre Pixel
2025
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]30″S的生死时速[/h1] 一款相当有特色上压力的类银河恶魔城游戏。我们控制的一个像牙齿一样的生物在地下城中进行探险,但是在默认难度下只能存活30秒。必须依靠不断吃到金色羽毛方可续命并存档。头顶即时显示的倒计时使得你在整个探索过程中必须要加快节奏。同时类型游戏经典的地图四通八达、有条件进入下一区域的机制也存在,还有一定的平台跳跃元素。虽然无中文,但是完全不影响游玩。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
In platformers fluidity of movement is king. In this one getting new ability to wall jump felt like downgrade. Instead of enjoying newfound freedom of movement I became frustrated, because just being next to wall resulted in performing small hop instead intended double jump. Maybe it was my fault because I dare to backtrack into previous area from before of that ability and tried to went up instead of down. But this frustration was only amplified by this game being 30seconds metroidvania. Don't get me wrong. It seems to be an interesting concept. But I think it was just badly implemented. In such a game where time is of great essence, movement should be precise, no time wasted. Here I felt to big for the world around me, too clumsy. Bombs don't work on enemies I guess, fine. Why are they being pushed by enemies? Why do I need to wait 3 second for them to trigger. I don't have time for this! I also never figure out why I would use Tusks ability to backdash. Its too short, and too slow to use it as new move combo with for example double jump.
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This game has a great concept, but the movement is kinda bad, and there are a ton of movement bugs and hitbox issues. There is a boss who jumps around the map until he collapses, and you can't even jump on his head because 3-4 inches above him is an invisible hitbox that causes damage. It makes no sense. Sometimes you can land, sometimes you just take damage. It's inconsistent as hell. The game needs a lot of polish and shouldn't have been released yet. It has a lot of potential though.
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