
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如龙世界观优秀的作品,好剧情,建议等两部打包一起打折卖时候入
**Judgment** is a detective action-adventure game released in 2018 by Ryu Ga Gotoku Studio. It is set in the same universe as the *Yakuza* series, but follows a new main character, Takayuki Yagami, a former lawyer who becomes a private detective. I really enjoyed the game because of its story, characters, investigations, and especially its combat. My **top 3 favourite chapters are Chapter 1, Chapter 8, and Chapter 13**. Chapter 1 is one of my favourites because it does a great job introducing Yagami, his detective work, and the main mystery. It immediately made me interested in finding out what was happening. Chapter 8 was also memorable because the story becomes more intense and there are several interesting events involving the characters. Finally, Chapter 13 is my favourite because the story reaches a very exciting point and many of the mysteries and conflicts start coming together. The **gameplay** is one of the strongest parts of Judgment. The combat is fast and satisfying, with Yagami having two different fighting styles: **Tiger Style** for fighting individual enemies and **Crane Style** for dealing with groups. Switching between the two styles makes fights feel more varied. There are also different skills and abilities that can be unlocked, which gives you more ways to approach combat. Outside of fighting, the game has plenty of detective gameplay. You investigate crime scenes, search for clues, follow suspects, and sometimes question people. There are also side cases and activities around Kamurocho, which make the world feel more alive and give you things to do besides the main story. Overall, I think **Judgment is a great game because it combines an interesting detective story with fun action gameplay**. The characters are memorable, the mystery kept me interested, and the combat was enjoyable throughout the game. My favourite chapters being **1, 8, and 13** shows how much I enjoyed both the beginning and the later parts of the story. I would definitely recommend Judgment to people who enjoy action games, detective stories, and games with a strong narrative. Chapter 1 is 3-4 hours long btw.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
من احسن ياكوزيه بعد 0
神中神
完成度たっけー!配信で2回見たことがあったけどそれでも楽しめるストーリー。 セール中は75%OFFで745円になるので少しでも気になったらとりあえずやってほしい!!!!!!
話は面白かったので高評価とするが 個人的特筆としてボス再戦が不便でやりこみ武闘派にはガッカリ ・究極闘技無し ・セーブ枠が30まで ・ロードして直前から挑めるが前後のムービースキップやイベント処理の手間 ・ボス戦中にQTEなどの長い演出が多い ・仲間やザコ敵などがいる多人数戦が多く タイマンを楽しめない
these bosses dont know i have hakai
Merci RGG Studio
히가시카와이..히가시카와이..히가시카와이..히가시카와이..히가시카와이..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.8K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $863 | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.2K | 85% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |