
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.5/10 game, tailing sucks wouldve been 11/10 game if you could romance mafuyu, ffs
垃圾游戏,这还是18年的游戏,22年的重制,到现在26年了,上了PC居然那么垃圾。 1,剧情一般,永远都是别人找事上门,各种欺负你剁你然后各种机械降神救场最后结束。 2,垃圾手感,无论是战斗的延迟还是各种小游戏都是垃圾手感。特别是开锁的BUG居然还存在,摇杆都在光圈内了动都没动过突然就判定失败重新来! 3,奖励少的可怜,东西又贵,钱又少,要求的东西又多。做个无人机争霸,吃了几千个材料,前前后后要几千万的钱,这还没算其他东西。SP点数也稀缺的很,特别是基础属性要求高的同时又只有那么几个点,没有过渡,只能憋屈的屯SP点数。小游戏就更是极品!赢了代币只能换东西,换完还得去惠比寿屋卖,你还不如让我直接等价换成钱。 4,BUG多的飞起,跟踪的时候NPC会卡模型,然后跟踪任务直接失败必须重来;追逃的时候NPC也会卡模型,然后我都超过NPC了我还得继续往前跑去追空气!一定要追到目标位置才能结束;车是悬浮在空中开的;战斗时使用出打虎(一闪反击)没有伤害和击飞效果;旋转开锁时摇杆都在光圈内了动都没动过突然就判定失败重新来;
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
As a huge fan of the Yakuza series (with the exception of Yakuza 3, because driving taxis just isn't my thing), I'm really disappointed by Judgment. Much like the ending credits, which you can't skip or even speed up, the game is long and tedious. It wouldn't have taken much to make it genuinely enjoyable, but even putting aside the utterly ridiculous AD-9 treatment plot, the combat is a real slog. The main character is incredibly frustrating, with two painfully mediocre fighting styles and a terrible sense of rhythm. That's especially unfortunate in a game where you can't walk five meters down the street without getting into a fight. The overall pacing feels pretty exhausted too, and the mini-games quickly lose their appeal. There's absolutely no challenge to playing darts, for example, so why even bother having custom darts made? Graphically, the engine is starting to show its age as well. Hair completely ignoring gravity whenever a character leans over is a good example. It's a shame. Anyway, out of loyalty to RGG, I stuck with it until the end, but I really had to force myself to finish it.
Suffers from pacing. Achievements themselves show it: 92% of player finished the prologue/chapter 1, but only 60% finished chapter 2. It drops steadily to around 50% finishing chapter 6. Understandable. The story is slow to get going even if they feed you tidbits here and there. It really starts to hook you in at around chapter 5. Problem is you have to play over 10 hours of storyline to get to that point. The decision to put a brand new character in an established universe, and give him a past that is an integral part of the story you get dropped in was certainly a bold choice. It's a good one. The world feels lived-in, and the open world is very small (just a small neighborhood), so you never have to commute around too much. Kamurocho doesn't win points for its openness or originality, and it's not the kind of open world you will want to wander in after finishing the game, but it does help immersion. Whereas a TV show cuts to black to transition between scenes in completely different locations, you have to walk to them. It's very diegetic. You see people passing by with their own problems while you're trying to manage the collision of the yakuza world with the upstanding law world from exploding, and they have no idea whatsoever. You can play it without playing any other Yakuza games, it's a brand new character and story. I found it strange that there's a girlfriend minigame in my detective crime drama but okay why not. There's an entire side quest that's an ad for a chain of steakhouse restaurants. Some of the plot development relies too much on technicalities and coincidence (unless that's explained later, I do not know), but I didn't mind it too much. Take it as it comes and let the flow carry you. It's not Ace Attorney, it's a detective crime drama dark soap opera made straight for TV. Can't wait to finish it. My recommendation: in chapter 3 (IIRC) you get a side case at your office board that pays 400,000. Do it immediately then continue the main storyline, and you're set on money. Then do the other side content only whenever you feel like, you don't need to rush to it as soon as you unlock it.
Cool
키류 카즈마 모드 끼고 하니까 개꿀잼 ㅋㅋㅋㅋ
感觉像在看一部高质量悬疑日剧,沉浸感拉满
LOVE THIS GAME!! End of the game but I'm complete just 50% of the game. Have to get back later!
作为我的第一款“如龙”系列作品,其实总体而言游玩还是非常舒适的。将歌舞伎塑造的非常有味道,还有角色的如何再次相信正义的历程,故事穿插也非常自然,到中后期越来越精彩。非常经典且发挥良好的包饺子,而且战斗爽,打击感十分满足。非常喜欢村拓哉的出演,算是如龙在如今商业市场的一次优秀尝试。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.8K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |