
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩是挺好玩的,剧情方面我觉得还行,就是其他方面,动不动就是跟踪跟踪,感觉这一块很无聊,还有其他支线任务,压根没有拒绝的选项,每次都绕着走,你靠过去了就直接强制进入,都忙着做主线,结果有时候一不小心直接给你拉支线里面去了,你跑着主线,好端端的直接看过场然后跟踪跑到不知道哪里去,本来快到地方了一下子又给你拉远了,还有路人NPC的那些东西压根没有什么用,我打到现在总共没触发过几次特殊必杀,那些能加入战斗帮你打架的还行,想吐槽的地方太多了,不过玩还是值得玩的
思ったより喧嘩ばっかりだし、力で解決するし、龍が如くだった。 でも、ストーリーはほんと良くてうるっときちゃったよ・・・
2026.9.7 目前感觉非常好。最喜欢的就是如龙系列,不是喜欢它的战斗系统也不是喜欢它的剧情,单纯喜欢它构造的世界。本系列也有非常浓厚的如龙味儿,而且本作不用到处捡道具非常省时间,主要女性角色颜值也高点,而不是最好看的是四驱车小妹、回忆里的龙套或者支线任务角色,这两点很好。(最难绷的是九十九对着桌面狂按键盘说是打游戏,你放个自家游戏画面也好。)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Le jeu ne fonctionne pas
一个人变得最残酷的时候,就是当他认为自己代表正义的时候。
ajhiugujwlikLAF
After winning his first major criminal defense trial, Takayuki Yagami's career as a lawyer is abruptly derailed when the defendant is arrested and convicted for brutally murdering his girlfriend mere weeks after his acquittal. Driven by a strong sense of justice, Yagami blames himself for the girl's death and opens up a local detective agency. Years following the career-ending incident, Yagami is hired to investigate the circumstances of a string of serial killings. While initially only motivated to prove the innocence of the defendant, Yagami is about to stumble across a web of conspiracy deep in the heart of Kamurochō. Judgment's narrative is largely about stagnation, and the tribulations one faces to push past it. RGG Studio wrote a compelling detective noir which unfolds across 13 chapters and around 50 side-cases for Yagami and his friends to investigate. The main narrative is the best writing of the game, which introduces itself as a simple murder case and blossoms into a national conspiracy by the end. While one might assume there would be a fair amount of deduction, Judgment focuses on a more cinematic approach to its storytelling, often very explicitly laying out the mystery as it unfolds. While there's little left to the imagination, Judgment is well acted and feels like watching a two-season-long detective series. The nearly 50 side-cases are rather less impressive, with most feeling narratively and mechanically similar to each other. There were a few memorable cases, like the pervert trio; however, I felt they were rarely as interesting or fun to engage in as the main story. Judgment's gameplay is that of a cinematic beat 'em up, where Yagami flexes his own personalized martial arts style, which is somewhat similar to kung fu. As Yagami fights gang members around town, he accumulates skill points which are used to unlock new fighting abilities, as well as a variety of passive benefits. While combat is enjoyable, with a surprising variety of cinematic finishers, it does grow a bit repetitive. Even playing on Legendary, Judgment's overall difficulty is quite low, with the exception of one particular foe. Aside from combat, there are several other gameplay components to Judgment, including a wide variety of mini-games. If one has played recent RGG games, they will find a lot of familiar activities, such as darts, mahjong, poker, and arcades. Most of these activities are the exact same as other RGG Studio games; however, there are a few that were more unique, including drone racing, a rail shooter, and a sort of single-player Mario Party. Among these minigames, I thought the drone racing was entertaining, though I felt that progression was gated by parts rather than skill. I appreciated the rail shooter, though mostly because it's relatively respectful of the player's time. When Yagami is not fighting or playing minigames, he's typically solving cases or going on dates. For the most part, cases feel very mechanically similar, often culminating in either a chase, a fight, or a tailing mission. The chase sequences are basically just QTEs where the player times button presses to avoid obstacles. However, the tailing missions are perhaps one of the least fun gameplay systems I've experienced. Memorably, on one mission I put down the controller and just rested my eyes for over half a minute. The dating system is also pretty rudimentary as far as dating sims go, with affection being mostly tied to a gift system and correct dialogue choices. Overall, Judgment falls into the bucket of good games which I'm not likely to recommend to most. While the main narrative is well written, there's a lot of side content which serves little purpose beyond padding out the gameplay length. I wished the side content were more consistent in its writing quality, or perhaps the deduction mechanics more fleshed out. I'd like to say I resisted spending hours minigames again, but like fire tests iron, temptation tries the righteous.
Flux Fissure to win. Also I kind of wished I experienced Shin Amon on PS4 because Shin didn't use the Essence of Framerate.
《审判之眼:死神的遗言》,作为审判系列的第一部作品,同时也是衔接审判系列和如龙系列之间的桥梁之作,可以说十分成功。其手柄的适配和优化,比如龙系列更加精湛,关于战斗的打磨融合了一部分中华武术,打击感更强,招式更多,十分绚丽多彩。其游戏性,可玩性,以及最重要的剧情部分远超如龙系列。玩完这部作品,给我的感觉是看完了一部超大型连载的日式推理悬疑剧,那种震撼感无与伦比。整部作品剧情逻辑自洽,节奏紧张,高潮此起彼伏,人物塑造刻骨铭心。最后通过两个反派之间的对话,深度探讨了所谓的“正义”,以及什么是真正的“正义”,为我们广大玩家树立了一个正确的价值观,正义观。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.8K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.2K | 85% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |