
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.6Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loved the artstyle, liked the music
こちらの会社の次作のゲームを数年前に遊んでいた時期があり存在は知っていました。 道中から旅をともにした人がいたのです。私より少し模様の入った方。 その人と最後まで見届け、エンディングを噛みしめたのちに「交差」という実績を解除しました。 [spoiler]出会った仲間とともにサミットに到達し、出発点に戻る、という内容のものです。 一緒にエンディングに到達したので、もしかすると同じところにいるかもしれないと思いゲームを始めると、周りには誰もおらず、一人座っている私のアバターがいました。周りにいるかもしれないと思いスティックを倒し、起き上がったとき、砂に埋もれていた部分が見え、私の模様が増えていたのを見て「なんてすばらしいゲームなんだ」と感じた。[/spoiler] もしSky星を紡ぐ子どもたちをプレイしたことがあるが、本作を遊んだことがない人がいれば、是非手に取ってほしいゲームの一つです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
该怎么释怀呢,就像刚开始的那样
光遇玩家慕名来玩www
It's a boring walking simulator. I made the mistake of getting my hopes up after reading all the other reviews saying what an amazing game it is. I ended up not liking it much. Most of the time is spent just walking. It's a very simple game. There is no real challenge in the puzzles. They didn't bother with dialog and there is no clear indication of what the story is which makes it feel boring. How am I supposed to know why I'm taking this journey? Spoiler Alert: They don't bother answering that question at the end. I did not find the game as beautiful as other people did but perhaps my expectations were too high. It would have been fine back when it came out but it looks a bit disappointing now. The game doesn't bother telling you when it has saved or clearly indicate save points. I ended up re-doing whole sections because I had no idea that it hadn't saved my game. What awful game design. You come across other players sometimes but they are too busy doing their own thing most of the time and just ignore you. That means I didn't get to build the amazing, speechless friendships that others have claimed to have made. The one nice thing about the game is that it only takes 2 hours to finish because I don't think I could have taken more of that boring walking.
本来以为就自己一个人通关,但路上遇到一个跟我一模一样的陌生人,我好高兴。最后一起顶着风雪向前,最后一起走向目的地的光明
すてきなゲームだった 発売からかなり経って遊んだのに一度だけ見知らぬ方と出会え、暗いエリアで不安な中一緒に進んでくれてすごく心が温かくなった 回線不安定でゲームが落ちてしまい途中でお別れになってしまったけど、一緒に歩いてくれて本当にありがとうございました
Es un juego muy relajante y gratificante, puede ayudar a superar el burnout o fatiga mental, es muy hermoso también.
相逢已是上上签
Хyйня. Это даже не игра, а буквально самые бесполезные полтора часа, которые я когда-либо потратил. Не понимаю, зачем это вообще существует. По сути, кроме приятного арта, здесь почти ничего нет. Всё прохождение, это скучный симулятор ходьбы с максимально простыми головоломками, над которыми даже думать не приходится. Купился на восторженные отзывы и ожидал чего-то действительно особенного, но в итоге получил огромное разочарование. Большую часть времени ты просто идёшь вперёд, а игра почти никак не пытается заинтересовать. Диалогов минимум, нормального повествования нет, сюжет подаётся настолько расплывчато, что постоянно возникает вопрос, зачем вообще мой персонаж отправился в это путешествие? И самое смешное, что к финалу на этот вопрос так и не дают внятного ответа. Отдельно удивило, насколько многие нахваливают графику. Возможно, на момент выхода она действительно впечатляла, но сейчас ничего особенного я в ней не увидел. Да, выглядит приятно, но явно не настолько, чтобы ради этого терпеть всё остальное. Единственный плюс, игра проходится примерно за два часа. Честно говоря, если бы она была длиннее, я бы, скорее всего, просто бросил её на середине.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $434.3K | 2K | 84% | $14.99 | |
| $135.2K | 466 | 82% | $19.99 | |
| $87.4K | 247 | 94% | $14.99 | |
| $19.8K | 622 | 53% | $1.99 | |
| $228.4K | 1.3K | 92% | $11.99 | |
| $221.8K | 1.6K | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 32.1K | 93% | $14.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 19.6K | 90% | $19.99 |