
Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Journey to Incrementalia, become a necromancer willing to climb to unspeakable heights of power to reach the treasures of Incrementalia, lost city of legend.
Raise an army of infernal minions to destroy the walls that stand in your path.
Explore a massive tree of skills and unlock new minions, spells and abilities. Experiment with freedom, skills can be reset at any time.
Gather mana, upgrade, and exploit synergies until you are all-powerful.
Active Incremental gameplay: continuously grow to new heights of power.
Destroy all 99 walls with a nefarious array of spells, skills and unique minions.
100+ skills, spells, items and abilities to discover and combine.
Reset skills at any time to try out new builds.
Summon thousands of minions and let them unleash hell.
Go on whimsical side-quests and get to know Bonesley, your faithful skeleton minion that is surely just here to help.
A not-so-serious story with an ending.
Synth dark fantasy soundtrack inspired by DOS classics.
NEW: New game+ modes, legendary items and prestige abilities!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a lot more fun that I thought it would be, it is definitely no simple incremental a lot of times as you progress you will have to try many different builds to get the right one to keep progressing also as you progress you will have the option to change up your build based on new units that help a specific build it's a lot of thinking about what new things you unlock are intended to be used with.
+
most upgrades are completely useless and scaling feels more like climbing stairs than a smooth progress
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice incremental, also love how sidequests are done
Charming, off-beat little indie game. Graphics are very basic, but it's an incremental game, you knew you weren't here for breathtaking views and finely rendered hair. This is an unusually mentally stimulating clicker game, which I am really enjoying. The incremental progression is built around unlocking new skills to combo together, so rather than monotonically adding new, bigger exponents for ever-increasing cost to your one-dimensional army of paperclip generators, you're challenged to constantly experiment with new builds to stay relevant against increasingly difficult enemies. The different builds have subtle but satisfying differences in how they play. Give it a try!
good
As other negative reviews have pointed out this requires too much active monitoring to be truly considered an idle game and constantly micromanaging everything gets boring fast
Está bueno, pero o soy pésimo o el grinding es demasiado tedioso. No tengo más ganas de jugarlo porque simplemente no sé qué mierda hacer. Me entretuvo un par de horas y para haberme salido menos de dos dólares, está bien. Pero para ser un incremental le falta ese toque que te engancha a seguir jugándolo.
Waste of Money
The variety of different builds available makes this more enjoyable than the typical incremental game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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