
Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
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About
In Journey to Incrementalia, become a necromancer willing to climb to unspeakable heights of power to reach the treasures of Incrementalia, lost city of legend.
Raise an army of infernal minions to destroy the walls that stand in your path.
Explore a massive tree of skills and unlock new minions, spells and abilities. Experiment with freedom, skills can be reset at any time.
Gather mana, upgrade, and exploit synergies until you are all-powerful.
Active Incremental gameplay: continuously grow to new heights of power.
Destroy all 99 walls with a nefarious array of spells, skills and unique minions.
100+ skills, spells, items and abilities to discover and combine.
Reset skills at any time to try out new builds.
Summon thousands of minions and let them unleash hell.
Go on whimsical side-quests and get to know Bonesley, your faithful skeleton minion that is surely just here to help.
A not-so-serious story with an ending.
Synth dark fantasy soundtrack inspired by DOS classics.
NEW: New game+ modes, legendary items and prestige abilities!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Infinitely attack a wall in ascii graphics.
nahhhhhhh.
short fun game
Fun
Está bueno, pero o soy pésimo o el grinding es demasiado tedioso. No tengo más ganas de jugarlo porque simplemente no sé qué mierda hacer. Me entretuvo un par de horas y para haberme salido menos de dos dólares, está bien. Pero para ser un incremental le falta ese toque que te engancha a seguir jugándolo.
[h1]My Thoughts[/h1] Journey to Incrementalia is fun for a SPECIFIC audience. I am part of that audience. The core aspect of the game are the skill points, where you can create many builds freely. It centers around finding the right builds and experimenting in order to progress to the next wall. Many builds work somewhat decently, some better than others, and I enjoy the freedom of mix-and-matching various builds together. However, do note that there are a FEW select builds that work WAY better that others. Although it's tagged as "incremental" and "idler", it doesn't really capture the feel of normal games within those genres. Sure, the early game is a little-bit more active, but the late-game is usually hands-free, at least with my build. That's my only gripe with this game. For achievement hunters, you can EASILY get all the achievements in and around 5 or so hours. NG+ is not required for the achievements. Though, try to complete [spoiler]side quests[/spoiler] whenever you get the chance to get the achievement tied to completing all of them. Overall, I recommend to look at gameplay online and read other reviews before purchasing, because this game is NOT made for everyone. [h1]My Build[/h1] A lot of builds are online, but this one carried me throughout most of my first playthrough, and is hands-off pretty early (self-made). Some terminology/notes: [spoiler]-Levels: Refers to your skill points tab and what upgrades you can unlock. Increases by 1 every 4-ish walls. -Reset: Refers to the "reset skills" button, which is used to re-allocate skill points. -PLEASE differ from the build if necessary, it is NOT a perfect build! -This is a skeleton-focused build. Other builds may consist of goblins, cultists, devils, and other summons. I couldn't find a decent incantation/evocation-focused build online. Switching is recommended if you're struggling, but past level 16, this is pretty much a perfect build.[/spoiler] [spoiler]-Start with improving your base skeleton damage and focus generation -Put at most 5 points into bone-spears, 1-3 points is recommended. Equip the auto-gauntlet and mana rock if you have it. Later on, when it becomes outscaled, unequip the mana rock for a different item, such as Rudis. -Put extra points into captains, though be prepared to switch soon. -Get the mind sphere upgrade to 10 for now. Later, upgrade to 20. -Get the incineration and skeleton nobles. Reset beforehand to remove all points from bone-spears and captains -Get orb studies to 10, similar treatment as mind sphere. -Wait until you get the mana music and necromanagers upgrades, and divide points equally into both. Refund all points from incineration, since your encantation spell is now mana music. If you haven't already, reset to remove points from the -Get lesser mastery upgrades while waiting for level 11 (If you have enough points). -At level 11, get the spiders upgrade. Ruptures are semi-decent right now, but will be the core of this build later on. Continue allocating points and getting lesser mastery if you have extra. -At level 14 get bards. Bards are VERY important for damage and mana right now, but the mana multiplier will carry for most of the run now. Having 50 bards is recommended. At this point, if you have done enough side quests, you should have the mana fang item. Equip it, no matter what. Then, reset your skill points away from ANY focus upgrades, since mana fang does 100% of the mana generation from here on. -At level 15, put ONLY 1 POINT into volcano, as you aren't going to use it for the damage, but the damage multiplier it brings by consuming 5 rupture. By now, get the spider upgrade maxed and have AT LEAST 50 spiders, 75-100 is preferred, in order to get a lot of rupture to consume. Your damage should increase visibly. Your items should consist of mana fang and aunt-gauntlet, which is the final item equips for the build. -At level 16, get the slice of hell upgrade maxed NO MATTER WHAT. The damage will skyrocket dramatically. From here, it's smooth sailing. -At level 17, replace lesser mastery with greater mastery, and input extra points into slice of hell, arachnids, and necromanagers/nobles (either or) in that order. Bards are for if you have extra points AFTER all of that. -At level 19, max out heavy weapons. Damage should increase visibly again. -Jesters at level 20 are optional, use if you have extra points, summoning 25 should be good. -IIRC, you should be done all side quests, so actively click on the corruption orb when you can. At level 4, you get damage/mana multipliers, and at level 7, huggers spawn from it, which deal maybe ~5% damage in the first playthrough at this stage. -Now, coast until level 96. You can reset and get banners if you wish to do so. Clearing level 96 might take few minutes. -After level 96, reset and remove points from arachnids and volcano. Max out bone tsunami and mana prism, and invest in the highest mastery upgrade. At this point, the build should look like: mana fang and auto-gauntlet items, high skeleton nobles (5-10, more if needed) and overseers (200-300), slice of hell, heavy weapons, bone tsunami (maxed), mana prism (maxed), and ultimate mastery with the upgrades before if there is extra. At this point, just wait until you reach the last wall of the first playthrough.[/spoiler] Now, the lore goes on, but you'll have all the achievements and have completed your first playthough. As of writing, this build also works for NG+1, but I'm not sure about subsequent NG+ runs.
Sweet little incremental game.
It's a fun incremental game. Mostly active, but sometimes you can AFK while making progress. The music is decent.
This is a very fun incremental game. It's not an idler, at least not very often, as you are actively changing builds quite frequently, but the unlocks and progression along the way keep things fresh and provide many options to keep breaking the walls. There are four NG+ options to work through, and later on things become quite challenging, requiring essentially the one perfect build to break though - I can see how that could be frustrating for some people, but I enjoyed the strategic puzzle aspect of it and knocked it out in a weekend. I would have liked to see more useful items (you pretty much always use the same two or three) and more interesting prestige options and especially achievements (very lacking), but overall it was definitely worth the few dollars I spent on it, and respect to the dev for putting a cool "new" spin on the genre I hadn't seen before. A nice little package I'd definitely be down to see more of.
As other negative reviews have pointed out this requires too much active monitoring to be truly considered an idle game and constantly micromanaging everything gets boring fast
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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