
This is a perfect hybrid of social board game and strategy card game. Steal, set traps, assassinate, escape, mind games... Compete online with three other players at each adventure and use every mean possible to gain the most coins.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
之前这个游戏人还是很多的,我就很好奇因为回来玩基本没玩家了,感觉了一下加了一堆花里胡哨的东西制作组纯傻逼给游戏做崩了,游戏做得很好下次不要在做了
Aunque algunas mecánicas de los personajes son algo confusas al principio, es un juego notable con muchas posibilidades de personalización en tus mazos y muy divertido tanto jugando solo como online. Además es muy barato y solo necesitas invertir dinero adicional si quieres mejoras cosméticas.
If you want to play , you need internet connection and sometimes servers try to disconnect you (potato servers)
很好玩的卡牌游戏
机制非常独特的电子桌游,最喜欢道童
Though it's not something i'll easily lose hours on, this game is a LOT of fun. Especially seems fun with friends *wink wink*.
[h1] 好玩, 但不是好游戏 [/h1] [spoiler] 虽然停止更新了但不妨碍游玩 各种攻击性极强的ai正在摩拳擦掌等你来战 使用匹配模式,ai甚至还会发送嘲讽语句[/spoiler] [hr][/hr] [code]过于鼓励击杀 导致游戏环境 非常烂非常烂[/code] 构筑卡组时,不得不花大量位置堆生存 要不玩自闭卡组,要不完速杀卡组 不然毫无体验。 但凡给点合作奖励, 但凡结算分不按总收入的平均数算升降 但凡治疗卡给个全体2点的,护盾卡给个全体的, 其他和平玩法都还有点活路 甚至还有各种嘲讽语句,更让人火气上涌 UI也有不少问题 出卡时会挡住地图妨碍标记妨碍思考, 出卡在屏幕中间,确认出卡在右下角耽误时间, 开箱子必须要先开一个,且剩下的箱子大于等于10个才能十连开,也是醉了, 获得的各种buff即使同类也都是分开显示,计算非常麻烦, [hr][/hr] [spoiler] tap上内侧时玩了几百小时, 道童出来后环境急速恶化(鱼死网破+剑气=出门死)弃坑, 只能说庆幸当时的理智[/spoiler]
不能和战士做爱。
好玩,之前就玩过。爱玩
a great game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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