
JORRY is a horror point & click game inspired by the classics of the 90's, including an survival horror game play.
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Languages: English, French
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The plot for Jorry is essentially the same as a lot of other uninspired horror stories; the main character wakes up, can't remember anything at all, and everything unfolds from there. You play as a woman named Claire, who regains consciousness where she finds herself tied to a chair. After she frees herself, a little girl named Jorry contacts her via telephone wanting Claire to retrieve her teddy bear for her. A chainsaw-wielding maniac bursts into the room, at which point Claire hides, and the game goes on from there. To be honest, the entire story is vague, difficult to piece together, and cryptic even when the end comes. Apparently there are multiple endings, but it's anyone's guess as to how they are achieved as there only seems to be a single clear-cut path. Now, where this release really stands out is within its gameplay. This is going to be the type of game that people either really love, or really hate with a passion. Before even considering buying this title, you're going to want to deeply evaluate your love for, not point and clicks, not survival horror, but... well, very specifically Clock Tower. To date, there has not been a single game that has come close to even attempting to emulate what Clock Tower truly achieved... until now. Jorry might as well consider itself the real one-and-only spiritual successor to the incredibly unique survival horror point and click game from 1995; not Haunting Ground, not NightCry, and definitely not Remothered. The developers should be proud that they have achieved such a monumental feat in the gameplay that they have brought back to life, but those who are not good with extremely hard point and click games are not going to have a good time. This is very much a release that is geared towards one type of audience. So, what makes a game like Jorry so tunnel-visioned into one niche of gamers? The point and click aspect is hard. It's brutal, really, in that there is absolutely zero hand holding. From the very beginning you're never told where to go or what to do, and that persists throughout the entire campaign. If there are any hints, they're ridiculously ambiguous and easily missed. There are moments of pixel hunting, there's tons of backtracking, limited resources for health, stamina, and ammunition, a lot of infinitely respawning enemies, and if you're not a patient person the frustration will not be worth the final outcome. If you are tolerant, enjoy slower paced games, and like your brain being tickled while also being challenged by enemy encounters, then this will be a game that you absolutely adore whole-heartedly. Korozif, the developers, put their best foot forward in making sure that the gameplay was the primary focus of this release, but the graphics and atmosphere manage to tie this entire game up into a sweet little nostalgic package. There aren't very many areas to explore, but the pixel art has been rendered absolutely beautifully. It's true 16-bit, 320x200 glory, but it translates well into higher resolutions and even on UHD monitors and TVs; though the added artistry that comes from CRT scanlines is more alluring. There are bewitching lighting effects, chilling fog, and completely unexpected scenes of explicit gore. It could only be better if it were all amplified by a haunting soundtrack, but most of the songs just don't match the creepy ambience. Instead, it distracts from it with more upbeat rhythms and light tones. Tracks that feature more tension would help to instil a sense of anxiety and outright dread in the player if utilized, but as it stands the gameplay is not particularly scary due to this unfortunate fault. In the end, Jorry is a game with very few shortcomings. The soundtrack needs work, the mechanics feel a little clunky, and the story is esoteric. However, what it does extremely well is bring back nearly the entire essence of Clock Tower, minus the dreadful tension those games caused. The gameplay is supposed to be deeply enigmatic, and Korozif achieved their goals in this purposefully cabalistic survival point and click adventure with finesse. Again, this is not a game for everyone, and it will only appeal to a very niche audience. In all honesty I am not even that audience, but I sure can appreciate the incredible achievements that the development team have made with this very surprising debut release. [h1]Rating: [b]4.0/5.0[/b] - Excellent, highly worth playing.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore [b]The developer provided a free copy of this game for review, through The Horror Network's Curation page.[/b]
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[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] Inspired by the style of the games of the 90s and the "The Shining" by Stephen King, the new horror game "JORRY" does not stand still, but immediately makes us wake up in the hotel room, firmly tied to a chair. Such a start does not promise anything good for our heroine, but at least no one is breaking at the door with an ax. Oh, already breaking, daddy returned home! The game decides to combine several things at once - an adventure genre as a basis, and survival and battles attached to it. We have to explore several floors of the mysterious hotel, solving numerous riddles, in order to eventually get to the bottom of the truth, and along the way to regain our lost memory. From the point of view of history, there are no complaints at all about the game, although it is not too complicated, but it knows the rules of the genre, evenly arranging the key currents of voltage, it is very, very interesting to follow it. The same applies to the adventure basis of the game - you almost always understand your goals and objectives, in some places where the creators themselves give you hints of the right solution, puzzles also leave a good impression. Everything is really quite logical, though not always obvious the first time, you just have to strain your brains But where the game begins to stumble (and quite expected, given its indie origin), is in that very stated survival. The problem is not that it is in an adventure game (in the same Cat Lady that I adore, it is, for example), but that it does not develop along the way, quickly becoming monotonous. And if at first the enemies urge you to act more sharply and thoughtfully, then after a certain time they begin to be extremely annoying. The idea itself is not bad; it just seems to me that it needed to be sharpened more strongly. For example, after the middle of the game, it was possible to somehow incorporate most of the enemies into puzzles so that they were their direct participants (as with a snake, for example). The game looks very stylish, though the visual is modest, but made with great attention to detail, which is noticeable even in such things as some animations of enemies, design elements and so on. The artist’s work is really appreciated here, pixel art is made with great knowledge of the matter. Of course, for the most part, the game was still pleasant, even despite some annoying blots allowed by it. The creator’s enthusiasm, noticeable from the very first scene, does not leave the game until the very end, giving the player interesting emotions, so I recommend it.
Que diriez-vous d'une balade tendue, au fil d'étages d'un mystérieux manoir desservis par un ascenseur inquiétant ? Au détour d'un pixel de droite ou de gauche, un zombi. En face, un ennemi armé d'une tronçonneuse. Portes bloquées, cadres à observer, documents à lire, nombreuses cachettes pour que même les couards les plus rebutés au combat puissent voir la fin du jeu sans avoir à user du "lance-dents" (quel bonheur que l'imaginaire de tels développeurs !). Car ce jeu honore équitablement l'exploration, la réflexion et l'action : mais s'il est possible d'éviter la confrontation directe, il est en revanche nécessaire de se creuser un peu les méninges pour s'en sortir. Graphiquement, les screens laissent imaginer une patte minimaliste et rudimentaire, mais la force de ce jeu est justement dans l'animation des moindres détails. Les mouvements de l'héroïne sont légion et très réalistes. Les éclairages dynamiques des décors et les nombreux éléments animés (ennemis, souris, ...) donnent vie aux lieux. La musique n'est pas en reste avec un style aussi audacieux que le reste : sonorités électroniques et nappes d'ambiance font à merveille le job, et plongent le joueur dans une grande inquiétude. Quant au gameplay : du pur point&click. Simple clic pour marcher/observer/actionner, double-clic pour courir. Les zones interactives à l'écran sont alors représentées par un changement en rouge de la flèche de la souris (très utile pour éviter de cliquer partout pour trouver quoi faire). Les phases optionnelles d'action se font via le clic-droit (activer le mode "tir" et viser en bougeant la souris) puis un clic-gauche pour tirer : simple et efficace ! Bonus, si tir en plein trogne ^_^ Quelques dialogues (au téléphone) sont là pour approfondir le background, et on découvre rapidement que le joueur incarne une femme ayant perdu la mémoire, alors qu'elle venait sauver une autre femme présente dans le manoir. Depuis notre arrivée, ce manoir s'est peuplé de monstres qu'il faudra combattre (plusieurs niveaux de difficulté/résistance) ou éviter (en courant ou se cachant). Difficile de ne pas sourire face à l'originale façon de pourvoir en munition de "dents" de zombis que les souris récupèrent pour nous (trop chou !). Quelques défis de shoot sont aussi aléatoirement proposés, afin de récupérer un peu de munition, d'endurance ou de vie (ou simplement pour le fun), mais il sont là-encore très simples à éviter en se cachant durant les quelques secondes de leur durée. Sans oublier quelques "mini-jeux" qui varient l'expérience et le gameplay (piano, billard, ...). Un jeu à découvrir, donc. Loin d'être impossible dans les combats (qui, je le répète, peuvent majoritairement être évités en se cachant), ce jeu s'adresse surtout aux personnes que l'univers horrifique ne rebute pas. Car les graphismes sont parfois sanglants (malgré les pixels assumés), l'ambiance assez lourde, l'esthétique volontairement malsaine, et les idées parfois "tordues" : ceci force à avertir que ce titre ne s'adresse pas à tout le monde (notamment les plus sensibles et plus jeunes). Un peu comme "Horns of Fear", on ne peut que se réjouir que les développeurs indépendants aient à notre époque la liberté de créer et proposer des titres aussi originaux et singuliers, si loin des sagas fades des grosse productions pros qui ont perdu pour beaucoup toute leur flamme d'antan. Sans oublier que ce jeu propose évidemment une version française dès sa sortie, un gros Plus que les joueurs francophones apprécieront. Tout ça pour dire que pour moi, c'est un "Gros OUI" !
The story is as old as time – main heroine, Claire, wakes up in the room with no recollection of what happened. All she knows is that someone is after her. There’s a strange phone call from a little girl that seems to know Claire. The girl asks for help, all the while not quite being sure if she can trust Claire, but regarding her as her last and only option. While Claire can choose to be brusque or genuinely concerned in her response, the nightmare that lays ahead of her will be unchanged – several floors in the strange, opulent mansion plunged into freezing temperatures and overran by undead creatures, full of puzzles she’d really need her wits to figure out. The worst part is that there isn’t much choice. If Claire stays – she dies, if she moves forward then, maybe, she’ll manage to figure out what the hell happened. Figuring that out transpires through occasional conversations with the little girl urging her to hurry and a few internal comments about the task at hand or the strangeness of the situation. The writing is a fine balance of crisp and cryptic. It serves as a thread to pull the game together, yet it’s a tangled thread at that. Dialogues never overwhelm with descriptions or expressions of thought and might even seem straight-forward on the surface, yet always leave a player with a feeling of slight confusion and an air of mystery. It’s weaved perfectly into a tapestry of the game; even in the end – explaining but still leaving the overall understanding to a personal interpretation. A rare case in adventure genre - “Jorry” is a combination of a classic point’n’click and action. The PNC part is the base of the game, so the player will spend most of the time examining the eerie mansion, picking up items to put in the inventory and encountering a series of puzzles, ranging from medium to a decently challenging difficulty. All puzzles are engaging and will require putting brain cells to work. Despite the nightmare-like reality where the logic of the environment is questionable, puzzle logic doesn’t suffer a fate of being warped and convoluted. No matter how bizarre everything may seem, there is a definite solution that will make sense in the world of the game once discovered. The action part is an occasional shoot-out with the zombies (majority of which can be skipped) and several hiding sequences. Claire has health and stamina bars (depleted by running) and killing a zombie will result in a pill that will boost either one. There’s an additional way to get pills and ammo in-game, should you ever need it. Speaking of ammo – it is, in a way, infinite – there’s an off-the-wall way of getting it, and Claire can only keep certain amount at a time, but unless you’re in a very tricky situation – there’s always a way to get more. The zombies are fairly slow, and the shoot-outs are fun, as the precisely tuned hitboxes will allow for a multitude of gratifying headshots. Aside the main psycho-killer from which Claire can only run and hide, the action sequences are evenly sprinkled throughout the main gameplay concentrated on adventure, and shoot-outs are offered to a player for sheer enjoyment. The combination of seemingly different genres works surprisingly well, balancing a feeling of fear represented by action and a survivalist thinking – by adventure. Claire’s misfortunes appear visually pleasing in a pixelated 2D. The slightly “out-of-focus” graphics are highly detailed without overwhelming the senses. A great play of light and shadows allows for many muted colors to create appropriate atmosphere whether during gruesome discoveries or drug-induced trips. The animations hold up their own, be it menacing moves of a killer or running out of breath Claire – every instance manages to relay the mood in all its pixelated glory. The dialogues in game are silent, which works in adding to a feeling of isolation; but well-placed sound effects (the satisfying sounds of gunshots and grunts of fallen zombies make one feel like a bad-ass gunslinger) and delightful electronic tunes with a flair of psychedelic retro-computing are wonderful companions to a player. The upbeat pace of the soundscape makes for an experience that isn’t only horror-filled but also fun and quite entertaining. The trailer for “Jorry” doesn’t do justice to the game, making it seem that all the player will be doing is shooting and running. The basis of this title is a good old point’n’click adventure with puzzles galore. The occasional action element fits well with the opposing genre making for a refreshing quick shoot-out, many of which are optional and none of which are hard. For those who played old cult classic “Clock Tower”, this game is as best of a homage as it gets. Dark atmosphere, the feeling of discovering a strange place while someone scary is “out there”, and the variety of puzzles that will engage the brain – all of these make “Jorry” an engaging, high-quality indie gem. This game will work best for those adventurers that do not mind (or maybe even enjoy) action elements in their games. For those who aren’t sure if they’d like something like that – take a look at one of the playthroughs before making a decision, it might end up being that proverbial cup of tea that belongs to a player, in which case yet another person gets to experience this clever, under-the-radar horror point’n’click.
First half an hour played and already love it! Rich atmosphere and so far creepy and intriguing story. Can't wait to play more!
Bon Point&Click d'ambiance en pixel art, la partie "shoot" aurait gagné à être améliorée et est du coup peu intéressante, mais comme on peut tout esquiver ce n'est pas gênant. Les énigmes sont bonnes et logiques, un chouïa trop d'allers-retours, mais comme le personnage va vite ce n'est pas gênant. J'ai mis environ 6H pour le finir, je recommande. Et cocorico, c'est français.
This is an Point n Click Horroradventure, a homage to games like the Dig, Phantasmagoria and other games of the 90s. It also has some Survivalelements. Devinately worth it a buy if ur into that.
클릭앤포인트 방식의 어드벤처에 서바이벌 호러를 접목한 독특한 게임입니다. 한국어가 지원이 안되는 것이 아쉽긴 하지만 상당히 수작입니다. 게임의 전반적인 분위기도 괜찮고 퍼즐은 힌트가 친절한 편이어서 쉬운 편입니다. 단, 마우스 클릭으로만 해결해야 되는 부분이 가끔 클릭이 안될때가 있고, 상호작용해야 하는 부분이나 얻어야 되는 아이템이 알아보기 힘들게 해놓은 곳이 있어서 놓치기가 쉽상입니다. 후반부의 타로카드 관련 퍼즐은 마르세이유 타로카드를 검색하셔서 참조하여야 풀 수가 있으니 참고하세요.
Exellent à tous niveaux, (histoire, gameplay et musique) . Un grand jeu intelligent et passionnant!
Jorry seems to have gone completely under the radar, which is a real shame - this is a very unique and interesting game. It uses the Clock Tower building blocks of point and click/run and hide mechanics as the bread and butter of the gameplay, although combat using a slingshot/tooth gun and the teeth of your foes plays an important role here too, with greater or lesser focus depending on the difficulty you play on. The level design is fairly self contained - taking place near exclusively in a single multi story building that you'll find yourself backtracking from floor to floor of as you run from maniacs with chainsaws and kitchen knives, blast zombies heads off with their own teeth, and solve puzzles to try and get to the bottom of what exactly is going on. The puzzles, as with most point and click games, are of course the core of the gameplay. I don't play a huge amount of point and click games, but I do play a lot of survival horror, which in a lot of ways can be considered an expansion of the point and click structure - so I am pretty used to bashing my head against walls trying to figure out puzzles of varying quality. Although I have to say there are a small number of truly aggravating ones in this game (that pool table puzzle, uhg, what a pain), the ones that weren't the pool table or the odd excruciating pixel hunt were really quite cool. I see some people have struggled with the piano puzzle, and that's fair, I was pretty intimidated initially - but man, what a unique one! I've never had a horror game force me to learn to actually play a song before - challenging, but really creative and rewarding. The combat is sort of what makes this game stand out from many other clocktower-like games, and although it can be quite satisfying, it's also pretty imperfect. I first played on easy, as I had low expectations of my skill level, and found ammunition was bountiful, and there were a fair amount of arcade like battle arena sections that cropped up in which you are awarded a sort experience point/currency for winning that you can use to upgrade your health, stamina and weapon. It was fun, but not very challenging. Feeling a little too gung-ho, I then tried the game on the nightmare difficulty. I was unable to take down the vast majority of enemies on this mode due to weaker attacks and severely limited ammunition, and once the difficulty ramped up it became virtually impossible to get anywhere - not enough hiding spots, and enemies have a fairly magnetic grab that just makes it very frustrating. I'd probably recommend playing on one of the middle difficulties to save on the frustration and actually enjoy the game. The story is ultra weird and surreal, pulling much as the original clock tower did from old Giallos. Much like in many Giallos, by the end I had thoroughly enjoyed the surreal rollercoaster ride but I couldn't tell you what really happened - I would, however, happily go back for more. Also super important thing to mention - the music, oh wow does this game ever have a stellar soundtrack! The amount the music adds to the already excellent atmosphere of this game is top notch. Jorry doesn't really go on sale very much, if ever, so despite being out for over 5 years and having less than 10 reviews, I wouldn't suggest waiting for a sale. The good news is that it's genuinely worth the price of entry if you like the clock tower style of survival horror and are curious about more modern games within it. For more 3rd person survival horror games from fixed camera to side scrolling to clock tower-likes and so on, check out my curator page. https://store.steampowered.com/curator/45050657-3rd-Person-Survival-Horror/
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