
A platformer without a jump button. Use your chainsaw to navigate the world.
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Languages: English
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[h2]Johnny Chainsaw[/h2] [h1]Sadly Not Chainsaw Man[/h1] Johnny Chainsaw is a single-player puzzle platformer that brings a unique twist to the genre by removing the jump button. In this game, players must utilize the world itself to navigate through obstacles and levels, offering a fresh and challenging gameplay experience. Beyond its gameplay mechanics, Johnny Chainsaw also boasts a rich storyline that delves into power structures, ethical dilemmas, and the inevitable consequences of change. [h1]About This Game [/h1] [h2]Storyline [/h2] Johnny Chainsaw's story mode introduces players to a fascinating narrative that revolves around a monumental discovery at the center of the planet. As players progress, they become entangled in a power struggle that hampers the response to this discovery, leaving the fate of the world hanging in the balance. The game explores themes of power, consequences, and the impact of change on the inhabitants of Corut. Through rich storytelling and cutscenes, players uncover Ivan's discovery, witness the power struggle, and realize their role in resolving the conflict that will forever alter life on Corut. [h2]Gameplay Mechanics[/h2] The absence of a jump button in Johnny Chainsaw forces players to think creatively and utilize the environment to overcome obstacles. Each level presents puzzles and challenges that require strategic use of the world's elements. Whether it's finding alternative paths, leveraging momentum, or exploiting the terrain, players must adapt and explore new ways to progress. The game offers 40 short levels and 6 boss fights, providing a variety of gameplay experiences. Additionally, a death counter and timer add an extra layer of challenge and competition for those interested in speedrunning or pushing their skills to the limit. [b]Note:[/b] If you absolutely hate “Trial-&-Error” gameplay, this game is full of it. So yes, steer away from this title. [h2]Visuals and Sound[/h2] The visuals showcase unique and imaginative environments that complement the game's mechanics and story. Coupled with a fitting audio design, the game aims to create a captivating atmosphere that enhances the player's engagement and immersion. Just know that I am not a big fan of this game’s art style since they tried to add emission wherever they could. The glowing effect is pretty cool but it gets annoying when it’s overused. Several assets feel out of place. There is no uniformity in the game’s visuals. It’s just chaotic. I am sure the designers could whip out better outputs if they were given a particular art style to follow. [h1]Pros[/h1] [list] [*] The absence of a jump button in Johnny Chainsaw forces players to think creatively and use the environment in innovative ways. This adds a refreshing challenge and keeps the gameplay engaging and exciting. [*] With 40 short levels and 6 boss fights, Johnny Chainsaw offers a variety of puzzles and challenges that will test your problem-solving skills and dexterity. Overcoming each obstacle without a jump button requires careful planning and precise execution. [*] For players who enjoy narrative depth in their games, the story mode of Johnny Chainsaw delivers a compelling tale of power struggles and the consequences of change. The game explores thought-provoking themes, adding emotional resonance to the overall experience. [*] Whether you prefer diving into the immersive story mode or simply want to enjoy the platforming mechanics without interruptions, Johnny Chainsaw offers a standard mode that allows you to complete the game without story elements. This flexibility caters to different player preferences. [*] With collectibles, achievements, and the option for speedrunning, Johnny Chainsaw provides replay value for those seeking to fully explore and master the game. The death counter and timer add an extra layer of challenge for competitive players. [/list] [h1]Cons[/h1] [list] [*] While the unique mechanics of Johnny Chainsaw offer an engaging experience, some players may find that the absence of a jump button restricts the range of movement and platforming options available. This could potentially lead to a feeling of repetitiveness over extended play sessions. [*] Although the story mode offers a rich narrative, the impact of player decisions on the outcome of the game may feel limited. Players may desire more agency and consequences in shaping the story based on their choices. [*] There is no consistency in the game’s visuals. It just feels like random stuff thrown together. They also overuse the glowing effect on objects. It gets annoying to look at after a while. [*] With 40 short levels, some players might find Johnny Chainsaw's overall gameplay length relatively brief. This could leave players craving for more content or a longer-lasting experience. [*] The absence of a jump button and the need to rely on unconventional mechanics might initially disorient players, especially those accustomed to traditional platformers. While it can be rewarding once mastered, the learning curve may pose a challenge for some players to fully enjoy the game. [/list] [h1]Conclusion[/h1] Johnny Chainsaw presents an intriguing concept by removing the jump button from a puzzle platformer, challenging players to think differently and use the environment in clever ways. The game offers a compelling storyline with elements of power struggles and the consequences of change. If you're seeking a platformer that breaks conventions and offers a blend of inventive gameplay and thought-provoking storytelling, Johnny Chainsaw is definitely worth playing. The game isn’t even that expensive, the developers made sure that you don’t go broke while trying to play this game! [b]Reviewer:[/b] Midplayz Where is Makima? [b]Rating:[/b] 8/10 [url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for more quality reviews.[/url]
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Hours played at review time, across 22 reviews with recorded playtime.
This game is interesting since it threw me off my balance. Its a mix of trial and error that requires patients...alot of patients; however it rewrites how i go about tasks in most platforms. I like if i mess up, I start right at the point of failure [100 deaths baby]. I'm curious of where its going story wise since i speed read everything but i know ill replay areas just to see if i can smoothly transition or "get in the zone" Definitely going to give this a holla!
I can't stop playing it! I love that it has that classic platformer feel with the twist of no jump button, such a unique concept! The puzzles are challenging but not to the point where it's impossible to progress in the game. I also love that when you die you don't have to completely start the level over. The level and character designs are super dope as well!
Johnny Chainsaw, developed and published by Adrian Fox, is a puzzle-platformer that immediately sets itself apart through a single defining decision: it removes the jump button entirely. This choice isn’t a novelty layered on top of traditional mechanics—it is the foundation of the entire experience. By stripping away the most basic tool of the genre, the game forces players to rethink how movement works, turning traversal itself into a constant puzzle rather than a given ability. Instead of jumping, players rely on momentum, environmental interaction, and the unique properties of the chainsaw to move through each level. Surfaces, slopes, and objects become tools for propulsion, requiring careful positioning and timing to navigate gaps or reach higher areas. This creates a learning curve that can feel awkward at first, as the instinct to jump is replaced with a more indirect form of movement. However, once the system clicks, it reveals a surprising level of depth, transforming what initially feels restrictive into something flexible and expressive. The level design is built entirely around this mechanic, with each stage acting as a contained challenge that explores different ways to use movement creatively. Levels are short and focused, encouraging experimentation and repeated attempts. Failure is frequent, but the game’s quick restart system keeps the pacing fluid, making each mistake feel like part of the learning process rather than a setback. Over time, players begin to internalize the logic of the movement system, and what once seemed difficult becomes more intuitive. Combat plays a secondary role in the overall experience. While enemies and boss encounters are present, they are designed to complement the movement-focused gameplay rather than replace it. Boss fights in particular serve as moments where traversal and timing are tested under pressure, adding variety without shifting the core identity of the game. These encounters provide a change of pace, but they remain consistent with the game’s emphasis on movement as the primary skill. Beyond its mechanics, Johnny Chainsaw includes a narrative component that adds context to the experience. Set within a science fiction framework involving corporate interests and discoveries beneath a planet’s surface, the story introduces choices that can influence the outcome. While the narrative is not the main attraction, it offers an additional layer for players who want more than pure gameplay. At the same time, the option to focus solely on the levels ensures that the story does not interrupt the flow for those who prefer a more streamlined experience. Visually, the game adopts a clean and functional style. The environments are designed to be easily readable, ensuring that players can quickly understand how to interact with surfaces and obstacles. While this approach supports the gameplay, it also means the presentation lacks visual complexity or strong stylistic flair. The focus remains firmly on mechanics, with the visuals serving a practical role rather than a decorative one. The game’s uniqueness is both its greatest strength and its primary challenge. The absence of a jump mechanic makes it stand out, offering a fresh take on platforming that feels genuinely different. However, it also requires players to adjust their expectations and habits, which may not appeal to everyone. Some sections can feel demanding, particularly when precise movement is required, and the unconventional controls may take time to fully master. Replayability is supported through performance-based elements such as time tracking and optional challenges, encouraging players to refine their approach and improve their efficiency. The structure lends itself well to repeated play, especially for those interested in mastering the mechanics or experimenting with different strategies. However, the overall scope remains modest, reflecting the game’s indie scale. Ultimately, Johnny Chainsaw is a focused and inventive platformer that succeeds by committing fully to its central idea. It offers a distinctive gameplay experience that rewards patience and adaptation, even if it requires an initial adjustment period. While its presentation and scope are limited, its originality and thoughtful design make it stand out within the genre. In the end, it is a game that proves how a single unconventional mechanic can reshape an entire experience, delivering something memorable through simplicity and creativity. Rating: 7/10
What a fun game! I've never played a game quiet like this one - very unique story and characters throughout it! I love the twist on a no jump button so it really gives you a good challenge. Highly recommend for everyone to give it a try!
Unique game mechanics. Challenging puzzles without getting too frustrating. You'll die a lot.....but dont sweat it, that seems to be a part of it, as it'll take you some time to work your way through solving the puzzles. Fun game
Johnny Chainsaw is a really great platformer with a movement system that leans closer to Getting Over It With Bennett Foddy. It's a lot of fun, and you will die a lot. A couple of great boss battles, and there are some really excellent levels scattered throughout.
The concept of Johnny Chainsaw, a platformer without a jump button, made me raise an eyebrow, but I'm glad I gave it a try. JC does an excellent job of making the difficulty level challenging but not frustrating. There are certain obstacles to clear that are rather difficult, but Johnny's respawn functionality putting you right back before the obstacle that fell you decreases the frustration level by a lot. This game is a lot of fun and the puzzles require a little more thought than typical side scrolling 2D platformers. Given the low price point, this game is more than worth it for anyone.
I've never had so much fun dying in a game before. My death count was 50 by the time I got to level 15. Ha. It seems intuitive for the most part, but some levels require extra patience and creativity.
Okay, so, you play as a character who has chainsaws instead of arms, end of review. But actually, it takes this premise very seriously in a way I very much enjoyed, both in the gameplay and in the lore (which I was surprised to find very engaging). Some great level design to take advantage of and push the limits of platforming without jumping. I don't think I'll ever get over the novelty of playing as a character with chainsaws for arms, but even if I did, the game has a lot more going for it. The art for the level backgrounds and the hazards is beautiful, the music is great with some absolute bangers, and the overall mood of the game is quite creepy and fascinating. I've had a lot of fun with this one, and can definitely see myself coming back to 100% it. Give it a try.
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