
Worlds first turn-based VR game. Jingo is a game dedicated to the endless possibilities and experiences of virtual reality. This game will offer the player everything that this technology can provide.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is a great demonstration of why turn based games can work fine in VR, Turn based only means that the game pauses and let's you think each turn. It does not mean you can't still act out shooting the gun or swinging the sword. This game shows that. We can have final fantasy style games that work this way. I recommend it, but I want to see this style of combat in an old school style RPG more than anything. I recommend it still though. It's fun to play. Seems like it could use a few things like a leveling up system and maybe a hunger games inspired story mode since that suits the theme I guess. It'd be good to have a setting for single player that lets you turn off the timer all together to get true turn based not active battle system turn based. The matches should last longer too I think as it progresses. A way to level up and feel like you're progressing is the most important addition this needs out of any that I mentioned. I can see this is early stages though since options are greyed out for now. If you want to see turn based games evolve in VR, support these kinds of games that are experimenting with how the dynamics could work.
I was really hoping I would like this game. It looks like Worms but VR. I cannot reccomend this game in its current state. I had so many crashes and freezes that I couldnt even really play. My first couple rounds the guns wouldnt hit anyone even at point blank and the AI never shot at me. they would just skip their turn. There is no tutorial and occationaly one button would flash across the screen but too quick to figure out what it was for. I will come back and look again at this game in a few months because it is a good idea, but in its current state, I could not play it and recieved a refund.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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