
Jettatura is a challenging first-person dungeon-crawler (DRPG) with round-based combat. Form a band of up to six mercenaries to scout the subterrene world to reclaim a stolen ancient artifact from the surreptitious death-cult that pilfered it!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
A Complete Wizardry Clone, with all the bad included. We're all desperate for a good DRPG, so when something like this comes we flock to it. There's a lot of good with this, but just too much bad. There are terrible mechanics in the early Wizardry games that should not have been transposed to this. Stuff like having no idea the properties of items or ways to find out. Stuff like LOSING stats, sometimes multiple ones when you level up. <-- this is the unforgiveable one. What an absolutely terrible mechanic that to me ruins the game. Wizardry did this and it was just as awful. It makes absolutely no sense to become weaker when you level up. This will be why I do not recommend the game.
[h1]Flash Back 80's[/h1] 訓練場で6人パーティを組み、 地下迷宮に潜ってモンスターと戦い、 宝箱の罠を外してアイテムを集め、 さらに地下迷宮に潜る。 ぶっちゃけて言うならこのゲーム、『ウィザードリィ』です。 「最弱の回復魔法でHPが1しか回復しないことがある」 「地下1階からいきなり死人が出てもおかしくないほど戦闘に容赦がない」 「宝箱の罠で全滅の可能性あり」 といった点まで、昔のウィザードリィほぼそのまま。 マニュアルに至るまで、1980年代のウィザードリィ系DRPGへのリスペクトが伝わる作品です。 近年のDRPGにはオートマッピングや自動移動といった、 便利な遊びやすい機能を備えたものも多いのですが、 本作にはそんな甘えは存在しません。 「アイテムの性能も実際に装備してみるまで分からない」 「敵図鑑やアイテム図鑑なども存在しない」 「蘇生費はクソ高いしキャラクターロストもあるよ」 と、とても2022年に配信されたゲームとは思えない仕上がりですが、 これは80年代CRPGの手探り感を取り戻そうという匠の粋な計らいなのでしょう。 1980年代にAppleIIを手に入れて、 ウィザードリィを輸入して遊んでいた先人たちはこんな感触で 方眼紙と鉛筆を傍らに置いてダンジョン探索を楽しんでいたのだろうな…… と、2022年に思わせるだけの説得力を持ったゲームであることは間違いないかと。
I just started and got my first party wipe in less than 15 minutes. This game kicked my ass and left me wanting more. Which makes it a worthy successor to Wizardry.
A labor of love by one person, they made a game [i]they wanted to make and play[/i]. It has no automap (unless you cheat and enable it), so protip: F11 drops it out of full screen mode so you can more easily click over to your preferred mapping software (excel, libreoffice, lotus123 [lol]). It is a straight clone of the Japanese flavored Wizardry series, but clone in a good way. I think it's great and if you don't, well ƒüçʞ you very much sir.
I'm still rolling my 1st party 10/10
[h1]APPLE/MS-DOS時代のWizardryが帰ってきた[/h1] It is the most difficult and restrictive of the recently released wizardry-like games, but I am enjoying it extremely. 10/10 詳細と攻略はこちら:https://7144.live/archives/2022_jettatura_steam.html 英語が苦手でも、ゲーム画面翻訳ソフトPCOTとDEEPLを使えば、謎解きなども含めて問題なくゲーム進行が可能です。雰囲気を出すフレーバーテキストも多い。 間違いなくwizardry経験者向けではあるが、#1~など旧作の不便さも腰を据えて楽しめる方には強くお勧めします。階層の数がやや少な目で、クリア後要素が(現時点では)見当たらないのが唯一残念な点。 具体的には… ・操作はキーボードのみ。F9で音量調整、F11でウィンドウ化。 ・デフォルトではオートマッピングなし ※ゲーム起動時のコマンドラインに --too-cool-for-pencilsを追加することでマッピング魔法が座標ではなく周囲のマップを表示するように(ステータスにより一部不明瞭な表示になる) ・アイテム類の効果は公開されていない ・呪われた装備類は売れず有料で解呪するしかない。解呪するとJUNK(1G)になる ・死亡やロスト時にオートセーブされるため、ソフトリセット不可 ・テレポート魔法は座標指定 ・モンスターの種族ごとに有効な攻撃魔法が存在する ・一部のバッドステータスを回復する呪文がない? ・宝箱の罠は手動選択。選び間違えると… でも、それがいい。 罠や呪文、コマンドをすべて手入力していた時代のウィザードリィをやっていた方々は、泣いて喜ぶのではないでしょうか。 公式のマニュアルも、紙の説明書みたいで良い。https://jettatura.com/manual/manual.pdf 公式サイトも、潔くて素晴らしい。https://jettatura.com/
Jettatura deserves more attention than it is getting. Had it come out before Five Ordeals, it probably gets that attention. It's a reasonably good Wizardry clone with enough differences to set itself apart from Five Ordeals. + I love the new classes. Bishop and Wizard are very good classes in this game. Adding a druid spell book was a great idea. + EXP gains are extremely well balanced. + The art is superb. The monsters and dungeon look great. + Still Wizardry at its finest. Serious blunders result in serious consequences. Bottomless pits were added - stumbling blocks to the careless player. - My progress has unfortunately come to a halt at the end of B4. I've searched the floors thoroughly... except for the dark zones. I think my progress is locked behind them. Dev expects players to make their own maps with pencil and paper... all well and good, but I'm pretty sure those dark zones contain teleports and/or spinners, wreaking havoc on my maps and progress. The spell allowing players to view the map has to be accessed by adding a trigger line in Steam, but that map is unreliable. Adding some sort of confirmation of movement in a dark zone would've helped. Dark zone teleporters and spinners are just uncalled for given the pencil and paper map expectation, and I'm not going to aimlessly wander around in dark zones hoping to get lucky. - Chest traps are split up between mechanical and magical. They can be devastating, which is typical of Wizardry. Thief/Ninja are good for the mechanical ones, while Mage/Bishop/Wizard are good for the magical ones. However, it's entirely up to the player to determine which ones are mechanical and which are magical, and it was usually trial and error for me. I wish that was explained a bit better. - I'd like to have a look at the loot tables. I suspect very few pieces of good gear actually come from the aforementioned chests. Overall, I'd say grab Jettatura if you're a fan of old school Wizardry and need a break from Five Ordeals.
Finished this game in 25 hours it is truly great and I hope to see more
The removal of save scumming and automapping keep this game from feeling cheap.
This game is decent enough for a recommend. There are caveats though: Attributes can go down on level up, you'll get cursed items with no way to sell or dispose of them other than drop them in the dungeon. None of the items have what they do and what they provide. The Pro's are its turn based, well made, I haven't seen any bugs, hard enough to keep you grinding. Give it a shot if you like Wizardy/turn based dungeon crawlers.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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