
Something evil is brewing deep below New York City and Genevieve Marconi has been hired to uncover it. Shoot and slash your way through an army of robots in this standalone story set in the Steel Carnelian universe.
Modeled estimate, not a reported figure. How we estimate →
About
New York City. July 2063. Four workers have gone missing somewhere in the Brooklyn Understructure, a maze of sewage pipes and abandoned passageways deep below the city streets. Genevieve Marconi, a mercenary with a taste for high-risk jobs, is hired to uncover their whereabouts.
As Genevieve, you'll have to fight your way through a horde of drones. Shoot them with energy blasts or smash them to pieces with your broom. Use volleys of missiles and powerful super moves to turn the tide of battle.
This is a spectacle fighter / shooter hybrid. There's third-person shooting and a fast-paced melee system, plus some extra metered abilities that you can use for big momentum swings in fights. Jenny's got a fairly complex combat toolset, and we hope you'll enjoy learning to master it.
Use Jenny's broom to navigate the treacherous chambers of the Understructure. The game has platforming. It's not too intense, but we wanted to put some in to show off the improvements we've made to our character movement (and also, who doesn't like airdashing over bottomless pits?)
Earn a high score by smashing drones with grace and swiftness. You can spend cash earned during your mission on upgrades and new abilities. Honestly, what else do you want to know? We've put a score system in all our games and this one's no exception. Do long combos to raise your score. Spend your score on new abilities (like special melee attacks, super moves, etc) so you can do sicker combos. You'll also be able to replay the game with your unlocks intact after beating it once.
This game isn't expensive. It's a few hours long, and it's got significant replayability via its difficulty options, scoring system, etc. This is a short game. Please buy this if you like short games.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good and fun specatacle fighter, the paltforming felt jank but it was never very long and falling into pits didn't have any real punsihment so it was ultiamtly a minor annoyce but i really like the bullt hell combat, the specail moves all felt strong but still mesaured. there were a few really intresting suprises with the storym the red text that one place thats all blurred and pixelated. Great stuff over all.
Fun and short action platformer. Combat feels good and platforming is weighty, although a bit difficult in some sections. Worth a try!
Fun, short, and the right amount of jank.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
definitely recommend, overall fun game! really pogged when i discovered you can hit enemy missiles back towards enemies. platforming is a little jank and the optimal combat strat ends up being running away to regen shield while occasionally shooting back at enemies (very safe compared to melee). a bit of tracking on SOME melee attacks would go a long way (the melee followup to the sandevistan dodge hit an enemy about 10% of the time). sometimes the autotargeting for the gun is weird (prioing a pallet instead of an enemy). id absolutely love to see a sequel!
Short fun game with a system that I hope gets iterated on. The different resources tying together and having to manage them together is fun. I was hoping for a bit more from the combo system. There's one grounded combo option, a couple different launchers, and once you get someone in the air there's just not very many ways to follow up. There's cool ideas here and I'd love to see them expanded on. I think the game is very much worth your time.
Platforming is too stiff for what the game demands. Combat is shallow. Enemies are spongey. Upgrades don't make you feel any stronger. Difficulty is not balanced.
Wiedźma imieniem Joanna to fajna mała platformówka ze spoko systemem walki i dorąbanym bossem na końcu który to jest najlepsza częścią gry, gdyż wali jak pociąg i za nic nie chce dawać pardonu. Owa walka z bossem mi zajęła jakieś 20-30 minut z 3,5 godziny gry. NO WŁAŚNIE, TRZY I PÓŁ GODIZNY - to nie byłby problem gdyby całość była wyważona, ale nie jest. Skakanie pozostawia tu mocny niedosyt a walka choć satysfakcjonująca to jest jej akurat tyle żebyś był w stanie kupić i używać zaledwie parę ulepszeń/ataków z ich pokaźnej puli - szkoda. W ostatecznym rozrachunku gra jest średnia, za krótka, dobrze się skacze, fabuła prezentuje fajne postacie ale idzie donikąd i słabego zakończenia, trochę irytująco lata po arenach pełnych naskakujących na ciebie wrogów ale tu wchodzą czary i wchodzi ten element satysfakcji z rozgromienia hordy robotów promieniem śmierci.
game fun and feels good, makes me wish it was longer but what it has is yummy
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 10 | 50% | $5.99 | |
| $1.4K | 4 | 25% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $907 | 3 | 33% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16K | 75 | 79% | $11.99 | |
| $16K | 450 | 82% | $2.99 | |
| $16K | 59 | 97% | $11.99 | |
| $16K | 71 | 75% | $9.99 | |
| $16K | 70 | 99% | $9.99 | |
| $16K | 75 | 79% | $8.99 |