
Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 16 → 2.5/day in the week after.
About
JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. It’s an open world, story-driven experience, blending Tōge (mountainous) serpentines, with narrow rural roads and vast highways leading to a modern cityscape. With licensed cars and robust tuning options it’s a drifting paradise come true!

Driving Models
Designed primarily for gamepads, JDM boasts two driving models to choose from: Arcade, suited for a more relaxed experience and drift beginners; and Simcade in which all assists are off, trading full control over the car for more skill requirements to manage drifting. Players can switch between both models at any time during the game.
Open World
Soak in the atmosphere of Japan with the fictional prefecture of Guntama, created through mixing real-life locations from all over the country. With over 250 km of visually stunning main roads, standalone racing tracks and instanced events, set across winding mountain passes, rural areas and the city's bustling streets, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems.
Licensed Cars
Sit behind the wheel of legendary Nissan, Honda, Subaru and Mazda cars. Tune them mechanically with new parts and then fine tune the details. Experiment with visual parts: from hoods, through lights to full body kit swaps. Adjust the suspension, wheel camber, gear ratios and more. Finally, paint the car however you like using a free pick color palette. You want underglow? It’s at your disposal as well.
Story-driven Campaign
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
The Audio Purr
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you're truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, including unique soundscapes of J-music, Phonk and even Eurobeat - choose the perfect soundtrack for your drive!
Multiplayer
Explore the prefecture of Guntama with up to 8 players in a lobby. Cruise together, organize car meets, or compete in multiplayer drift battles, grip races, and 1v1 touge challenges across the open world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 6.1Kreviews | 76% | — | $6.3M |
| $34.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun! I love it. Playing on controller and have been practicing and getting my settings right with a fanatec csl dd. Such a cool game.
me gusta
Gierka fajna tylko fajnie by było gdyby przy zawodach było opisane jaki to jest rodzaj np. drift, grip
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean +3 more
| $34.99 |
| 556ratings |
| 76% |
| — |
| not modelled |
| $17.49−50% | 65ratings | 80% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Score: 4.5/5 (Experience is arcade handling only.) PC + Keyboard Handling & Physics: ⭐ World & Races: ⭐ Immersion: ⭐ AI: ✅ Features: ⭐ Notes: an incredible game, cool vibes, japanese car culture at it's finest, immersion in every corner
1. Приятная графика. Аутентично смотрятся узкие улочки, симпатичная подсветка в ночное время. Погода выглядит симпатично. 2. Есть циклы день / ночь. Присутствует дождь и грозы. 3. Есть совсем чучуть тюнинга, как внешнего, так и по улучшению характеристик авто. 4. Много извилистых дорог на карте мира.
1. Boring unskippable missions, no car choices at the start. 2. Bad controlls, you can't feel the car or the breaks locking on controller or keyboard. this is not a drift game, this is a slide and crash simulator. 3. No fast travel I'm not gonna play this game even if it is free
Il Ritorno dell'Anima: Perché JDM è il Miracolo che aspettavamo da vent'anni. Un vuoto durato due decenni. Dobbiamo essere onesti con noi stessi: quanto tempo è passato dall'ultima volta che un gioco di guida ci ha fatto sentire davvero a casa? Erano circa vent'anni che il genere arcade viveva in un limbo di mediocrità o di eccessiva complicazione. Dagli anni d'oro di Need For Speed Underground 2, il genere ha perso la bussola. Le grandi case di sviluppo sembrano aver dimenticato la ricetta della felicità, ignorando i desideri di una fanbase che non chiede la luna, ma solo asfalto, stile e identità. È frustrante vedere giganti come Electronic Arts perdere l'occasione di riconquistare il trono, o osservare l'evoluzione di franchise come Forza Horizon. Se i primi due capitoli di Playground Games erano pura magia, dal terzo in poi siamo scivolati nel baratro del “Game as a Service”. Una struttura basata esclusivamente sull'online, sulla FOMO (la paura di restare esclusi) e su auto rare ottenibili solo con eventi a tempo in giorni specifici. Un lavoro che sembra più un secondo impiego che un divertimento. Poi, è arrivato il miracolo. Gaming Factory ha fatto quello che i colossi non hanno avuto il coraggio di fare. Benvenuti in Giappone: Un Open World con un'Anima. JDM: Japanese Drift Master non cerca di impressionare con mappe desertiche e desolate di migliaia di chilometri quadrati. Al contrario, ci regala una mappa Open World compatta ma incredibilmente densa. Ogni angolo di strada, ogni distributore di benzina e ogni insegna al neon trasuda un'atmosfera autentica. È la filosofia della qualità sulla quantità. La scelta del parco auto segue la stessa logica: poche vetture, ma selezionate con una cura certosina. Non sono semplici modelli poligonali, sono tele bianche. Il livello di personalizzazione è profondo, viscerale e tecnicamente superbo, permettendo di creare pezzi unici che riflettono la personalità del pilota. Il richiamo del Monte Akina: Il cuore pulsante dell'esperienza è l'omaggio alla cultura dei Touge e all'immaginario di Initial-D. I riferimenti sono ovunque, e quando la musica inizia a pompare nelle casse, l'adrenalina sale vertiginosamente. Non è solo un gioco, è un tributo a un'intera sottocultura automobilistica. Dal punto di vista del gameplay, JDM colpisce nel segno: 1. Modello di guida: Un arcade raffinato che non dimentica il peso della vettura. Il feedback del drifting è naturale, fluido e appagante fin dai primi metri. 2. Progressione: Equilibrata e mai frustrante. Il gioco ti premia per il tempo speso e per l'abilità, senza costringerti a grindare ore per un singolo potenziamento. 3. Filosofia Single Player: Finalmente un gioco che mette l'esperienza offline al centro del villaggio, restituendo al giocatore la libertà di godersi il titolo ai propri ritmi. Luci e Ombre (Piccoli nei in un diamante). Nessuna opera è perfetta, e JDM presenta due aree dove il margine di miglioramento è evidente: 1. Fisica degli impatti: Le collisioni tra i veicoli risultano ancora un po' troppo rigide e “legnose”, rompendo a volte l'immersione cinematografica delle gare. 2. IA del traffico: In certe situazioni, i veicoli civili sembrano soffrire di una leggera “demenza digitale”, comportandosi in modo imprevedibile proprio mentre stai tentando il drift della vita. Nulla che non possa essere risolto con i prossimi aggiornamenti, considerando la passione che gli sviluppatori stanno dimostrando. Verdetto Finale: 10/10. Siamo davanti a un titolo che non ha paura di guardare in faccia i giganti e dire: “Avete sbagliato tutto”. Forza Horizon 6 ha già perso in partenza, perché ha dimenticato il calore della passione, cosa che JDM invece possiede in ogni sua riga di codice. Se amate le auto, se avete nostalgia delle notti passate a modificare la vostra Skyline o se semplicemente volete un gioco che vi rispetti come giocatori, non esitate. Compratelo. Ora. Il Giappone vi aspetta!
Way to buggy
игра кала, искусственный интеллект противников просто отвратителен. ОЧЕНЬ МНОГО багов это просто ужасно. я не понимаю зачем этот кусок кала существует.
Incroyable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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