
JAWS: Retro Edition features two gameplay modes: Retro Edition: play the original 2D action game like never before with new quality of life features Enhanced Edition: a massively expanded, multi-chapter adventure. Upgrade your boat and explore the deep waters!
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About
This can’t be happening. There has never been a Great White in these waters before. Never. This is more than a coincidence. This shark is different. Relentless. As if it’s hunting you down… like it’s personal.
You’d better prepare yourself and strike back before it’s too late. Will you use the mini-sub, seaplane, sailboat, or scuba gear? Maybe it won’t even matter. Remember, you’re dealing with an unbelievably powerful eating machine.
Quick, grab your weapons, pack your explosives, and check your maps. It’s out there. You know it. And it’s coming for you. This is serious. This is the ultimate JAWS challenge.
• Save anywhere
• Rewind
• Achievements/Trophies
• Music Player
• Gallery
• A massively expanded, multi-chapter adventure with nods and homages to all four JAWS films
• New quests and objectives
• New abilities and weapons for both boat and diver
• More challenging enemies, and more ways to take them down
• A deeper realization of the original game’s role-playing roots
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[h1] Smile, you son of a...[/h1] I I had zero idea that LRG was working on a re-release of the much maligned Jaws for the NES, until I saw Jeremy Parish talk about the design principals they used when “enhancing” the original. How could anyone ever salvage a game like this? Notoriously, Jaws can be beaten in roughly 15 minutes. What could you possibly do to make something with so little? The answer: Lean even further into the RPG elements of the original game, add quests, and periodically hit reset on your playthrough to indicate a major passage of time. [h2] You yell “Jaws for the NES” and we've got ourselves a panic on the fourth of July [/h2] Jaws Retro Edition includes both the original release and this new enhanced edition. In the original version, you captain your boat, with random encounters dropping you into the ocean depths to kill jellyfish, manta rays, and smaller sharks. You’ll also encounter the game's namesake, a great white shark, with a massive health pool. Your attacks do next to nothing damage wise to the shark at first. As you kill smaller enemies, they will randomly drop shells, which act as your currency for one of two docks you can go to. Trading in your shells gives you a damage power boost, which in turn, can inflict more damage on the great white. Then, have one final encounter where you need to time stabbing the bow of the ship into the shark's belly, and it's game over. It can be an incredibly quick game if you can jam on the fire button on your controller. As long as you're at around power level 3, you can kill that shark almost immediately. Yet, that core concept of having your final boss always stalking you, able to kill you almost instantly if you aren't powerful enough, is actually a fascinating concept for a game. In fact, it could be argued that games like Resident Evil 3: Nemesis, with its semi-persistent super power enemy stalking you at any given moment, shares a bit of DNA with this 15 minute game. [h2] This port, swallow you whole [/h2] The Enhanced Edition uses those baseline mechanics, but in a way that is far similar to other RPGs at the time. The game is broken into 4 chapters, with subsequent chapters being years later. This allows for each chapter to reset your characters power level. Right away, you'll notice some big changes. Yes, the random encounters still occur, but this time, every enemy killed accrues you money. Your character now is not simply killed in a single hit, meaning that when shells drop, they can either give your character a money boost, or they can heal some of the damage they've taken. Until the final chapter, only one of the ports will be open. When you arrive, you're greeted by a few options. You can use your money to boost your character's damage, but you now also can boost the amount of damage they can receive, as well as their overall movement speed. There will also be other characters to speak with. They'll give you quests which unlock certain upgrades. Maybe one will ask you to find a specific jellyfish in the ocean. In exchange, they'll supply you with power boost, the ability to track the location of the shark, and even an auto fire option (a saving grace for fingers everywhere.) As chapters advance, you'll encounter more difficult variants of enemies, including ones that can only be described as mini-bosses. The shark will also get some new moves, allowing it to Tokyo drift its way back to you, if it misses an attack. This thing is nowhere near the docile enemy in that original game. Near the end, the shark can appear in your random encounters. You'll be dodging your way through starfish who are hellbent on killing you and crabs who can put you in a bubble to stop you from attacking, when suddenly, that apex predator will show up. This feels like what the original game was trying to evoke. A sense that at any given moment, this killer could find its way to you and tear you apart. Even if you've upgraded your health, by the final moments of the game, you can only take a couple of shots before dying and being thrown back to the nearest dock, sans some of your upgrades. The entire experience changes from a 15 minute game to a 3 hour game that also has different completion time goals. [h2] What we are dealing with is a carbon engine, a game porting machine [/h2] Mind you, this version is not perfect. The game still uses the limited sprites from the original, only recoloring them to indicate that some are more difficult than others. While a common trope for NES games, used to save space, it feels like there could have been some more new enemy types, beyond the couple that were added (which themselves were based on sprites from the original.) I also think the presentation is deeply lacking. I mentioned that Jeremy Parish post on Bluesky, but inside the game, there's no interviews with the couple of people who developed this new version, no design notes, nothing. You get the original game box art, the original manual, a music player, and that's it. I know that LJN, the developer of the original game, likely didn't keep a ton of design notes, but is this really all LimitedRun was able to pull? If so, that's disappointing in its own right. [h2] I used to hate Jaws. Can't imagine why [/h2] Jaws Retro Edition is a genuinely interesting release. Unfortunately, there are some people who saw that AVGN episode on this game year's prior and won't give this release another thought. Even more likely had no clue this game existed at all. And sadly, like the Jurassic Park game collection, this version will almost certainly be unavailable at some point down the line (at least through legal means.) It's really a shame because this release is such an interesting chance to compare and contrast video game design mentality. The original was, likely, speedily rushed out the door to fulfil a contract. The Enhanced version had a little more time to cook and, to borrow a phrase, turned chicken ♥♥♥♥ into chicken soup. Some people will see the $15 price tag and assume this is just a re-release of a rom with a fancy package. And while that is present, that Enhanced version offers so much more than the original. If you have any interest in the way that games are designed now versus back in the days of the NES, you owe it to yourself to take a look at this. Original game goes into the cage. Cage goes into the water. Re-release is in the water. Our re-release.
Этот релиз оказался прям тихим, словно акула неожиданно подплыла. Учитывая что я любитель (прям фанат) этой старой кино-квадрологии про акулу-людоеда (да и любитель акул в целом), я захотел данное издание себе и сразу. Но увы, как и в случае с переизданием Юрского Парка, опять не всё так просто. Зная Limited Run Games я предполагал, что это будет сборник из старых игр - их мало, но они есть. Ай нет. Всё куда проще. Это переиздание игры на NES от печально известной Ljn. Но чтобы оправдать недурной ценник, в игру внедрили расширенный (улучшенный) режим. То есть, вам даётся возможность опробовать 2-е версии игры: 1) Оригинал от Ljn - проходится за 15-20 минут; 2) Расширенная версия - проходится (лично по моему геймплею) за 2 часа. -Original Mode-: Суть игры проста, нужно ликвидировать акулу (главного плохиша игры). Плаваем по карте, нарываемся на мобов в виде морской фауны, погружаемся в воду и отстреливаемся собирая ракушки (есть вероятность нарваться на саму акулу, но она не так опасна как в улучшенном режиме). На тур. пирсах, обмениваем наваренное на улучшение силы от 1 до 9 единиц. Только улучшив свои силы мы сможем одолеть акулу, ибо в начале урон для неё, как слону дробина. Снеся ей полоску HP, начнется мини-игра с мачтой, где нужно подловить акулу в момент её приближения. Протыкаем её мачтой, хэпи-энд. И вот вам вся игра (ничего не поменялось). Учитывая год выхода оригинальной игры и гибель акулы от корабельной мачты (если брать за основу нормальную альтернативную концовку), то это чистый референс на 4-й фильм a.k.a Месть. Мда уж. А что там с расширенным режимом, ну что ж -Enhanced Mode-: Игру поделили на 4-е акта (уровня). Игру так взяли и растянули. РПГ элементы изменили, теперь в игре появилась полноценная валюта, даже если сносить мобов в подводных уровнях. Теперь яхту и нашего местного Майкла Броуди (ныряльщика) нужно полноценно прокачивать за полученный кэш (хотя в начале нового акта происходит сброс прокачки). Ну нас теперь есть полноценное здоровье, которое у нас отнимают кусками в случает неудачи, ибо в оригинале мы могли отлететь с одного удара. Местные враги отображаются на карте (в отличие от оригинала) и можно более спокойно перемещаться по ней, хотя на них в любом случае придётся нарываться. Да и сама акула не дремлет и терроризирует нас. С каждым новым актом, обитатели океана становятся всё сильнее и наглее (некоторые даже выступают подбоссами), акула тоже в этом плане не отстаёт и становится более изворотливой. К 3-му акту, режим становится действительно сложнее, но в один момент это тупо начинает душить, что не в пользу издания. Касаемо исходов, то всё примитивно, в конце каждого акта, сносим акуле HP, выполняем мини-игру с мачтой, но тут происходит вспышка и акт заканчивается (текст после завершения что-то до поясняет, но это как по мне халурно выглядит и так 3 раз - но я ещё подкину идею в конце). И лишь в конце 4-го акта, мы добиваемся своего, но тут уже один в один как оригинале. И это был Enhanced Mode, ну, эм .... вроде и лучше, но не совсем, упущения видны, а это плохо. Повод для похвалы: За что точно хочется похвалить разработчиков - это бонусы. В игру добавили мануал, постеры и бокс арт, у Юрского Парке ничего из такого не было. Добавили целых 3 задника, у Юрского Парка был всего 1. Ну и музыкальный плеер, в Юрском Парке он слава богу тоже есть. Возможность прикоснутся к неоднозначному оригиналу. Расширенный режим действительно в какой-то степени улучшил оригинал, но не полностью. Акула действительно ощущается полноценным противником, от которого действительно иногда но приходится спасаться (скаты, морские звезды, медузы тоже стали опаснее). Повод поругать: Цена, не настолько идеально улучшили чтобы просить такую сумму. Расширенный режим стал в какой-то степени подлянкой, из-за духоты местных мобов. А к 4-му акты вы ощутите всю имбовость последних, а с учётом небольшой локации (не дай бог вы нарветесь на сильных врагов на мелководье, где мест для манёвра почти нет) это уже перебор. Халтура в финале 1,2 и 3-го акта (вспышка и всё? ... да вы чё офигели). Отсутствует возможность уничтожить акулу разными способами. У меня есть идеи как нужно было сделать - что дало бы игре положительных баллов. Моя идея, что лучше добавить в Еnhanced Mode: Учитывая что игра делится на 4-е акта, можно было бы столкнуть нашего героя с акулой из каждого фильма (фильмов так-то тоже 4, по акуле из каждого фильма, на каждый уровень). А значит и добавить возможность убрать её по разному. Да визуально нужно их поменять или хотя бы окрас: 1) Акула Брюс из первого акта выглядит стандартно, но по цвету более темно-синяя; 2) Акула Брусетта из второго акта имеет обожженный шрам на правой части морды как это было в сиквеле; 3) Акула Бручетта из третьего акта выглядит ярко-синей, но больше по размеру, ибо в 3-м фильме эта акула по размерами почти приближенна к Мегалодону (просто модельку сделать больше); 4) Акула Месть в четвертом акте, да в принципе можно оставить как есть. Касаемо устранения акулы, например: Накопить 100000 $ и приобрести тот самый балон. В мини-игре с мачтой, в момент когда акула показывается, вместо протыканья мачтой, кидаем ей в пасть балон, возвращаемся в воду и начинаем стрелять ей в моську снося здоровье. Сцена - балон в пасти взрывается, обезглавленная акула погружается на дно. Да хоть водной гранатой, как в 3-м фильме. Получилось неоднозначно, плюсы в любом случае есть. Да и возможность сыграть в игру по мотивам Челюстей уже многого стоит. Но недостатки есть, скорей даже упущение, которые нужно было устранить. Поставил бы обзор как нейтральный, если бы была такая возможность. Надеюсь Limited Run Games учтут ошибки. Хотя я надеюсь они меня услышат и добавят в игру то, что я предложил. Но не факт, что это случится.
THIS is everything the original game should have been! As a huge fan of the classic film, I grew up playing the original NES game, which once you got the hang of it, was fun but not that challenging. Playing the Enhanced game is simply a joyful dose of nostalgia! The gameplay is admittedly still a bit one-dimensional in the sense that you're a diver who shoots marine life for money to upgrade your equipment. BUT the addition of little questlines, which pay homage to the classic film (and its awful sequels), and a host of new and sometimes overpowered enemies finally make this 8-bit ocean feel dangerous! As far as the Great White Shark itself, this is the feature that really makes the game. In the original, the Great White was not really much of a threat. More like a nuisance, slowly swimming from one side to the other and back while you took shots at it and tried not to bump into other animals. In the original game, very few encounters ended in the Great White's jaws. HOWEVER, in the Enhanced gameplay, once you get to Phase 2 you will see that the beast starts to change his attack patterns, as do all your enemies underwater. Phase 3 is where it truly picks up. The Great White can now charge you, attack from off-screen, and has bursts of incredible speed! You truly feel you are being hunted! This was something sorely missing in the original. By Phase 4, all the sea life and the monster Great White itself are all super-powered. I could not stop smiling or playing! I'm so happy this exists in both its original NES form and the Enhanced game! My inner child is thrilled!
Shark tried to bite me but i collected enough seashells to be stronger than shark.
Imagine Limited Run Games spent more on the Jaws license than the actual development and then priced it at $10. I genuinely had to check if this was part of the horror experience. Don’t get me wrong the game is fun. Chomping swimmers and causing chaos never gets old. But technically? This thing is held together with duct tape and nostalgia. - Ultrawide support? Sure if you enjoy playing on the left side of your monitor only. - HDR? Close the game and your desktop looks like it just came out of a cave. - Bugs? More than the ocean has fish. It’s like a beautiful pixelated shark with absolutely no brain behind it. Fun? Yes. Polished? Not even close. Worth $10? Depends how much you’re willing to pay for vibes over functionality.
LOVE THIS GAME and love the new game mode. FRIDAY THE 13TH WHEN?!
I always thought that the original NES Jaws game was unfairly maligned. I had a lot of fun with it as a kid, and it was probably the first NES game I ever beat. The original version of the game is included in this edition, but the real attraction here is the new "Enchanced" edition that greatly expands the game. It's still short, you could probably beat it in one sitting, definitely in one day, but it really opens up the game with more enemies, weapons and other surprises. They really did a good job with this one and I hope LRG (and Jeremy Parrish) get more chances to do the same with other 8-bit games in the future!
Should Of Been Jaws Unleashed Instead of This But At least It's a JAWS Game
Out of all the re-releases and remasters that have come out, I never thought to see this "gem". Come confirm you can play the original and an enhanced edition of the game. It's an interesting beast. It's like an underwater RPG thing.
It's JAWS from NES but there's more to do. At $15 it seems a bit expensive for what really amounts to a ROM hack, but to be honest I couldn't really expect them to charge less for it at launch. Maybe just grab it on sale if you snag the chance.
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