
Jack Move is a JRPG that features a unique blend of gritty cyberpunk storytelling, turn-based battles, and beautiful modern pixel art. In I.C.E BREAKER you will meet Noa for the first time and learn where her story begins!
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Languages: English, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: In an earlier version of this short review, I made a mistake about what engine was used. The game was created entirely from scratch in Unity, the developer responded. The review was updated to reflect this, I failed my due diligence here to look into the game folder, as the menus felt right at home to me. My apologies go to the readers and the developer. This review is rather short, but of sufficient length, I hope, to inform about this "I.C.E. Breaker" version (the start of the full game, it seems) that indeed broke the ice for me. What is "Jack Move: I.C.E. Breaker"? This game is essentially a prologue (or the start of the full game) to the upcoming title "Jack Move". As the gameplay is reminiscent of classic RPGs, I will point out how it differs from those. Note that the game actually uses the Unity engine, and was made from scratch. In an earlier version of my review I had that wrong, and I apologize to all readers and the developer for this. Knowing this, it is even more impressive what was created here, as all was created from scratch. The controls support the XBOX gamepad, which is a really nice way to experience games in general. Alternatively keyboard controls also work, obviously. The battle system is overhauled, so skills are leveling up as well. In this slice of the game at least there is no party, but it seems from what I saw that you will spend most - if not all - of the game with only the single character, the girl Noa. The setting is a cyberpunk world with high pollution. You battle your way through the office of a megacorporation, then escape spectacularly. For a moment I thought this prologue ends on a cliffhanger, as you put your life completely into trusting a guy you're in contact with - your business partner in crime, it seems. Oh, yes. You're a criminal. You steal data to blackmail people, or in this case a megacorporation. That can't end well... or will it? I guess we will find out in the full game. There is a tutorial that explains the intricacies of the battle system. The major downside I found so far is that you can use "cache" all the time, i.e. with cache you defend and postpone your move (instead of losing it). So you can chain two moves together, attack or heal in the first and "cache" in the second. That way you always defend against enemy attacks, apart from when they attack you first. Oh, yes, you can see the predicted order in which you and your opponents will attack, but not what attacks they will use. But they also won't be able to predict your "Jack Move", the limit break that deals huge damage if you do a rhythm minigame correctly. People with dexterity issues or who don't like this minigame can just set the Jack Move to always do the maximum damage. As for the battle system, you can install hardware and software modifications. One of those is an equipment system, the other is a skill system where you swap out skills depending on what you need in the current situation. This can also be done during a fight, but uses up a move. However, it guarantees you always have an answer, as long as you have "Data" (skill use points, essentially MP) available. There are items that refill health and data, as well as some stations that also refill you for free. At least there was one in the prologue. You can freely save at any point, it seems. Recommended? All in all, this small portion of the game is around 25 minutes long. If you play over 10 minutes, you can also win the full game, so it is definitely worth playing through the demo if you enjoy cyberpunk RPGs.
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Hours played at review time, across 49 reviews with recorded playtime.
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Nice Demo. Seems like a nice future hidden gem. If you like indie rpgs you should give this a try and wishlist the full version. Pros: *Nice pixel art *Great aesthetic especially in the combat screen *Likeable Characters Cons: *Full Version not out yet
Game looks really promising and fun from what I've seen on the demo , turn-based rpg with a cyberpunk setting, in my case it ticks all the boxes to wishlist it. Give the demo a try and find out if it's worth wishlisting it.
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Looks like a promising rpg game, the battle system is interesting and the music is futuristic. I can't wait to get to play the full version!
Wowowowow! Okay, back when I played the original demo, I fell in love with this game, and the world So Romantic was starting to weave together- now, even more so. The controls are a bit odd to start, but I probably just missed the option to re-bind some keys to get it in a more familiar place. Regardless, the gameplay is silky smooth, and graphically it's just as impressive as ever! Small secrets to find, just as little bonuses, and the flow of combat feels excellent as always. Looking forward to the full release! <3
Titling it as Ice Breaker is a nice way of saying try our game. Playing about 5 mins into it and I felt hooked. Game play is smoothed and the soundtrack is awesome to listen too. Waiting for the full game.
A very brief, but enjoyable demo. Jack Move: I.C.E. Breaker is a fun 20 - 30 minute introduction to the main character, the setting, the gameplay, and aesthetics that you can expect to be part of the Full Game once it is released. The game plays like a Classic Turn-Based JRPG set in the Cyberpunk future of neon lights and electronic music. The writing and dialog are good for the most part, and the gameplay is fun and intuitive. The pixel graphics are highly stylized and suit the cyberpunk theme in great detail. The sounds and music suit the futuristic atmosphere as well, weather in or out of combat. If the trailer interests you and catches your attention then I highly recommend you download the demo and try it out! It was quite short but it was great fun while it lasted.
I'm 100% against the idea of changing games to be in an unplayable state. Purposefully making the game unplayable for current and past players isn't a great move. Original positive review: Short demo with very nice art and animations. The story elements seemed kinda generic. There were no new aspects with the turn-based combat, but it still felt fresh to play with its own take on it.
I've play a lot of Turn-base games, and just by playing this demo I know the devs too. Even if I just did like 3-4 battles, navigating the menus was really satisfying, the pixel art is charming and smooth. Even in just this small demo I can already feel the love the developers are giving to this game.
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