
Be Jack! Get an axe! Take Jack (and her sisters) on an axe tossing, single or multiplayer, platforming adventure in a vibrant open world inspired by Filipino and Norse mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 122reviews | 66% | — | $25.5K |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a nice little time
Overall it's kinda meh. it feels unfinished and is lacking in story but i'd still like to give it a chance because I can see the potential this game had. The most fun part of the game is the juggling minigame in my opinion.
Great game! A few bugs and some balancing problems but otherwise it is awesome!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Russian, French, German, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feel poinless, no story or anything. Is like a lond boring demo
それなりには遊べたけど2面から飽きてた いまいち探索が楽しくない
连不了机,两个人都买了游戏,进入远程同乐以后无法添加2P
gostei
ta bueno pero unas cositas del diseño de niveles no gusto mucho
Jack Axe is a quick and delightful platformer with a ton of fluidity and speedrunning potential. The plot is a bit lacking and doesn't make much sense, but the gameplay is fun and the bosses are unique. Additionally, four-player co-op is supported and I imagine the game would be quite fun to play with friends. I don't think the game is long enough to be worth $15, but it's worth picking up on sale. I recommend Jack Axe to speedrunners, achievement-hunters, and anyone who enjoys platformers and fluid character motion.
I bought this 75% off and I don't feel happy with my purchase. Using the controller and on normal difficulty, I found this to be a slog. The main problems are the movement and being a one-hit wonder. Your movement seems very inspired by Mario Odyssey, which is good. You can jump, throw your axe, zoom to it, double jump, then dive. Good! We have movement tech! A couple problems though: 1: These all must be done in order. You can not, for instance, jump, double jump, then dive. In fact, the double jump ONLY appears after zooming to your axe, resulting in me not even knowing you could do that until over halfway through the game. The closest you can get to a mix up is a jump-dive, which is awful because- 2: You jump sucks and your dive sucks worse. Most ledges, anything larger than waist-high, is insurmountable to the jump. This means that 99% of the jumps in the game, no matter how short, require the axe throw. The dive is much worse however. Once a dive is initiated, you are stuck in a fixed arc until you land. This will kill you 100% of the time. Unlike in Mario Odyssey, where you are diving to large flat expanses in a 3d environment, this game expects you to either dive onto short, moving platforms near enemies or to not dive at all. 3: By the way, the axe throw also sucks: You can zoom to it, which is fun and all, until you are expected to go straight up. I mean, going at an angle is a little finicky sometimes, but at least you can see where you are going. When going straight up the move will launch you into unknown territory, and there WILL be enemies and hazards you need to dodge. Just cross your fingers and remember, you die in one hit. 4: Oh, don't worry, there is also some of the worst swimming I've had the pleasure of playing in tight corridors with quick hazards. And if the movement makes the one-hit death rough, the bosses make it intolerable. Some of them are tolerable, but none of them are fun. One has required swimming, one has homing projectiles filling up the screen while you dodge them with your freakin' axe jump, and the final boss is a snooze until his last phase where he decides you don't get to see the ground for three seconds and you should really just get good dodging rain. One hp, remember. There is little redeeming the game, unfortunately. The game has no plot. It pretends for about half of a tutorial level, then gives up. Maybe this is to facilitate a multiplayer focus? I don't know. But I know it's better than the music. If I have to hear that ♥♥♥♥♥♥♥ boss music one more time I'm going to wipe my hard drive. And yes, there are even a couple bugs. Mostly harmless, but the occasions where the platform moved and I didn't were less than ideal. The level design was... enough to engage me? But it's a collectathon game where half of the collectibles are out in the open, and the other half are at the end of gauntlets, it feels odd. I guess, to end the game on as much positive as I can, this game isn't a time-waster. There are no stupid 100% achievements aside from the clown (of all the things to take from Odyssey, the volleyball minigame? really?) and you don't need anywhere near all of the collectables to move on with the game. And it does look pretty. But it's such a struggle to come up with things to like that I feel like compared to what I feel is at best passable. So I give the downvote. Please, spend your time on something else.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 181 | 77% | $14.99 | |
| $5.8K | 29 | 83% | $12.99 | |
| $159.5K | 825 | 84% | $9.99 | |
| $2K | 107 | 71% | $0.99 | |
| — | 0 | — | — | |
| $2.1M | 6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 233 | 71% | $3.74 | |
| $25.5K | 161 | 70% | $7.99 | |
| $25.5K | 97 | 66% | $9.99 | |
| $25.5K | 117 | 62% | $14.99 | |
| $25.5K | 181 | 91% | $7.99 | |
| $25.5K | 242 | 94% | $6.99 |