
RTS survival in hand paint style. Create your mode you want: quantity enemies, predators, disasters, the need for food or just turn off it for cozy mode
Modeled estimate, not a reported figure. How we estimate →
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About
Player will be owner whole a island to build a town and try to survive.
Mining a resoures for building. Its require for increase your population.
Open new tech for new buildings or buy extra resources for mining. It is provide more a resources
During mining the enemies can attack to your workers. Should to defend their
Enemies will try conquer your tribe. Build a towers, walls for effective defend
Every unit in the game requires a food. Take it from animals, trees, farms (player can spawn a animals there)
Game have different types of units. Player can combine units with constructions or each other

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Brazil
Reviews
ITribe is one of those games where you can immediately tell it was made with heart. It’s a simple yet atmospheric strategy game with a unique hand-painted art style that already delivers plenty of positive emotions. Managing your tribe’s life, expanding the settlement, and watching the little world come alive is genuinely engaging. Yes, the project is still a bit raw in places and you can feel that its potential is just starting to unfold. But that’s the magic of indie games—you get to be part of the journey. I truly hope the developer continues to improve the game, adding more mechanics, events, and optimizations. The foundation is already strong, now it just needs to grow further. If you enjoy cozy strategy games and want to support a talented developer, give ITribe a chance. I’ll definitely be following the updates and hope this is only the beginning of a much bigger adventure.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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