
Run an item shop in the Australian outback. Stock swords, potions, and emu eggs. Delve 15 dungeons for loot. Your customers work jobs and spend their wages on your wares... if you can keep them supplied.
Most likely between $296 and $2.9K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Item Shop Simulator has sold an estimated approximately 86 copies on Steam, for about approximately $980 in gross revenue.
About approximately 86 copies on Steam (mid estimate), modeled from its 2 reviews — low confidence. Not a figure the developer has reported.
About approximately $980 gross, most likely between approximately $296 and approximately $2.9K — roughly approximately $651 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $359.8K | 953 | 90% | $11.99 | |
| approximately $242.2K | 693 | 86% | $9.99 | |
| approximately $41.3K | 114 | 76% | $9.99 | |
| approximately $28K | 97 | 76% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $979 | 62 | 60% | $0.99 | |
| approximately $978 | 60 | 93% | $0.69 | |
| approximately $978 | 52 | 71% | $0.99 | |
| approximately $978 | 52 | 73% | $0.99 | |
| approximately $978 | 59 | 98% | $0.99 | |
| approximately $982 | 61 | 74% | $0.99 |