
Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Winner of GAME OF THE YEAR at the Game Awards 2021.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52/day in the week to Sep 14 → 53/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 270.2Kreviews | 95% | — | $37.4M |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏特别好让我和我的女朋友关系变好了
牛逼
muy bueno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #26, worst FR #99 · 9 markets collected
Reviews, worldwide (the counter carries no country): 69.29/day in the week to Jul 30 → 90.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
Игра очень кайфовая подойдет для отличных вечеров с другом. Спецэффекты зашкаливают звуковое сопровождение очень приятное и озвучка персонажей качественная. Крутая реализация босс файтов, очень понравились локации в игре. Очень жалко слониху но в конечном итоге ей сделали операцию по присоединении конечностей. Очень вкатила книга Доктор Хаким и особенно его просадок фпс. Игра очень вкатила и прошел на все ачивки с другом.
好
⭐⭐⭐⭐⭐ 10/10 It Takes Two é simplesmente a prova de que alguém teve a ideia de pegar um casal prestes a se separar, transformar os dois em bonequinhos de pano e pensar: “agora façam terapia enquanto enfrentam uma guerra contra esquilos.” 😂 E o pior é que funciona MUITO bem. O jogo é divertido do começo ao fim, tem uma variedade absurda de mecânicas e praticamente não deixa a aventura ficar repetitiva. Cada capítulo inventa alguma maluquice nova, e quando você acha que já viu tudo, o jogo aparece com outra ideia completamente diferente. A cooperação é o ponto mais incrível. Você realmente precisa do outro jogador em vários momentos, e isso transforma até os pequenos desafios em situações engraçadas. Às vezes você resolve o puzzle perfeitamente... e às vezes os dois ficam 10 minutos fazendo besteira e rindo. 🤣 A história também surpreende. Começa parecendo apenas uma aventura engraçadinha, mas consegue trabalhar sentimentos, relacionamento e família de uma forma muito bonita. Cody e May são dois personagens extremamente humanos, com defeitos, discussões e momentos que fazem você entender os dois lados. E visualmente? Lindo demais. Os cenários são criativos, coloridos e cheios de detalhes. Parece que cada fase foi feita por alguém que tomou três energéticos e decidiu: “precisamos colocar MAIS UMA mecânica.” Poucos jogos conseguem fazer cooperação parecer tão natural e divertida. It Takes Two não é apenas um jogo para jogar com alguém. É um jogo para criar memória com alguém.❤️ Se você tem um amigo, irmão, namorado(a) ou alguém que você queira testar emocionalmente durante algumas horas, jogue isso. 10/10. Uma obra-prima do caos cooperativo. 🎮❤️
Çok iyi
시간가는 줄 모르고 재밌게 했는데 싸우기도 엄청싸움ㅋㅋㅋ
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $85.3M | 127.2K | 97% | $32.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.5M | 36.1K | 97% | $16.24 | |
| $37.2M | 40.3K | 57% | $23.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.7M | 37.6K | 94% | $29.99 |