
Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Winner of GAME OF THE YEAR at the Game Awards 2021.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
想让对方活下来的愿望从来没这么强烈过(不是)所有人立刻大喊卧槽我死了你别死! 自由度高得吓人啊总感觉我漏了很多五块钱没玩到 也是把我的赛博贞操给老池了(
好玩……不愧是双人游戏之神,虽然没怎么玩过这方面的但是确实好玩好玩……!!!就这么把我的赛博贞操(什么)给老茶了
最后是在ns上通关的。很难找到朋友,断断续续打了几年才通关一次。好玩,但叙事无法共情。
xihuan
豪玩
好玩好玩
fun, hated the ending though.
Took me and my wife 5 years to beat, but we had a blast.
This was a great game with an amazing art direction. Every level had a unique twist to it and it honestly never got boring. There were alot of adorable animals and funny dialougues. I played this with my girlfriend and it was a 10/10 experience, especially when we see similarities between ourselves and the characters.
fun fun and fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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