
Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Winner of GAME OF THE YEAR at the Game Awards 2021.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52/day in the week to Sep 14 → 41.5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 269.9Kreviews | 95% | — | $37.3M |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Başyapıt
/
Actual 10/10 experience. Extremely creative, and the art style is absolutely gorgeous. The platforming was diverse and the movement felt really good. My friend and I have played a lot of platforming games and games in general, so we didn't find it too hard. However, if you or your friend aren't comfortable with platforming and games, you may find some stages fairly challenging.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst KR #96 · 9 markets collected
Reviews, worldwide (the counter carries no country): 69.29/day in the week to Jul 30 → 90.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内容还行,一天玩不完,要玩挺久的故事内核不错
你浮木被大象踩死了吗,从小是个孤儿,羡慕小象吗。 谁都没有想到,谁都没有想到,有一对奇父母在今日走进我们的视野,以伟岸的身姿,一脚踹开神人英灵殿的大门,潇洒的走入,和各位同僚们弹冠相庆。觐见安禄山,向伟大的犹大三拜九叩。这样的责任感在游戏中就像人类失去阑尾、夏天失去蚊子、数学界失去姜萍。一刻也没有为这对父母的作为而感到哀悼,立刻赶来战场的是水世界章的大份和最后光污染的眩晕。都说要先场面话先礼后兵,我直接就是一个兵兵兵兵啊。烂橘子我希望您能坐飞机直飞杭州坐机场大巴武林门线转27路,岳坟站下车进去那个岳王庙主殿旁边看有个铁笼子里面跪俩人中间有个小空你去跪中间吧你。
我和他一起玩的 他玩的角色往往要先跑的比较快,要等我操作,有时候都看到他在对面等我我会很紧张,就不小心失误,他总说没关系慢慢来,我们通关了,游戏里他们失而复得,我没有,我们分开了,也不知道他会不会在以后等我,就这样吧,至少游戏里我们在一起了。
Я прошёл It Takes Two с женой — и это было одно из самых крутых игровых приключений в моей жизни. 😍 Честно, сначала думал: «Ну, кооператив, ладно, пару вечеров поиграем и забудем». А в итоге мы залипли на все выходные — и ни разу не заскучали! Суть простая: двое игроков, куча мини‑игр и механик, и всё заточено под то, чтобы вы помогали друг другу. Но как это сделано… вау! 🤯 На каждом уровне игра будто заново изобретает кооператив: сегодня ты держишь платформу, а жена по ней бежит, завтра ты стреляешь, а она прикрывает, потом вообще оказываешься в роли садовых ножниц, и это реально работает! 😅 Особенно круто, что игра не даёт одному тащить за двоих: если кто‑то не включится в процесс, дальше просто не пройти. И вот тут начинается магия: вы спорите, смеётесь, подсказываете, иногда даже чуть‑чуть ругаетесь — а потом вместе побеждаете, и радость от этого в два раза сильнее. 🥰 Сюжет тут тоже цепляет: семейная драма, ссоры, примирения — всё подано так, что местами хочется и посмеяться, и чуть‑чуть всплакнуть. 🥺 И при этом история не мешает геймплею, а наоборот, делает каждый уровень эмоционально значимым: ты не просто прыгаешь по платформам, ты помогаешь этим двоим снова найти общий язык — и как будто заодно и со своей половинкой лучше друг друга понимаешь. Графика — яркая, сочная, мультяшная, но при этом очень стильная. Каждый уровень — как отдельная вселенная: то ты в книжке сказок, то в настольной игре, то вообще в пылесосе! 😄 И всё это проработано до мелочей: текстуры, анимации, эффекты — смотрится дорого и свежо. А ещё игра здорово учит договариваться. Мы с женой после пары уровней уже выработали свои сигналы: «Стой!», «Я сейчас подброшу!», «Не трогай рычаг!» 😅 И знаешь, это чувство, когда вы наконец‑то синхронизируетесь и проходите сложный момент, — непередаваемо. Это не про «кто круче», а про «мы справились вместе». 💪 В общем, It Takes Two — это не просто игра, а отличный повод провести время с любимым человеком. Она смешная, красивая, умная и очень душевная. Если есть с кем играть — бери не думая. 🔥✨
超级推荐,剧情非常的好
好玩
Игра отличная, заслужила крайне положительные отзывы
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 36K | 97% | $16.24 | |
| $37.4M | 206.1K | 96% | $11.24 | |
| $37.2M | 40.2K | 57% | $23.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $37.7M | 37.5K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — |
| 0 |
| — |
| — |
| $85.3M | 127K | 97% | $32.49 |
| — | 0 | — | — |
| — | 0 | — | — |