
It's Not About the End is a short story inspired by David Wehle's game Home is Where One Starts. While recalling good memories of your childhood, explore the map in search of parts for the car that was left by a loved one for you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Então cara sou iniciante na área de games, mas to começando a jogar jogos mais Indies e prestando atenção a detalhes em um jogo. Bem a história achei bacana dá pra entender e o seu game têm interatividades interessantes como o rádio que você troca a música de fundo, quando ele fala do 1º beijo e quando você controla o carro, porém eu não joguei ainda o Home is where one starts ,só vi partes de gameplay no youtube, mas acho que esse tipo de jogo têm que ser interativo o tempo todo se não o jogador começa a se entediar, pois o cenário é grande de certa forma e ficar andando sem o personagem falar nada enquanto o jogador pode estar perdido é meio chato. So I'm a beginner in the area of games, but I'm starting to play more Indie games and paying attention to details in a game. Well the story I thought was cool enough to understand and your game has interesting interactivity as the radio you change the background music, when he speaks of the 1st kiss and when you control the car, but I have not played the Home is where one starts ,just saw parts of gameplay on youtube, but I think this kind of game has to be interactive all the time if not the player starts to get bored, because the scenario is large in a way and be walking without the character speak anything while the player may be lost is kind of boring.
its VR too.coolt,great graphic
joia
マウスの感度が変えれない、ウォーキングシュミレーターには致命的。 バグって二回やって2回ともエンディングに到達できない。
Although the game was very short, I can say that it filled me with peace. Except for a few bugs, I found it quite successful. Of course, you shouldn't expect too much. It was a game that I finished over and over again by enjoying it in general terms. It could have been nicer if it was longer. It was a gripping game that I wanted it to never end. I also liked the graphics and I can say that the atmosphere of the game is really amazing.
I was unsure if I wanted to recommend this Walking Simulator game or not, but I did do it anyway. I felt like it was lacking more depth in the environment and some things was misplaced, like finding the coffee place or finding a single car part, but the story-telling as a whole was the best of it. I loved that part, bringing yourself to memories of a place like home or a cottage in the summers. Graphics and the music was alright, not top-notch or bad. I recommend this game only for the experience of experiencing memories of your childhood/teenager life.
Да, наверное в игру была заложена умная мысль. Но реализовано это так, что минут за 10-15 мы собираем запчасти для тачки и на этом все.
very very short game, my slow + dumb ass was able to play it to 30 mins... for the atmosphere it was worth it but for the gameplay it wasn't. the graphics are beautiful, but there is few mistakes that would make it almost perfect tldr no if u dont like walking simulators and yes if u want short atmosphere game
An absolutely beautiful and heartwarming story about moving on, inspired by Home is Where One Starts by David Wehle (which is also as equally good). This was very touching and personal for me as I lost someone very dear. Even though they may be gone, the good times and the loving memories will always be with me. I highly recommend giving this little gem a try!
The game was nice overall. The simplicity of the game really lets you imagine the story unfold through the gameplay. The music and the sunset type of ambient should have made the game more nostalgic, even though I felt a bit unsettled for some time. Maybe it was just me lol. Either way, I like the concept, the game is pretty good. Good luck with your next game, you got this!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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