
As seen in Singapore's Doujima, Glass of Water Studios is proud to present It Comes Around, born from a partnership between Glass of Water Studios as well as Afterthought Studios (Forgotten,Not Lost & A More Beautiful World)A ritual to solve the mysterious death of a schoolmate goes horribly wrong, trapping the students and teachers o
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
It's okay. Nothing special.
흔한 이야기네요
Čekal jsem že tahle hra bude špatná obzvlášt po těch recenzí ale opak je pravdou hra má zajímavej příběh kterej vás drží v napětí, zvraty má taky nečekaný a postavy jsou hezky napsaný plus ten vizuál je skvělej jenom nějaký scény by mohly bejt lepší a je fajn si jen sednout a vypnout takhle u něčeho. Hru rozhodně doporučuju
先不論有沒有中文,遊戲劇情非常的短且沒有任何選項,賣這個價格,真心不推薦。
PROs - a couple of CGs - it [i]tried[/i] to be interesting - emphasis on [i]tried[/i] - [spoiler]I guess there was a plot twist?[/spoiler] CONs - VERY ramble-y, lots of flowery language - not very well translated, could barely understand some parts - very limited graphics - little variation in character art, BGs, and only 3-4 CGs total - nothing really interesting or likeable about any of the characters - [spoiler]the random, weird necrophilia bit. WTF?[/spoiler] I played through the whole thing because I knew it was short, but I wouldn't recommend it. It needs a LOT of polish if it wants to be considered even a half-decent story.
It Comes Around – A Kinetic Novel is a supernatural horror visual novel developed by Glass of Water Studios and published by Afterthought Studios that focuses entirely on atmosphere, tension, and storytelling rather than player-driven choices. Built as a kinetic novel, the experience follows a completely linear structure where events unfold without branching paths or alternate outcomes. Instead of emphasizing gameplay systems or decision-based progression, the title places its full attention on delivering a carefully paced horror story designed to build suspense gradually and maintain unease from beginning to end. The story begins with a mystery surrounding the death of a student connected to the Sugimori Occult Club. Driven by curiosity and unanswered questions, a group decides to perform a ritual in hopes of discovering the truth behind the tragedy. Like many supernatural horror stories, good intentions quickly spiral into disaster. The ritual fails in catastrophic fashion, creating consequences that trap students and faculty inside an increasingly dangerous situation where survival becomes just as important as finding answers. The school environment proves to be an effective setting for the kind of horror the game wants to create. Schools naturally carry familiarity and routine, making them especially unsettling when ordinary spaces begin transforming into locations filled with fear and uncertainty. Hallways that once felt harmless become threatening. Classrooms turn uncomfortable. Everyday surroundings gradually lose their sense of safety as supernatural events escalate around the cast. One of the strongest elements of It Comes Around comes from pacing. Because players are not making decisions that alter progression, the story maintains complete control over tension and timing. The game decides exactly when to reveal information, when to increase pressure, and when to allow quieter moments to create anticipation. Horror often relies heavily on rhythm, and the kinetic novel structure allows the experience to carefully shape emotional momentum without interruption. Mystery serves as another important strength. The unanswered questions surrounding the dead student provide immediate intrigue, but the game understands that revealing too much too quickly weakens suspense. Information arrives gradually, encouraging players to continue reading in search of explanations while uncertainty continues building alongside fear. The supernatural elements remain effective because the story balances mystery and danger carefully rather than immediately exposing every secret. Character interactions carry much of the emotional weight throughout progression. Since gameplay systems remain intentionally limited, the cast becomes central to maintaining engagement. Personalities, fears, and reactions to increasingly dangerous circumstances help create investment in the unfolding events. Horror becomes significantly more effective when players care about the people caught inside terrifying situations, and the narrative understands that emotional attachment strengthens tension. The visual presentation follows a traditional visual novel structure through illustrated character artwork and dialogue-driven storytelling. Rather than relying on large-scale animation or action-heavy sequences, the game focuses heavily on atmosphere and scene composition. The contrast between ordinary school life and supernatural horror works particularly well visually because familiar surroundings gradually become more threatening as events worsen. Sound design also contributes significantly to the experience. Horror frequently depends on atmosphere more than direct confrontation, and audio becomes one of the strongest tools available for building discomfort. Quiet moments become unsettling. Music shifts reinforce emotional changes. Sudden tension spikes become more effective because the game carefully manages pacing around sound and silence. The shorter structure ultimately benefits the overall experience. Horror stories sometimes lose effectiveness when stretched too far beyond their strongest ideas, but It Comes Around remains focused. The story moves efficiently while maintaining tension without introducing unnecessary complications or filler content. This concentrated approach helps preserve atmosphere throughout progression. Players looking for heavily interactive visual novels may find the absence of branching choices somewhat restrictive. The game deliberately prioritizes storytelling over player control, which naturally shapes the experience differently compared to traditional choice-based visual novels. However, readers who enjoy horror fiction and narrative-driven experiences will likely appreciate the focused approach. The kinetic novel format itself fits the story particularly well. Horror often benefits from author-controlled pacing, and removing player choices allows the narrative to unfold with greater precision. Every reveal, escalation, and unsettling moment arrives exactly when intended. Glass of Water Studios delivers a horror experience built around mystery, supernatural tension, and psychological discomfort rather than gameplay complexity. It Comes Around – A Kinetic Novel succeeds by understanding its strengths and focusing entirely on creating an unsettling atmosphere supported by controlled pacing and steadily escalating fear. For players who enjoy supernatural horror stories and visual novels driven by atmosphere rather than interaction, It Comes Around offers a focused experience capable of delivering suspense and mystery through careful storytelling and strong tension management. Rating: 6/10
救济性好评,不推荐。chinese and Ach need. 中文和成就必要。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
It Comes Around - A Kinetic Novel is a low effort e-book (like a real book, only you have to click to make each line appear... how does that make reading better???). "Kinetic Novel" is a funny word to describe a non-game e-book. $4.50 to buy a book that requires you to click all the time to read the terrible writing, with a few anime pictures popping up every now and then. You can get real books from the library for free. And they don't need you to click a button every time you want to read a line.
挂机拿卡
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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