
Isometric version of classic nonograms. 3 visible sides of the cube are not independent. They are making common rows and columns with each other and it brings a fresh new feeling to the famous game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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- Only randomly generated puzzles - Janky UI and controls - No quality of life features that you'd expect - You are ruthlessly pressured for time When I bought this I missed the part of the game description that all puzzles are randomly generated. I simply wouldn't have purchased this if I realized this earlier, but now that I've tried it out I'll share how bad it gets. UI is poorly done. Your progress could easily be represented by a grid (rows = puzzle size, columns = difficulty, cells = completion status) but what you get instead of this makes it super hard to keep track of what you've completed and what you've mastered. You have to scroll left and right to select puzzle size, then select a sub-difficulty for that particular puzzle size, and only then it displays the completion status of that size/difficulty combination, [b]one at a time[/b]. Awful! No quality of life features. If I start drawing a line on one side of the cube and move onto another my drawing doesn't stick to that line specifically, I end up drawing over other cells (often without even realizing this) and then wondering why my tiny puzzle is already all wrong. That's just unacceptable. I can live with it for a 2D puzzle but not for a 3D-ish like this. Also instead of the commonly accepted X mark for the crossed-out cells it uses red cells, which is still manageable but instead of fading out the numbers also become light-red making them almost indistinguishable from regular numbers. There is also a weird long delay between finishing a line and having the numbers auto-fade which is very annoying. But the worst part is that this game does what no pictogram game should ever do. It pressures you for time, [b]hard[/b]. I think the vast majority of pictogram fans would agree that time should not be the challenge in such game. It does not work at all. Simply because having time constraints in fixed puzzles doesn't make sense (just redraw the solutions), but for randomly generated puzzles like here it is even worse. For instance I can solve most 3x3x3 puzzles here in about 30 seconds each, but the "expert" time is set to 15. So I kept generating random puzzles until I got one where there's a 6 (i.e. full line) across an edge so I easily solved that one in 12 seconds and became an "expert" at 3x3x3. That sucks so much. There's an achievement for becoming an "expert" at every size/difficulty combo and I am absolutely not generating thousands of puzzles just to get some randomly easy ones to become an "expert" at them. Screw this game.
I have about 20 minutes in this game and have already run into 2 games that have more than one solution. Probably 5 of that 20 minutes was me staring at those games trying to disbelieve it.
The isometric feature makes this nonogram unique, and the price is perfect. The developer has fixed the resolution issue, and the game mechanics work as expected.
While this game lacks the satisfaction of solving puzzles creating some neat art for you to look at due to the puzzles being randomly generated, what it lacks there I think it makes up for somewhat in interesting gameplay. I always like trying out new takes on picross and this game is definitely both new and interesting, causing you to have to think about puzzles in an entirely different way than with two-dimensional picross. There is, however also the issue of some puzzles having multiple solutions. Definitely an improvement would be to have premade puzzles for you to do like the Nintendo/Jupiter picross games, but I think this works well as an interesting proof-of-concept if nothing else. I'd say this is one of those games where whether you're going to like it or not depends highly on your preferences. If the lack of premade puzzles and/or the idea of some puzzles having multiple solutions is a large turn-off for you, then definitely don't buy this game. If you're just looking to try out new takes on the picross format though, I'd recommend giving this one a shot for sure.
在原有纵横双向交织的数织基础上,增加了3维图形的设计,表面上看图更复杂了,实际上还是原有的形式。限时确实很挑战,与其攻破难题不如反复刷新直到容易的题上
bayaaa zevkli
Me gusto, tiene una interfaz media pobre, pero se entiende, al ser generados random los nonogramas tienen muchas veces 2 posibles respuestas, lo que a mi gusto le quita un poco la magia, pero esta entretenido, como podes generar infinitos nonogramas es cuestión de buscar el que resulte mas fácil al comienzo para completar los niveles en experto.
这是一款2.5D的随机数织,看起来很像一款名为nonosweeper(扫雷游戏变种)的游戏。顺便说一句,这类游戏生成的局面本来就应该是随机化的,并不是用来画图的。 有一些需要说明的情况: 1. 猜测。如果你玩过扫雷,你会知道有可能存在猜雷2选1,同样的,nonogram(数织)也可能存在。但是此游戏似乎只需要满足条件就可以。 2. 如果你对随机的局面不满意,可以直接点击右下方的NEW进行刷新。竞速玩家经常这么做。 购买之前其实也很犹豫,因为没有找到任何一条有参考价值的玩家评论,但官方的介绍确实就是我需要的内容。 来自竞速玩家的评测。 It's a 2.5D randomized nonogram that looks a lot like a game called nonosweeper (a variant of minesweeper). By the way, the situations generated by this type of game are supposed to be randomised and not used for drawing. There are a number of circumstances that need to be clarified. 1. guessing. If you've played Minesweeper, you'll know that it's possible to have a gress, and likewise with nonogram. But nonogram only seems to require that the puzzle's conditions be met. 2. If you're not happy with a random situation, you can simply click NEW at the bottom right to refresh it. Racing players do this all the time. I was actually hesitant before buying it, as I didn't find a single informative player review, but the official presentation was really what I needed. A review from a racing player.
A nice design twist on the classic nonogram puzzle.
An excellent new approach to the classic picross formula. My brain loves this.
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