
Isometric hybrid aesthetic zombie tower defense. Variety of towers with upgrade paths, heroes with unique passives, multiple maps and difficulties, plus an Endless mode with card passives sistem. Solo indie, no microtransactions. Good luck, and have fun.
Modeled estimate, not a reported figure. How we estimate →
Media

About
IsoDead TD is an isometric tower game with a hybrid aesthetic, with classic mechanics and a zombie theme. Place towers along the path, recruit heroes with unique passives, and hold the hordes that grow wave after wave. How long can you last?
Variety of towers — shooter, sniper, flamethrower, freezer, cannon and more, each with its own personality
Upgrade paths — choose how your tower evolves
Recruitable heroes with helpful passives
Tactical abilities — air bomb, reinforcements, repair
Maps across several difficulties — from Easy to Nightmare
Endless mode — for those who never get tired
Achievements and online leaderboards
Made solo by me — with essential help from my friends in testing. It's my first published game, and it had to be a tower defense: I've loved the genre since I was a kid. Put a lot of care into it.
Microtransactions
Battle pass / season pass
Ads
Gem / energy system
Just a game. Buy once, that's it.
For those who love classic tower defense, want to relax killing zombies, and enjoy games that are quick to finish — with variety to bring you back several times.
Portuguese · English · Spanish · Chinese
Supports mouse, keyboard and gamepad (Xbox).
Good luck. And have fun!
— Thiago
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, French, German, Russian
Reviews
A very fun game, I just love the TD style of the game, it has enough to keep me guessing what is the best way to beat a stage or if I need to upgrade first then come back for the stage 3 star.
Simple but very polished gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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