
Make a pilgrimage skybound to the Isle of Reveries, where any wish can be granted. Conquer mysterious dungeons, solve puzzles, and explore a vast overworld in this retro-inspired adventure.
Modeled estimate, not a reported figure. How we estimate →
Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it's said that any wish can be granted. Players will fight through six mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this Zelda-inspired adventure.
Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.
Eight different biomes in the overworld. Seven different dungeons, each with their own unique theme, mechanics, and key item.
Use Lief's fairy companion to copy and spawn a myriad of objects, using them to solve puzzles and fight terrifying enemies.
Construct various buildings and forge a township. Characters that Lief saves throughout the game will move to the township, offering new quests and stories.

Play through TWO separate multiplayer stages with a friend, either in local co-op or online via Steam Remote Play Together.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent Zelda-like. It does the things I care about most for a Zelda inspired game. The music, art direction, and writing have a complex mix of dark, funny, breezy, strange, and dreamlike. The world feels well thought out. Backtracking is minimal and reloads on death are in the same room unless its a dungeon (as far as I can tell so far). I like the balance between linear sections and open areas. The puzzles and moment to moment movement and combat are interconnected well, elevating both.
WOW !!! Mais que c'était bien ! Ce jeu est un indispensable à tout les amoureux des Zelda 2D, bien évidemment Link's awakening en tête. C'est une lettre d'amour à cette recette, et il me laisse le cœur léger, emplis de nostalgie et de joie d'avoir pu découvrir un hit de plus à ce genre qui me manque tellement ! Merci de m'avoir fait rêver, à nouveau, sur cette "île des rêveries"!
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Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disclosure: I'm friends with the dev and was a little bit involved with development I don't play many single-player games these days. I wasn't a fan of the Zelda Oracle games, and while I completed Links Awakening, I wasn't that impressed. Isle of Reveries on the other hand catches and holds my interest. Every dungeon really does feel unique (even the side dungeons), the sound track is really enjoyable, and even in the early stages of development it had a level of polish that I feel is lacking in a lot of finished games in the current market. Again, I am admittedly very biased. But the dev has put a lot of effort into this game and it really shows. If you like Zelda-likes, you won't be disappointed.
While the influences Isle of Reveries pulls from are worn on its sleeve, the way in which it uses those to craft new experiences is deft. Reveries is a puzzle-forward, top-down adventure game that will find you using your inventory to its fullest and leveraging everything in exploration, puzzle solving, as well as in the combat. You start with the ability in the trailer and will still be making use of it as well as your other tools throughout the game. The game follows a familiar progression in some ways but also progresses in surprising ways at times. The way to unlocking some dungeons are as much an adventure and challenge as the dungeons themselves. The progression is linear but the world opens up in the familiar way where new paths and new treasures become accessible as you gain new tools. The game will challenge you both in its puzzles and in some of its more demanding combat sequences and I absolutely recommend it for people willing to take up such challenges. This game links between the influence material to its own path as a maturation from that.
Extremely charming game in the style of GB-era Zelda. The tools and dungeon mechanics are all very unique and interesting to play, and exploring is very satisfying much like a good metroidvania. The soundtrack is great, the world looks great, and the writing is solid. I tried the demo and immediately made the decision to purchase it and am glad I did.
Playing this games feels like what you remember Zelda games being like when you were a kid. Every aspect of this game surprised me, but the puzzles especially are incredibly well done. If you want to play something like the gb era Zelda games, this might be the perfect game for you.
fun
Wow, what an amazing game! It could be recency bias, but I think this is my favorite Zelda-like game of all time, aside from [i]maybe[/i] some of the actual Zelda games on the gameboy that it is presumably inspired by. I did have one unique bug in my playthrough that nobody else seems to have run into, and that the dev was unable to reproduce even on Linux (since that's what I'm on) with my save data, and it blocked progression, but the dev was kind enough to at least provide me with a copy of my save data that has the one puzzle that bug made unsolvable solved, so I was able to play through the game to completion despite that unique oddity. The dev is very active on the steam forums for the game, frequently fixing reported bugs and implementing reasonable suggestions, as well as answering questions. It's very clear they care a lot about the game, and would continue to add much more to it (in the form of optional content from the sound of it) if it proves to be financially sustainable to do so. I sure hope that turns out to be the case, because it could mean an expansion to the optional multiplayer content that reminds me of Four Swords Adventures for the Gamecube, which would absolutely delight me.
i do like this game, it has a zelda gameboy color vibe. but it can be very mazey and im often lost we zero clue where to go and because most of the walkways are so narrow it can feel suffocating not exploratory . overall i recommend
Incredible, puzzle-forward Zelda homage. Dense, smart, fun.
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