
Seek out and solve 10,000+ puzzles at your own pace across this sublime puzzle game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.71/day in the week after.
About
Welcome to Islands of Insight: a sublime puzzle game set in a fantasy realm of ancient wonders and natural beauty. Brimming with mysterious puzzles to solve, secrets to uncover, and vibrant landscapes to explore, this peaceful world of floating islands is the perfect place to unwind. Embark on a puzzle adventure of your choice, all at your own pace.
Seek out and solve an unparalleled collection of over 10,000 puzzles divided across 24 puzzle types. Every corner of the world holds a new eureka moment for you to discover. From enigmas of perspective to logic problems, environmental challenges and more, the puzzles you’ll encounter vary in difficulty and have been crafted by some of the best minds in puzzle design to create an engaging experience for both newcomers and seasoned puzzle fans.

Freely explore the main island’s expansive open world where most of the puzzles and secrets are found. Wander the vibrant landscapes and architecture of its 5 distinct biomes or spread your wings to glide above them. Navigate the environment’s verticality and take your game to new heights. Unlock puzzle types and new areas in the campaign by completing 20+ Enclaves housing curated puzzle challenges. Go where you want. Solve what you want. The only path here is the one you make.

Play as a Seeker on a peaceful journey rich in exploration and puzzle-solving. Embark on the Path of Discovery and let your curiosity guide you through a breathtaking open world where the answer is always in sight.

Customize your character. Increase your puzzle masteries to level them up while earning sparks to unlock new abilities. Complete daily quests. With puzzles that refresh over time, a new discovery awaits with every visit to the islands.

Age restrictions may apply to access this game.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game barley works on steam deck though.
This game is beautiful. It did crash on me once, but I think that was my fault, so full marks from me. Great puzzles, and the skill ceiling keeps rising as I press on.
無数のパズルが散りばめられたオープンワールドを駆け回るパズルアクションゲーム 空中に浮かんだ球が円形に見える位置を探す風景パズルや白黒に塗り分ける領域パズルなど面白いパズルから、半透明で視認性最悪なガラス迷路を解いたり、隠れたアイテムを指定の範囲から探し出したり、逃げるオーブを追いかけるといったこれパズルか?というものや、よく見ないと見えない半透明のリングや箱を探し出しクリックするといったこれをパズルと呼称するのは許せない駄が存在する 簡単な自明ロジックパズルを探して解いていくのもまあ大変ではあるのだが、目を凝らして駄を探し回るのは本当に苦痛で頭が痛くなる 別に駄をコンプする必要は無いと言えばそうなのだが、しっかりとTo Do リストにも駄をn個見つけろと表示されスルーしても回収しても苦痛 心身を削り、面白く難しいパズルを作問し、誘導や別解潰しに苦心するパズル作家の前に見えにくい箱を探させて、ほらパズルだぞと言い放ったらどう思うでしょうか もし私がパズル海原雄山だったら速攻で憤死していたものの、何とか気を持ちプレイすることが出来た 普段3マッチをパズルと認めない3マッチガチアンチだったが更なる巨悪を見出し3マッチが面白く感じられる 無料配布ということを考えると全然オススメ出来るが駄をスルーする信念は必要
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 326.2/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Then I found a puzzle and solved it. Ah well, and it looks quite nice.
之前免费领的,不过当时没玩。现在玩了《格里米斯工匠》再来玩这个,只能说如果以我当时的解谜水平玩这个恐怕是玩不懂的,当然我现在和当时比起来,也就是多玩了两年游戏的水平,这游戏把主线打完已经汗流浃背了,支线看心情做了一些,全收集是不可能做的,我也懒得找隐藏。 能玩到一款美术如此优秀的解谜游戏是很爽的体验,毕竟解谜游戏是不需要美术的游戏类型,你玩其他解谜游戏不可能说题目做累了去看看风景。 不过,这游戏主要还是玩逻辑网格,箱子滚动和华容道也还可以,其他的就有点没意思了,那个音乐网格我是真玩不来,完全听不出。 由于谜题非常多,所以理论上购买是完全不亏的,喜欢纸笔谜题的一定要尝试一下。
オープンワールド的なフィールドがある意味がよく分からない。 現われるパズルは同じようなパズルで、内容も手ごたえがない。 もっとフィールドの情景に対応した独特のパズルを期待していたのに、どこにいっても始まるのは同じようなパズルで、ルールが数種類……発見の楽しみも、いまいち薄いです。
玩了格里米斯工匠之后才来玩这个的,才发现之前已经免费领过了。 质量相当不错,内容量也是相当的恐怖。这游戏就算要我买我也愿意。 3D的解谜游戏并不多,且玩且珍惜
评分:5/5 评测:光靠想象可能对10000+谜题没什么概念,简单来说就是每走出10步,都能找到一个新谜题,每走出一个屏幕,就能找到一个谜题群(难度由A-E递进谜题组)。游戏有24种完全不同玩法的谜题,其中也有许多环境谜题,每一道谜题的难度设计得都恰到好处,既保证了游戏性又不会浪费太长时间。举三个例子:“取景器”谜题会给你一张圆形照片,你需要找到地图上拍摄这张照片的对应位置来完成谜题;“隐藏圆环”地图上隐藏着一些透明与背景融为一体的圆环,穿过这些圆环来激活;“浮空晶球”天空中有5-8个滞空的球体,找到能够在视角中将它们围成一个圆环的角度。这些多样的谜题平均分布在地图的每个地方,数量巨多,我本人玩了6个小时只完成了5座岛屿之中的两座,而且还不是全收集探索,每座大岛还有3座专属主题的附属小岛,可玩性巨高,起码能保证30h+的游戏体验。强烈推荐每位解谜玩家体验
原神一个以为自己很见证者
Admittedly I have a nice PC but this game is awesome. It's basically everything that the Talos Principle is but it just keeps having additional things to find, or you can just get lost and randomly go after stuff. Can't believe I didn't catch this one sooner because normally I'm all over these types of games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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