
The familiar becomes magical in this critically acclaimed interactive artscape. Explore ten scenes inspired by the everyday and let your expectations of reality be transformed. Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful little collection of sound collage dioramas.
Не наврали, игра реально проходится ровно за 45 минут
Love the concept, the art style and movement behind every object is neat. With that said, here comes the bad part. The controls are bad. Doesn't respond most of the time, you have to pixel hunt most of the time. If you can live bad controls, and love surreal art, this is right up your path.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple, but charming meditative puzzle game. [i]Islands[/i] offers players a rich audiovisual experience to leisurely click through at their own pace. All of the puzzles are straightforward, and they mostly involve clicking on pulsing lights within surreal scenes in order to trigger the next events. The draw here is the way that each tableau pulls the player in, transforming regular scenes into places within imaginative worlds, promoting both curiosity, as well as self-reflection. Those looking to get the most out of their money might want to look elsewhere when the game is not on sale: the price might be a bit too much for those on a tight budget, with its 60-ish minute runtime and limited replayability. However, even with that being said, I would recommend this game to anyone looking for a slow, relaxing experience; one that can be optionally shared with others, including young ones.
Meh...
This one was pretty tough to judge. As people have pointed out, this is more of an interactive art gallery than a game. There isnt any gameplay. You click some prompts for scenes to unfold. The art centers around places of the modern environment. Vending machines, cash machines, parking lots, hotel lobbys, etc. There are 10 of them. And it portrays them in a surreal magical way. Visually pleasant, but simple, its up to the viewer to derive context from them. From some I did find meaning, others not. And thats where the issues lie. Its hard to recommend something you only somewhat enjoyed. If you are really into art and deriving abstract meaning, you might find this a decent experience. Regular folks should skip this.
As many others have pointed out, this really isn't so much a game as it is an audio-visual art piece with very simple puzzle elements. If you want an actual puzzle game, this won't satisfy you, but if you're here for artful liminal vibes and a surreal blend of the artificial and natural, this is your game. That being said, the experience is extremely short, and once finished, you cannot select individual chapters to replay. As such, while the full price is reasonable, you might want to wait until it is on sale.
Just as the title suggests, this is built entirely from independent islands of non-places. It reads more as an interactive art piece than a traditional game — each "island" can be poked at and prodded, and the visual styling of every liminal space carries its own distinct emotion and atmosphere. As quickly as it starts, it's over, wrapping up in roughly 45 minutes even at a modest pace. Honestly, I'm surprised more YouTubers haven't picked this one apart the way they do with so many other visually driven games. Visually, it's a treat, and it feels like a precursor to the backrooms and liminal space wave currently inspiring so much media. This is something I could easily imagine stumbling onto in the 2000s, waking up at 3am during Adult Swim. Each island has a unique way of revealing itself as the framing unfolds, and the ending sequence in particular felt wondrous — brief, but capturing a feeling that's genuinely tough to replicate. Looking into developer Carl Burton, it seems another game, Mirria, is in the works, and I'm looking forward to it. The $5 spent here feels reasonably earned, though I'd suggest grabbing it on sale. A collection of neat ideas packaged into a familiar space with light puzzle elements. 70/100
The art was surreal and stylized, with a strikingly beautiful aesthetic. The interactive experience was soothing and truly breathtaking.
ISLANDS: Non-Places is basically a series of art exhibits composed of common objects and displayed in liminal space. The goal is to interact with buttons and various lights to fit the needs of the piece, and then move on to the next. It's pretty and decently interesting while it lasts. Not much depth to the gameplay here beyond an exploration of the medium as art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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