
Sanzenkai Setsuna awakens on the shore of isolated island Urashima with no memories of his past. Befriending three local girls, Rinne, Karen, and Sara, Setsuna's quest to discover the secrets of Urashima and how they tie into his own past - and future - begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.8Kreviews | 95% | — | $1.1M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
算是介于值得一玩和玩不玩无所谓之间的一款全年龄剧情向游戏了,如果你是冲着时间轮回要素来的,那恐怕要让你失望了,本作并没有什么烧脑的多重存在祖父悖论这种情节;如果你是冲着summer pockets那样的夏日氛围来的,那你恐怕又要失望了,本作也没有什么烟花晚会打乒乓球岛可梦。要我说本作最适合田村大魔王的声豚,绝对能让你一本满足 虽然我认为本作所有地方都没有什么特别突出的部分,但也算是给我带来了一些思考,以下内容带有剧透 通关之后实际上我有相当长一段时间不明白为什么制作组选择了这个真结局,刷论坛发现很多人认为动画结局更好,动画里最终切那和Linne相认结婚,幸福地生活在了一起,表面上是Happy Ending对吧,但游戏开头就借男主之口说了:不仅要拯救凛音,还要拯救世界。虽然游戏到最后也没有解释拯救世界到底是指什么,是指终结20000年一次的轮回?让人类文明延续下去?如果是这样的话,男主在夏篇和冬篇所作所为则一点也称不上是拯救了世界,夏篇把凛音害死了,冬篇算得上是把整个地下城都毁了,这真的能称得上是拯救世界吗?然而到了盛夏篇,我们看到由于男主继承了轮回之前的记忆,他正在一点一点拨正历史的轨迹,虽然得以与Linne相认,但Linne能在下一个20000年重新出现,三千界切那却始终借着冷冻睡眠装置穿梭时间,可以说在所有轮回中只有他一个人是独一无二的,若在此停留下来,就无法与下一个20000年Linne相识,相爱。正是有切那的无尽轮回,拯救了每一个时间线的Linne,在时间的尽头说不定Linne真能发明出回到过去的时间机器拯救世界。我认为这才是所谓拯救凛音和世界的解释。 当然以上纯属我自己的胡思乱想,以及我只看到了可怜的夏篇凛音恋人突然变成爹的绝望 还有就是男主到底是从哪来的?除非说时间流动是个圈不然总该有个起点吧
嘿嘿🤤🤤田村由加莉🥰🥰嘿嘿
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
永远也忘不了的作品
好
Would play this again after losing my memories
烧脑
力聖恩都不我玩
总体还是不错,反转也挺多的,但是,男主有点神了,黄段子太多不太合时宜,并且我感觉作者有点驾驭不住所谓拯救世界的大叙事,两个人造时间机器怎么拯救?没有点手腕感觉光喊口号有点过家家,不过夏凛和冬凛还是太可爱了
反转确实出人意料,悬疑氛围很好,就是这么说呢,结局实在让人意犹未尽。而且还是那个身份认同有点烧脑——我是切那吗?对的对的,哦不对不对,对的对对,哦不对不对......总之,值得游玩。
神,9.9/10,已严肃成为岛学家。 其实玩完意犹未尽很想写长评,不过[strike]还是懒[/strike]已经很多人写过了,简单给潜在新玩家碎碎念一下。 首先0.1分扣在真结局的真相有点令人不适(这里并不是指be的那种令人不适,其实真相很令人震撼感动),奔着galgame来的不建议玩,绝对会被恶心到。 如果喜欢悬疑民俗科幻,《Island》无可挑剔。这部的复杂程度即使放到今天的所有时间系作品里也是t0-t1档,叙诡玩到极致,超多反转很难不觉得是剧本家的某种恶趣味,逻辑大手子和抖m都很值得品鉴。 男主日常的神人发言和思考其实和剧情紧密相关,在日常给玩家补充狭义相对论、遗传学、博弈论等知识足以见其硬核。通关后回看之前很多文本都能细品。 中后期的多个神展开远超预期,是部高开高走的好作品(尽管如此也还是建议做好预期管理)。 话说前翼社你有做这种大作的能力就别再整你那byd糖水小短篇了😅
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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