
Ironsand is a co-op titan-slaying FPS roguelite set on a desert planet where powerful builds and team synergy are everything
Modeled estimate, not a reported figure. How we estimate →
About
A distress signal draws you to the world of the Long-Eared - a planet under brutal assault by a merciless machine army. The invasion is led not only by standard combat drones but also by deadly Titans: colossal war platforms capable of leveling entire cities. Your mission: fight, level up, strengthen your squad, uncover the truth behind the invasion, and liberate the planet from its mechanical oppressors
Assemble a squad of distinct combat roles and push through relentless enemy waves together. Combine offensive, defensive, and support abilities to create powerful team synergies and adapt to any battlefield challenge
Each Titan is a lethal war machine with unique weaponry and combat patterns. Turrets, missile barrages, pulse attacks, and devastating heavy artillery will demand perfectly tuned builds, seamless coordination, and smart tactics from your team
Collect weapons, upgrade your characters, and mix elemental damage types, status effects, and combat modifiers to craft devastating builds tailored to your playstyle. Every run is a chance to grow stronger and push further than before
Turn the battlefield into chaos. Level buildings, collapse bridges, blast through cover, and use environmental destruction to your advantage - or trigger disasters right beneath your allies' feet
Rescue the planet's inhabitants and bring them along on dangerous raids. The Long-Eared will fight by your side, support your squad, and may just save the entire team at a critical moment
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ОЧень милая игруха! Очень классно что игра имеет множество цетирований игровых механик из классической эры нулевых годов - лучшего времени игровой индустрии! прокатал в неё несколько каток - время пролетело незаметно! Рекомендую играть в кооперативном режиме с друзьями - игра может подарить вам много счастливых часов и общения на вайбах которые отлично создают эти маленькие милые ушастики :3
The titan battles feel great, especially when your build finally becomes strong enough to melt something that looked impossible a few minutes earlier. Very satisfying progression
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.5K | 321 | 82% | $2.49 | |
| $28.5K | 142 | 94% | $9.99 | |
| $28.5K | 90 | 77% | $12.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| $28.5K | 63 | 95% | $14.99 | |
| $28.5K | 60 | 68% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $371 | 2 | 100% | $7.99 | |
| $3.4M | 5K | 85% | $24.99 | |
| $1K | 7 | 57% | $6.99 | |
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Languages: English, French, Italian, German, Spanish - Spain, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch, Norwegian, Polish +9 more
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately I didn't enjoy this game. It felt a bit too cheap (it was priced appropriately) and it didn't seem to add anything that felt fresh to the Coop FPS rogelite genre. It's just too much like games such as Gunfire reborn and Roboquest, which do the same things but are more polished. I didn't play long enough to comment on the late game. The absolute dealbreaker for me was the limited server region selection. Only being able to pick a server outside of Australia and the server side shot/entity calculations meant gunshots, enemies and friends were all teleporting around making the game unplayable for me. Game was fine performance wise.
Its a fun game honestly and has alot of potential. You go around shooting things and get upgrades and yeah standard rougelike experience. You get these cute little alien things fighting along side you in this one and frankly I think its nice having some npc allies fighting along side me. They dont have to do much but 11/10 on awesome factor for the alien things. Theres a good sandbox of guns and gadgets here to cover the shooty experience anyone could be lookin for. At the time of writing this, yes there are some performance stutter issues but I only really experienced them in the tutorial. Beyond that, it ran fairly smooth. Devs put out a note that they are workin on it so thats neat. Note I only played this solo. I cannot speak to how multiplayer preforms. I have two main issues with this game. Things I hope improve in the future. First, the enemies! Well specifically the bosses. They need some love to become more bossfighty. Lets take the big spider from the trailer for example. You really only need to shoot the turret on its back because its body is completely invulnerable. I had a pretty good run that was able to deal with the smaller enemies quickly and I found myself standing still during the bossfight just waiting for the spider finish its temper tantrum and go get a new turret for a fairly long while. Like at least 40 seconds of just standing there. It breaks the flow a little too much imo and doesnt feel good in a action rougelike game. I would suggest a wave of smaller enemies spawn or spend some time making the boss have lots of breakable parts that hurt it instead of just the turret. Second, this game doesnt have anything major to make it stand apart from other action rougelike games currently in its gameplay loop. Anyone whos gone through steam nextfest recently could probably list 30 other rougelikes that make this one feel almost copy pasted. While the gameplay loop isnt bad, it just needs more personality. That way when I ask friends hey do you remember this game with this thing, they can think of this specific game and not like 100 other titles. While I cant expect things to drastically change in this game, I mostly hope the boss fights can be improved. Low key I recommend this game mostly because I had fun with it.
Меня игра удивила большим количеством интересных деталей, как ни странно оружие при некоторой утилитарной подаче оказалось разнообразным в плане геймплея, даже "магические стихии" не вызывают жесткого отторжения, хотя это техношутер. Определённо у Ironsand есть свой "дух", что сейчас не часто встретишь, тем более с качественной графикой. Последнее время куча проектов с графикой в стиле "палочек и кружочков" особенно среди инди, тут же прям какой-то бальзам на душу) Быстрый экшен, графоний плюс прокачка всего, что только можно - определенно стоит своих денег и под настроения позалипать в неё одно удовольствие, а если ещё и с друзьями...
Поиграл немного, стилистика кайф, зашли хомяки(или кто это хз). Порадовало разнообразие оружия и вариантов прокачки. Очень динамично Для меня необычно играть в рогалик-шутер. Продолжаю вести наблюдения.
Мне понравилось, вайб дюны присутствует. Многие пишут что плохая оптимизация, но у меня хорошо без лагов работает. Единственое что игра коротковата.
Впервые попробовала играть в шутер и он оказался приятным благодаря милым лисятам, которых можно гладить и чисто получать с этого плюс вайб ^___^ Нравится структура и темп игры Минусов для себя не обнаружила
Time to make some friends so I have someone to play roguelikes with. Lots of action and cute little critters! I need more foxes! Let me play as them — or at least let me build my own legion of fox soldiers.
Да, пока контента не так много — всё-таки игра только вышла. Но именно сейчас особенно хочется поддержать разработчиков: чувствуется, что у проекта есть потенциал, и с новыми зонами, квестами и механиками он может стать настоящей находкой для любителей данного жанра. Надеюсь, команда будет активно развивать игру — с таким фундаментом есть куда расти. Однозначно рекомендую присмотреться и по возможности поддержать проект: хочется, чтобы разработчики и дальше радовали нас обновлениями!
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