
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.1Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打炮使我快乐!连打两发。。齐射,射的停不下来!可惜只能单人,我都不敢想多人运动会是个什么场面。
absolute peak
Who up calculating they trajectory?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best RU #40, worst PL #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是铁巢重炮,轰你奶奶一炮! 什么炮兵补给,都吃老子一炮! 你TM还敢跑?等我轰你一炮! 什么君主制度,别妨碍我打炮! 轰完瘫倒在床,这炮打的真!的!爽!
Never thought I had the tism till i played this game. Peak doesnt even do it justice, and who cares about a hospital or two
你让我学数学,我会说“女生可能不擅长这个,我高数擦边过了饶了我吧” 你和我说学好数学能打大炮,那我高低得挑灯夜读干趴别人了。
非常好大炮,使我万分舒适
敵が航空写真から位置が特定できないってミッションで。味方の偵察が角度が浅くてすごく重なってて。しかも誤差が±0.5度あるらしくて。市街地だっていうのに、この直線全部に爆撃することになって。 せめて「この作戦は市街地への壊滅的な被害がでます」てきな上告できるシステムがあればな。 俺「しかたねー。重なってるところ全部破壊するか」 上層部「無駄うちしすぎだよ!被害もすごいし(プンプン)」 俺「いやだから交差観測が角度が浅くて、敵が航空偵察で観測できないっていうから町を吹き飛ばしたんだが?怒られる筋合いはないね!」 あとさ修理を本格的にしたらいいんじゃないかな?あの煙がでてバルブ閉めるっての、なんか修理してるみたいですきだけど。もっと複雑だったらさらにメカっぽくていいかも。(でも中にはあの作業が嫌な人もいるかもしれないからオフにできるといいかもね) あと猫の完成度すごいね。かわいいし。たまに切羽詰まってる時に邪魔な瞬間が最高だよ。設定で二階に来ないようにデフォルトでなってるけど。二階にこれるようにした方が邪魔で本当に最高にかわいいよ。どいてもらうコマンドは極力使わないで抱いて他の所にもっていくよ。
Day 1: Playing with every pencil. Quintuple-checking every line from HQ and every calculation. Only firing what is STRICTLY necessary. Fire mission? Check. Shell Type? The Only One They Gave Me; Check. Angle? Check. Rotation? Check. Correct gun? Okay yeah, I only have the one active and loaded right now; Check. Okay lets activate the Firing Pin-- Oh God, I hope I got everything right. FIRE! (Runs to the board to check) Day 3: All moral qualms are gone. I blindly trust HQ. I ask no questions; I don't want the answers. Tell me what Grid Square I'm at, tell me what you want turned into a big crater, let me know when it's bedtime. Day 12: THINGS KEEP BREAKING! HOW DO I DO THIS WHEN STUFF IS MOVING!? OMG THEY'RE SHOOTING BACK! THAT'S NOT FAIR THATS NOT FAIR! YOU AREN'T SUPPOSED TO SHOOT ME BACK! Day 36: Okay I think I'm in B quadrant, Sound Guy says the incoming fire is roughly North, let's say /here/ to /here/, that's like 35ish rotation and we'll throw Three Powders in there. We'll crank one to 35 and one to 40 and see how it goes. If one doesn't get it, the other will. (shrug) Day 100: You see, Comrade; When you simply load every shell with 6 Powders, Cannon become Very Easy. Range is just angle times 2. Round gets there very fast; Every shell become "HV-". If HVAPHEWP don't get it, Wind will make Fire and that will get it. 'Geneva Conventions'?.... eh, more like "Guidelines" than actual "Rules"...
[h2]うっふ~~~ん♥巨大4脚自走大砲(数千トンに及ぶ重量)よ~ん♥[/h2] [h1]はやく砲撃してぇ~~ん♥♥♥♥(ッッッドパオオオオオオン!!!!!)[/h1] [b]男の子です。[/b] [b][u]こういうのが好きです。[/u][/b] ドスケベアイアンネストちゃんのオペレーターになって [b]共和主義者どもを灰燼に帰しちゃおう!!![/b] 車内を動き回って、標的の座標特定から装填、仰角調整に砲撃まで行う為 外からアイアンネストちゃんが動く様子は見れません。 しかし、アイアンネストちゃんの良い所は内側に詰まってます。 [b]常に鳴り響く蒸気の音、司令部の命令を届けるタイプライターのカチカチ音。[/b] [b]事あるごとに引くことになるレバーの操作音、ドデカ砲の装填音。[/b] [b]そして砲撃開始と共に響く轟音!!![/b] [h3]何もかもがデカい!![/h3] アイアンネストちゃんが動くたびに車内も振動します。 砲撃の轟音と共に大きく揺れる車内がとんでもなくスケベ。 外見も中身もいい子なんですよ、アイアンネストちゃん。 たまにHE弾の威力デカすぎて敵どころか味方も巻き込むけど。 まだ複雑な任務をこなしてはいないのですが、 最初のうちはとてもシンプルな測量でどうにかなったので とりあえず買って遊ぶのがいいんじゃないかな。間口は広いと思います。 アイアンネストちゃんは優しいから。 [h1]巨大な歯車が動き周るのを見れて、鋼鉄の咆哮も聴ける!![/h1] [quote=男の子]それだけでこのゲームを買わなければなりません。[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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