
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | #271 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
большая пушка делает большой бум, нраица
Das Spiel fängt sanft an und schmeißt dich dann lowkey in den Abgrund...aber im guten Sinne ig. Man lernt relativ schnell welche Schritte man überspringen kann und ob man panisch hin und her rennen muss oder erstmal alles berechnen kann (high tide war die hölle aber alles gold :D ). Grafik ist Top und es fühlt sich so an als würde man die Wucht der Geschosse welche man abfeuert spüren. 10/10, aber muss halt deine Art von Game sein.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #38, worst PL #94 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly intuitive for a game that appears extremely daunting at first glance. Makes you feel very smart when you succeed, and applies just the right amount of pressure to hurry you along in doing so, making that perfect shot feel all the more rewarding. Atmospheric design and tactile/satisfying interactions. A perfect indie.
очень классная игрулька, хороший звук, хороший визуал, хорошая задумка, идеальная реализация. Мне как казуалу очень не хватает настроек облегчающих игру, хотя и без них в неё можно играть на чиле, по крайней мере в первые ~5-7 уровней, дальше я пока-что не прошёл
this is a big house for one cat
Я знал, что игра будет хороша ещё в момент, когда её только анонсировали в стиме, но чтобы настолько - не думал. Я с удовольствием провел 11 часов в игре и проведу ещё с очень большой вероятностью. Каждая механика в игре сделана настолько хорошо, что управлять этой многотонной машиной смерти невероятно приятно, начиная от наведения, продолжая вычислениями и т.д. Более того часть из этих вычислений вполне реально сделать в уме, однако делать это в игре заметно приятнее. Как итог эта игра однозначно стоит своих денег, с нетерпением ждем обновлений!
First off, lemme give the headline result of my [i]Iron Nest[/i] experience so far: [b]the game is excellent.[/b] There's nothing more satisfying than cranking the turret around, ramming shells into the breeches, using the compass and pencils on the map, and dropping a couple of HCHE shells right on the foolish heads of the savage would-be foes of Castile! The game runs well even on my aging rig; the simulation is lovingly detailed and satisfyingly tactile; and the challenge keeps ramping up past whereat I thought it would level off---counter-fire, damaged systems, uncertain information, and similar complications render the game fun for much longer than I had expected (and it will never cease being thrilling to yank the firing chain down and watch the cannon go BOOM!, before slamming in another set of shells and cranking the turret around for another go...). [hr][/hr] [b]However...[/b] there are two problems: [olist] [*] There could still be a bit more variety in the missions, and a bit more complexity to the firing process. [b](a)[/b] For instance, what about dropping shells down into a fortified position, thus requiring you to use a higher-than-normal elevation? That'd be cool. Or, as another reviewer suggested, what about needing to penetrate heavily-armored targets with extra powder-charges? [b](b)[/b] Similarly, I'd like it if the elevation-calculation wasn't quite so simplified---sure, you get to turn some cranks and pull a lever for it, which is nice, but what about inputting at least the angle at which we want the shell to hit, for example? [b](c)[/b] And, finally, how about some sort of unload-and-make-ready process after firing? Perhaps venting the breech oughtn't be automatic? [*] The ballistics equation is, seemingly, [i]laughably wrong![/i] From my experimenting, I think it has to be something like: [i][b]Range-in-KM = [(powder-charges * elevation°) / 12][/b].[/i] Obviously, this is [b]not[/b] how it should work! This means that a shot with [i]n[/i] charges at 60° [b]goes farther[/b] than a shot with [i]n[/i] charges at 45° (instead of being approximately equivalent, in range, to a shot with [i]n[/i] charges at 30°)! For a game wherein the atmosphere and mechanical detail and "simulation-y" aspects are so lovingly produced, I would absolutely have expected similar fidelity in the [b]ballistics[/b]---i.e., one of the most important parts of any artillery sim! C'mon, High Command, [b]please fix our beloved rebel-destroying cannons![/b] (The dastardly anti-monarchist forces are now monkeying with the [i]very laws of physics themselves,[/i] clearly!) [/olist] Other than these issues, though, I've no complaints. Fantastic game, and---especially if it gets continued support!---I see myself playing it for many more hours yet. (Plus, the records you can throw on your neat little record-player contain some amazing music; blowing the foes of Castile into tiny little shreds while a marching band plays a jaunty little tune? Can't beat it!) [hr][/hr] [h2]✮✮✮✮: 4 out of 5 stars,[/h2] and a potential [b]5/5[/b] with a little more love.
there is a map. there are numbers, there is big boom. what not to love here?
44块太值了
FIRE MISSION! CHARGE 4 HE! ELEVATION 32.53 DEGREES! BEARING 160.45! TARGET CONFIRMED! FIRE! BADABOOOOOOM!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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