
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.2Kreviews | 98% | — | $7.2M |
| $14.99−25% | 144ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
... el disparo es absolutamente maravilloso !
Very good strategy game but quite stressful sometimes
... ... Swish swish... swish screeech..... clang clang clang... THUMP!... clang clang... ... ... WHAAAAAAM... BOOOOOM!! Hospital destroyed. 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.1M | 49.7K | 89% | $9.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $7.1M | 8.4K | 88% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 144 | 94% | $14.99 | |
| — | 69 | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.4K | 245 | 96% | $11.99 | |
| — | 0 | — | — |
Latest in each market: best FR #70, worst AU #94 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Демократия
Игра заставляет думать и анализировать свои действия
игра для умных, поэтому я ее не прошел
i want to love it, i really do. Quite a few good missons up till the false iron nest mission. Too heavy of a time crunch, no difficulty adjustment (extra time or whatnot), and its just too stressful all in all.
Iron Nest é um jogo de simulação de artilharia ambientado em uma história alternativa com estética dieselpunk. Nele, você é encarregado de controlar uma máquina de guerra colossal e ambulante, equipada com poderosos canhões. Você recebe uma missão, pontos no mapa, direções e ângulos e, com essas informações, precisa calcular onde estão seus alvos e atingi-los, escolhendo também o tipo de munição mais adequado para cada situação. Visualmente e sonoramente, o jogo entrega exatamente o que promete. O barulho das engrenagens girando, o estrondo do enorme canhão disparando e fazendo toda a máquina estremecer, as músicas clássicas com cara de propaganda de guerra... tudo isso é muito bem feito e realmente faz você se sentir dentro daquela máquina. A imersão é incrível. A gameplay, apesar de interessante, acaba se tornando um pouco repetitiva com o tempo. Felizmente, algumas missões quebram esse ritmo de maneira excepcional. Em uma delas, por exemplo, você sabia a velocidade dos barcos inimigos e o ponto de onde eles partiam. A partir disso, precisava calcular mentalmente onde eles estariam depois de determinado tempo e disparar naquela posição. Foi insano. O objetivo era simplesmente resistir por 15 minutos, mas eu estava tão na *zone* que nem percebi o tempo passar e continuei destruindo mais e mais alvos. Outra sequência de missões excepcional envolve o *foreshadowing* de uma outra máquina semelhante à sua. Aos poucos, seus aliados começam a morrer enquanto reclamam de suposto fogo amigo, ao mesmo tempo em que crateras gigantescas aparecem pelo mapa. Você vai percebendo que existe alguma coisa muito maior acontecendo e, na missão seguinte, finalmente ocorre o confronto. Foi muito legal! Mas o jogo também tem seus problemas. Apesar de existir uma boa variedade de munições, acabei usando apenas umas cinco durante praticamente toda a campanha. Em muitos casos, simplesmente não conseguia enxergar uma vantagem clara em utilizar as outras. E, novamente, boa parte das missões acaba ficando repetitiva, principalmente quando comparada à genialidade das poucas que fogem da fórmula. Porém, o pior problema são os bugs em algumas missões que, aparentemente, nunca foram corrigidos. Passei várias horas na penúltima missão conseguindo acertar apenas um dos alvos, sem entender o que estava fazendo de errado. Recalculei ângulos, posições e distâncias inúmeras vezes até finalmente procurar uma solução online e descobrir que... a missão realmente está bugada. A recomendação era basicamente ficar atirando a esmo até, por sorte, acertar a bateria aérea necessária para revelar o mapa. Poxa, como esse bug ainda existe depois de tanto tempo? Até os próprios desenvolvedores sabem que ele existe, mas aparentemente não conseguiram descobrir como corrigi-lo. É especialmente frustrante em um jogo baseado justamente em cálculos e precisão, porque você naturalmente assume que **você** está fazendo alguma coisa errada. Outra coisa estranha são os finais e objetivos opcionais. Achei que minhas ações durante as missões fariam alguma diferença — destruir mais inimigos, evitar baixas aliadas, completar determinados objetivos... alguma coisa. Mas não. Pelo que pude perceber, nada disso realmente muda o desfecho, e os finais praticamente não apresentam diferenças baseadas na sua performance. No fim, **Iron Nest** é um jogo com uma fidelidade visual e sonora fenomenal e uma proposta extremamente interessante. Quando suas mecânicas são exploradas de maneiras diferentes, ele consegue proporcionar alguns momentos realmente memoráveis. Infelizmente, a repetitividade de várias missões e, principalmente, alguns bugs bastante frustrantes impedem que ele alcance uma nota maior. Nota: 7.5/10
Really easy to pick up, and even easier to love. Game will hold your hand until you get the hang of it, and if you need a reminder, you can always check the clipboards by each station. But best of all? Shell loaded! Bearing and elevation confirmed! All hands brace! On the way! Big gun go boom.
que buen juego
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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