
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.2Kreviews | 98% | — | $7.2M |
| $14.99−25% | 144ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bediener, dieses Spiel verlangt sorgfältige Arbeit an der Karte, präzise Bedienung am Reichweitenrechner und eine schnelle Hand an den Kurbeln und Hebeln! Wer sich in einen Stahl-Sarg für Ruhm und Glorie einsetzen will, ist hier richtig. Es lebe Kastilien!
进入游戏不读取鼠标,屏幕上两个鼠标图标,能动的一个无法交互
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.1M | 49.7K | 89% | $9.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $7.1M | 8.4K | 88% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 144 | 94% | $14.99 | |
| — | 69 | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.4K | 245 | 96% | $11.99 | |
| — | 0 | — | — |
Latest in each market: best FR #70, worst AU #94 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scratches my autism in just the right way.
Pick it up. The love the devs put into this game shows with every satisfying boom. It has a way of making you feel smart one moment and the very next shaking your head with embarrassment. Easy to play and hard to master with the charm of gilded age warfare!
开炮!开炮!他奶奶滴为什么不开炮 ?! 噢 先生 这得费不少脑汁和友军
LUTE POR CASTILLE!!!!
"That's danger-close for artillery." "Danger-close?" ... "Sir, danger-close is an artillery strike within 600 meters of a friendly position." "That would be us." "200 meters... That's pretty much on top of our heads." ... "I'm calling in a fire mission." "Sir tell me exactly what you're doing." "Im calling in a fire mission on a hunter-killer rpg team" "There is no rpg team. I called it in. My men destroyed it." ... "Sir I'm merely trying to pass you accurate information. There is no hunter-killer rpg team." ... "What is your order sir?" "I'm calling in a fire mission at PAPA QUEBEC 059098, 038 Degrees, 200 meters."
Cool concept but the menu is clunky. Controller support is mixed. You either zoom in too much at a locked angle at certain stations or youre too far. Plenty of instructions on what to do but it doesnt feel intuitive or particularly fun to use except firing the turret but theres no action. Its just numbers and measuring. Wouldve been better if it had the view of those older COD games where youre flying the missle drone and see people running around etc.
great game , i thought i was going to refund it in 30 min , i didnt realized that 2h had passed away luv this game i recommend it for people who hate maps but like that if u do it correctly you get excited and start to dance
Everything about this game is top tier, except for one thing. It puts you in the position where being the bad guy is inevitable. On my very first calibration fire I was instructed to hit an unseen target right next to a hospital. The result, of course, was bombing the hospital in addition to the target. If that were to happen due to my own negligence that would be fine, but it appears to be a feature of the game. That's a problem. I want to run a heavy turret sim. I don't want to run a war crimes sim. If this inevitable "war crime" feature is removed I would 100% recommend this game to everyone. If the feature remains... I regretfully have to say no.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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