
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mi sono concentrato prevalentemente sulle Campagne. Ho giocato più volte la maggior parte delle missioni per rivivere gli attimi più importanti del racconto e per arricchire il medagliere. La strategia in tempo reale (sia essa classica alla Age of Empire o più moderna alla Company of Heroes) deve essere, a mio parere, prevalentemente singleplayer e narrativa. Bene la modalità "Mappa del Mondo", le schermaglie, bene le battaglie multigiocatore, bene il sistema delle stagioni con ricompense, nuove skin eccetera ... Ma se manca la narrazione ricca, potente e avvincente delle Campagne, ogni RTS, per me, cade nel dimenticatoio. In questo senso il lavoro fatto dagli autori è stato più che notevole e non riesco ad immaginare persone migliori per ereditare il pesante fardello di Dawn of War IV. L'idea di un'Europa distopica nel panorama contemporaneo e immediatamente successivo alla Grande Guerra funziona benissimo. I protagonisti, specialmente quelli legati alla versione originale (ho amato Anna Kos e Gunter von Duisburg), sono empatici, intriganti e la loro storia coinvolge (e a volte commuove) dall'inizio alla fine. Bene anche le due espansioni anche se l'impressione, specialmente a conclusione della "Rivoluzione Rusvietica", è che la benzina fosse finita. L'inserimento "a gamba tesa" degli americani nella lotta per la supremazia mondiale è verosimile e azzeccato. La campagna di "Usonia" oscilla tra la difesa degli ideali che l'America dovrebbe rappresentare (la libertà e la democrazia nel mondo in contrasto alla tirannide) e lo smascheramento di meri e beceri interessi economici e personali. In Europa invece, la storia affascinante della lotta contro l'organizzazione "Fenris" ed il principe Wilhem, fresco di omicidio (rimasto impunito) del padre, è troncata in quattro missioni con il "Pio" Zar Nicola II che "scompare", non è chiarissimo come, intrappolato e giustiziato dal Monaco Rasputin. Scomparsi altri personaggi, secondari, ma fondamentali, da Nikola Tesla a Janek Kos (non sapremo mai se riuscirà a privarsi della sua "tuta"). Forse i pochi difetti del gameplay (penso soprattutto ai lenti e macchinosi Meck che risultano troppo difficili da gestire sul campo di battaglia e alle aeronavi americane che migliorano troppo poco la situazione), hanno impedito al racconto di andare avanti con una o due DLC aggiuntive che avrebbero chiuso il cerchio in un lavoro in gran parte perfetto. La speranza è che lo stesso team, lavorando con l'enorme universo Warhammer 40k, possa arricchire e perfezionare ulteriormente l'esperienza, che si preannuncia già ricca alla partenza, magari con l'aggiunta di nuove campagne dedicate alle razze non presenti al lancio. Titoli di coda a parte, Iron Harvest resta comunque un grande gioco di strategia che merita a pieno di avere un posto nell'Olimpo degli RTS "moderni".
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyun baya guzel çizimleri olsun hoş qarikleri oynanişi hepsi güzel olmuş. RTS tarzini seviyorsaniz buna bakin derim. oynadikca sariyor. hadi iyi oyunlar ............................................................................................ ^-^
우리는 이걸 망겜이라고 부르기로 했음.
mega
Do you want: 1920+? Mechs? Alternative History of the World Wars? Time-accurate quality of technology? Well you're in luck, because Iron Harvest gives you exactly that! An Alternative History Universe where Nikola Tesla created machines, and the nations of the world shape them for war. Polania, or Poland, is being invaded by the Rusviets, or the Russians, and they need to rebel and fight back, since their government doesn't seem too keen on hostilities. However, the Rusviets are actually after Tesla and his factory where it all started, wanting to claim his ideas and blueprints for their own machinations! So, the country Saxony, or Germany, joins the war to stop the red menace from beginning a reign of terror!
Great campaign overall. a COH genre game. I think the reason some players feel off on this game is because of its approach in the units, which is somewhat unfamiliar to most people, hence, it's kinda weird. Nonetheless, it's a unique twist on a genre that's a bit unappreciated in this time. I hope they make more of this.
Na wstępie zaznaczam, że nie zagrałem w kampanię – od razu wskoczyłem w tryb potyczek, by sprawdzić pełne możliwości gry. Boty są po prostu idiotyczne. Gra nawiązuje do I wojny światowej: zero mobilnych jednostek, za to masa mechów. Budynki to parodia. Startujesz ze sztabem (ratuszem), którego nie zbudujesz samodzielnie (choć jest w menu – pewnie pod kampanię). Potem koszary (rekrutacja piechoty) i warsztat (mechy). Oba ulepszasz o jeden poziom dla zaawansowanych jednostek. Dalej: bunkry (3 warianty, ale dwa to ulepszenia), zasieki, worki z piaskiem (osłony) i pola minowe – te ostatnie, jak bunkry, żrą punkty populacji. Na koniec broń przeciwlotnicza: bezużyteczny bubel, bo buduje się TYLKO w bazie (jak koszary i warsztat). Dodana pewnie pod multi. 4 frakcje: Polania – Polska i partyzanci Saksonia – Niemcy Rosjwiecja – bolszewicka Rosja Usonia – USA Każda ma po 3 bohaterów (piechota/egzoszkielet/mech), ale wybierasz tylko jednego. Boty? NIE stawiają bunkrów, zasieków ani worków. Ich baza to sztab + koszary + warsztat. Koniec. Nic więcej. Piechota zmienia specjalizację: po śmierci wroga (np. sanitariuszy) wypadają dropy (bandaże). Saperzy je podnoszą i voilà – stają się sanitariuszami. Trwa do śmierci lub kolejnej zmiany (np. na miotaczy ognia). Mechy po zgonie to złom – saperzy grabią za surowce. Surowce: żelazo + ropa. Pasywnie ze sztabu lub kopalnie. Zwycięstwo: punkty lub zniszczenie bazy. Klasyka. Brak innowacji. Bot rushuje frontalnie, olewając twoje linie obrony. Mógłby obejść, skupić ogień na punkcie czy zalać artylerią – ale nie, bo wymagałoby to AI z mózgiem. Są dziesiątki lepszych RTS-ów. Podsumowanie: Grafika ładna, ale za pełną cenę 120 zł? Omijaj szerokim łukiem. Dałbym max 40 zł.
lethal compant
mechs and legs
挺好的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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