
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
A la segunda hora ya cansa
Amazing Game Really enjoying it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent, excellent game. It's very old school, from the blood of its often difficult, stage-by-stage, to it's Build Engine bones. Maybe you were specifically looking for a Boomer shooter, maybe you just wanted an FPS retro or not, or maybe you just stumbled here, but if this game looks like it might be your chilled bottle of god awful liquor, it probably will be. Pros include a diverse armament of weapons, a plethora of old-school secrets to find, a ton of power-ups, and an excellent DLC campaign. It's hard for me to recommend it any more; it's not perfect, but if I told you it was, I wouldn't really feel like I was lying.
Strange guns that take some getting used to, but the movement is really smooth — Shelly just flies across the map. Medkits heal surprisingly little. There are too many secrets in my opinion, but they’re optional. A deep and well-thought-out plot (some ♥♥♥♥♥♥♥♥ spilled your beer, and now their entire crime syndicate is going to pay for it). I finished the game on Normal without any real sweat, but a couple of spots were unreasonably tough. I’m actually curious now if I can beat it on the highest difficulty. I’ll try it up until the first boss fight with the two robots — when those tracked bastards started crushing the arena and spamming grenades for the first time, I was thunderstruck. Oh, wait that's from AC/DC. FU Iron Maiden!
It's a first-person fast-paced shooter game, similar to older games like Doc Nook and Doom. It's published by 3D Realms, the same developers as Doc Nook. Let's start with the graphics, which use the old style where all enemies are images and the surrounding environment is half 2D and half 3D. While this art style is nice nowadays, the problem is that the enemies are 2D, making headboxes somewhat cumbersome. Sometimes, circling them makes it even more difficult. The level design is generally excellent. The game has four or five zones, each a large area where you unlock new things. The level design itself is superb, whether it's in tight spaces, multiple floors, or a large open space. Progression involves defeating enemies, unlocking doors to advance using cards, or activating power sources. Overall, the level design is excellent. Now let's talk about the gameplay. As I mentioned, it's a fast-paced game, and the character you play moves very quickly, making the gameplay enjoyable in large environments. There are many enemies, and the character's actions are basic, like jumping and crouching. Their weapons are somewhat better than the regular ones; you have a stick, pistol, machine gun, shotgun, launcher, blender, and arrows. They're excellent for the game's duration, but they could have easily included more weapons. The weapons themselves are excellent, and the difference between them is nice; the difference lies in the damage and range they can damage. Let's move on to the enemies, which had excellent variety. There were enemies with arrows or shotguns, even zombie-like people, small monsters, and a worm-like robot. The variety was good, but I have a problem with the bosses. The problem is that they only use one weapon; they don't have any distinctive moves, and most of them just shoot. There's no system to focus on a specific part of them. Honestly, I don't like to call them bosses because they're the same as regular enemies, but you have to deal more damage to them. Most of them appear later, but not as bosses; they appear as regular enemies, which proves that they really are just regular enemies, but you have to The bosses are generally a disappointment in this game, and even the regular enemies have incredibly stupid AI; they're mostly just standing still. I know older games were like that because they couldn't make them really smart, but now you have no excuse. What's the problem with combining the old gameplay with modern elements, like improving their AI? The music is nice, but it's repetitive. Overall, the game is good, but there are some stupid things they could have improved.
Great game, and all the duke 3d nostalgia vibes through the beefed up build engine. i really enjoyed. just finished the main game,m about 4 levels into the dlc
it's good
Pretty F****** awesome! I'm having a blast playing this game!
Стрілялка в дусі класики 90-х. Якщо не хочеться перепроходити черговий раз Дюка, Blood чи Shadow Warrior можна для різноманіття спробувати. Мінус те, що нема в ній харазми старих ігр. Якось трохи все відчувається прісним, особливо противники.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 15.7K | 90% | $21.99 | |
| $332.3K | 1.5K | 64% | $5.09 | |
| $286.1K | 2.3K | 96% | $6.99 | |
| $128.5K | 952 | 62% | $6.24 | |
| $124K | 387 | 73% | $14.99 | |
| $8.3K | 355 | 91% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.6K | 43% | $19.99 | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $1.3M | 5K | 91% | $9.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $1.3M | 1.5K | 83% | $24.99 |