
The ultimate stealth battle adventure where everyone’s invisible! Risk versus reward guides your journey through the full-length single player campaign and local/online multiplayer. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Italian*, French*, Simplified Chinese*, Spanish - Latin America*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is bugged. I cannot see the player character.
不如泡泡堂 想玩泡泡堂了QAQ
Excellent jeu indé, bien trop méconnu. Le jeu est très technique pour qui veut s'y intéresser suffisement. Fonctionne très bien en remote play avec des potes. Les possibilités et stratégies sont très nombreuses après y avoir joué un peu.
Invisigun is one of the best multiplayer arcade style games around and really scratches the multiplayer itch that so few games do. Enough skill and strategy to be competitive, enough chaos to be surprising. The base idea is novel--a competitive shooter where everyone is invisible, even you--and the execution of that idea is flawless. I can't recommend it enough for game night.
https://youtu.be/bQuPtf34ECQ Intentionally limited player knowledge provides a high challenge environment that is difficult to manage due to movement speed and timing.
having a character named after me makes it all better Art is amazing and the sound effects are so cool. Can't even put into words how much I love this game.
Invisigun Reloaded is a competitive arena action game developed and published by Sombr Studio that revolves around a deceptively simple yet brilliantly executed concept: every player is invisible. Rather than relying on flashy character models or constant visual feedback, the game challenges players to track opponents through environmental clues, prediction, and psychological strategy. The result is a tense, cerebral multiplayer experience that blends stealth, reflexes, and mind games into something that feels both chaotic and carefully calculated. At its core, the gameplay operates on grid-based movement within compact top-down arenas. Each character moves from tile to tile rather than with full analog freedom, which gives matches a strategic, almost chess-like rhythm. You cannot see your opponents directly; instead, you must watch for subtle indicators such as footprints in sand, splashes in water, disturbed grass, or sudden projectiles revealing a firing position. Firing your weapon or activating abilities briefly exposes your location, turning every offensive action into a calculated risk. The tension comes from knowing that your enemy is somewhere nearby, but not knowing exactly where—until it may be too late. The roster of heroes adds significant depth to the experience. Each character has a unique weapon and special ability, encouraging varied playstyles and strategic experimentation. Some heroes excel at quick ambushes, while others rely on traps, teleportation, or ranged zoning. Learning the nuances of each character is key to mastering the game, as understanding how opponents might use their abilities becomes part of the invisible battlefield. Because every hero behaves differently, matches rarely feel repetitive, especially when players rotate through the diverse cast. While multiplayer is clearly the centerpiece, Invisigun Reloaded also offers a substantial single-player component in the form of the Hero’s Journey mode. These campaign-style missions serve as both tutorials and character-specific challenges, gradually teaching players the mechanics of movement, positioning, and ability timing. Puzzle-like scenarios and boss encounters push players to internalize how invisibility affects combat flow. Although the single-player content can feel more structured and methodical compared to the unpredictable chaos of multiplayer, it does an excellent job of building mechanical understanding and confidence before jumping into competitive matches. The multiplayer modes are where the game truly shines. Traditional last-man-standing battles create intense showdowns where patience and prediction matter more than raw reflexes. Objective-based modes introduce zone control or point capture mechanics that encourage movement and force confrontations. Local multiplayer is particularly effective, as playing in the same room amplifies the psychological tension and playful mind games. Watching friends second-guess every footstep or nervously fire at empty space adds a social layer that enhances the core concept. Online play extends this experience, though like many indie multiplayer titles, its longevity can depend on the size and activity of the community. Visually, the game uses a bright and colorful pixel-art aesthetic that ensures environmental clarity. Since players rely heavily on subtle visual cues, the arenas are carefully designed to remain readable despite the chaos. The sound design also plays an important role, with audio cues hinting at nearby movement or ability activation. Together, these elements create a cohesive sensory experience that supports the invisibility mechanic rather than distracting from it. The presentation may appear simple at first glance, but its clarity is a deliberate and essential design choice. One of the most impressive aspects of Invisigun Reloaded is how it transforms invisibility from a gimmick into a foundational mechanic. Rather than serving as a temporary power-up, invisibility defines the entire rule set. It shifts focus away from twitch aiming and toward anticipation, positioning, and pattern recognition. Players must think several moves ahead, often predicting where opponents will move based on map layout and recent clues. This makes victories feel earned through clever deduction rather than pure mechanical dominance. There is, however, a learning curve. New players may initially struggle to interpret environmental signals or adapt to grid-based movement. Matches can feel overwhelming until the rhythm clicks and the logic of invisible combat becomes intuitive. But once that understanding develops, the game reveals its depth and tactical richness. It rewards patience, observation, and creativity in ways that few other arena shooters attempt. Ultimately, Invisigun Reloaded stands as a unique and thoughtful take on competitive multiplayer design. By stripping away constant visual information and forcing players to rely on deduction and timing, it creates a distinctive blend of strategy and action. Its combination of inventive mechanics, diverse character abilities, and tense multiplayer encounters makes it far more than a novelty concept. For players seeking a competitive experience built on mind games and clever positioning rather than sheer firepower, Invisigun Reloaded offers a refreshingly original battlefield where what you cannot see matters more than what you can. Rating: 8/10
even if i leave a review it wouldn't help this game from being unknown to anyone on the planet. I am dead person who plays dead game that was put a lot of effort in despite no dlcs. I think that the colors of the characters are a bit of turn off, not only they take away too much from indivdiual design color choices, but outside of (dark shade of) blue most colors look awful anyways and are hard to look at, there are also some parts that aren't even colored like ronin's flame? It's like someone forgot to change color for some parts of the drawings and there is other issues. Everyone knows but niche communities of games that are basically run by developers have power to ban you or harass you because they no longer have incentive to lose anything. So I don't know if my review will be banned, there is "Rules and Guidelines" on top I don't know what that means. I deeply think that the storymode has been like absolute tragedy, the puzzles are boring and brainless, and no one actually would want to unlock characters like that. And another thing, about the elephant in the room, htis game is not intuitive but actually, it is not bad. This game does require some skill and time with the characters which is more ironic when you know you literally can't get that experience in the first place. No one plays this game except me. There are no humans alive who play this, it is like the world is dead if you close this video and let a lobby run you are the only last remain to exist. Discord advertisement doesnt help i checked that discord years ago and it was dead, its probably triple dead. But guys, there is a reason. This game is genuinely challenging. It is not fully intuitive, because you can lose sense of where your character is rather quickly but also because it requires you to remember the movement timing perfectly and it might be too much for a lot of normal people. I do not think this game would play well on phone. Though that is just my theory knowing how it's played. It requires you to pay attention closely, that makes it different from lets say simple bomberman where you have a lot simpler interface and the game. Here you have to pay attention. It is a fun game that a lot of people wouldn't be able to handle for a long period of playthrough. And because most people won't handle the gimmick for long, they won't play enough to join lobbies and ultimately, the game was fated to be dead. This is common theme with multiplayer, but as a "party" more local friend game, this is genuine game. if a game like this came out like on super nintendo? Pftt... it would be sold QUICKLY. but current age and people's attention spans would kill this game. I am just gonna drive through highway into a river bank, goodnight. It is possible for this game to revive like one of those films where a guy is a reporter on the news and he has to make the dying channel get rating or somethin'. But whatever this is fate of Gods as punishment, this game won't have userbase. Maybe someone of developers comitted a horrible sin and this is the result lol. anyway, i will go bacck to drowning into a river. sgfdsghetrhsejyrkskyrskrsykRGSSRGrhRHEHSRHSRh
建议删除单人模式👎👎👎👎👎
Eles não sabem onde eu tô, em grande parte porque nem eu sei onde eu tô
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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