
The ultimate stealth battle adventure where everyone’s invisible! Risk versus reward guides your journey through the full-length single player campaign and local/online multiplayer. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Italian*, French*, Simplified Chinese*, Spanish - Latin America*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Tentative Recommendation[/b] Cool premise, but clearly built primarily to be a 4-player pvp/party game, and should be viewed through that lens. It does nonetheless feature a decent single-player campaign of sorts, that focuses on learning character abilities and solving puzzle rooms, but you’re going to feel like you’re missing out on the meat of the game unless you have friends who also own the game to play with. 6/10
This is fun ♥♥♥♥. Play it now. Play it with friends. Doing your best to guess and read their moves. Trying your best to bamboozle them. Hours of fun and we're just getting started.
This is one of the most genius, intelligently and well though out game designs I had. The developer absolutely had a vision and wanted to create a highly flexible framework and give you the absolute freedom to explore the potentials of the system to their fullest. It's so deceptively simple for how deep and complex it can be.
From only a few hours in Invisigun, I could tell this game is a gem. The PvP is full of mind games on well crafted maps with their own mechanics to exploit. Every map has specific tiles that have their own “tells” that indicate a invisible player is passing over them or nearby, leading to players either avoiding them to remain undetected, or exploiting them to partake in mind games. Each character also has their own ability which also adds to the mind games. I am impressed at how polished the whole experience is! the graphics’s beauty, the inclusion of LAN play, the ability to write your own .txt full of custom victory messages, a guide detailing every character’s ability and every environment tile’s specs, a testing mode giving you access to all the items and characters to mess with, a full campaign with 9 levels for each character (at least the original few characters), and all while requiring just six buttons to operate. And all for $5 (or $1, on a sale). Should be easy enough to convince a group of 4 to grab this game, it would be a disservice to yourself not to.
banger
good game
cool
Es genial
Game is bugged. I cannot see the player character.
不如泡泡堂 想玩泡泡堂了QAQ
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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