
Invisibox is a tough puzzle game where you have to solve sliding puzzles by controlling invisible boxes while avoiding various obstacles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Invisibox is what looks a lot like a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs trying to cash in on abandoned app store stuff. The mobile app is a simple sliding block puzzle (like the series of Russian asset flips titled "Chocolate Makes You Happy" by Blender Games/Cute Hannah, only this mobile app has a gimmick, you can't see the blocks you're moving around, so you have to guess and plan out your moves. Or just don't bother. Most people didn't, check out the achievement stats below. Anyway, mobile apps on Steam always suck and this is no exception, it's shallow gameplay that makes 1990's Flash games like Sokoban look deep, rich and involved. So there's nothing of any notable appeal for gamers here apart from trading cards, and that's a shame. PC gamers deserve better than these mobile apps. I can see why Google would have removed this from Play. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The mobile app features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. You don't have to take my word about how bad the mobile app is, we can measure the interest in a game by how much people bothered to play it. Invisibox has achievements, and they show us a very clear picture that the mobile app absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Right Decision", starting the mobile app, trivial to achieve, but less than 9 percent of players bothered to get that far before uninstalling the mobile app. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 9 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? Invisibox is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the mobile app, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my brain working overtime here
Invisibox, Retrific tarafından geliştirilen ve yayınlanan, oyuncuların çeşitli engellerden kaçınırken görünmez kutuları kontrol ederek kayan bulmacaları çözmeleri gereken zorlu bir bulmaca oyunudur. Farklı boyutlarda yaklaşık 100 el yapımı bulmaca seviyesi ile oyun, oyuncuları saatlerce eğlendirecek sürükleyici ve zihin bükücü bir deneyim sunar. Oyun, oyuncuların her bulmacayı ne kadar iyi çözdüklerine bağlı olarak 3 yıldıza kadar kazanabilecekleri 3 yıldızlı bir derecelendirme sistemi sunuyor. Ayrıca Invisibox, oyunun genel tekrar oynanabilirliğine katkıda bulunan Steam Ticaret Kartları ve Başarılar içerir. Kontroller basit ve çok yönlüdür, oyuncuların bulmacaları çözmek için tek el, fare veya dokunmatik kontrolleri kullanmalarına izin verir. Eğer bir seviye çok zor gelirse, oyuncular kutuları görünür hale getirmek için bir Yardımcı Güç kullanabilirler. Bu özellik özellikle oyunda yeni olan veya belirli bir seviyede zorlanan oyuncular için kullanışlıdır. Invisibox, oyunun genel çekiciliğine katkıda bulunan benzersiz bulmaca unsurları ile minimalist bir tasarıma sahiptir. Oyun trende, müzik dinlerken veya sadece biraz bulmaca çözmek için mükemmeldir. Kısa öğretici, oyuncuların doğrudan aksiyona atlamasına ve bulmacaları hemen çözmeye başlamasına olanak tanır. Invisibox'ın son seviyeleri, oyunun mekaniklerine hakim olan oyuncular için bile çok zorlayıcıdır. Genel olarak, Invisibox kısa süreli hafızayı ve problem çözme becerilerini geliştirirken rahatlamak ve eğlenmek için harika bir yol sağlayan harika bir gündelik oyundur.
[h1] A fun relaxing puzzle game. [/h1] Invisibox is an unassuming platformer game that makes you invisible, the game devs did a great job implementing this and making it fun. Pros : + Achievements + Trading cards + Fun (Mostly) Relaxing gameplay + Cheap price Cons : - Small near no replay-ability - Can get frustrating at times. 7/10!
挺好玩的需要动动脑子 就是没有中文翻译
Invisibox, developed and published by Retrific, is a puzzle game built around a deceptively simple but genuinely inventive idea: navigating objects you cannot see. While it borrows the basic structure of grid-based puzzle games, it strips away visual certainty and replaces it with reliance on memory and spatial awareness. This single design choice transforms what would otherwise be a familiar experience into something far more mentally demanding, asking players to think ahead, track movement internally, and trust their own understanding of the level rather than what is directly visible. The core objective is straightforward—guide invisible boxes to their designated positions while avoiding obstacles—but the execution makes even the simplest tasks feel intricate. Each move requires careful consideration, as you must mentally reconstruct the positions of objects after every action. The absence of visual feedback forces you to build a mental map of the level, turning progression into a process of deduction and recall. Early levels introduce this concept gently, allowing players to become comfortable with the idea of “seeing without seeing,” but the difficulty escalates steadily as more elements are layered into the environment. As the game progresses, additional hazards and mechanics are introduced to complicate the puzzle space. Obstacles require precise positioning, and the margin for error becomes increasingly narrow. What begins as a manageable exercise in memory evolves into a demanding challenge that tests both planning and adaptability. The design remains consistent throughout, focusing on expanding the complexity of situations rather than introducing entirely new systems. This approach keeps the experience cohesive, though it can also make later stages feel like intensified versions of earlier ones rather than entirely new challenges. One of the more thoughtful aspects of Invisibox is its inclusion of a system that allows players to briefly reveal the invisible elements. This feature acts as a safety net, helping players recalibrate their understanding of the level when things become too confusing. It doesn’t remove the challenge, but it provides a way to recover from mistakes without restarting entirely. This balance between difficulty and accessibility makes the game more approachable, especially for those who may find the core concept overwhelming at first. The presentation is intentionally minimal, supporting the gameplay rather than competing with it. Clean, uncluttered environments ensure that players can focus entirely on the puzzle mechanics, and the lack of visual distraction reinforces the central idea of relying on internal visualization. The audio design is similarly restrained, offering subtle cues that complement the experience without drawing attention away from the task at hand. This simplicity works in the game’s favor, creating a focused and immersive atmosphere. However, the same minimalism that defines the game also limits its scope. The core mechanic, while clever, does not evolve significantly beyond its initial premise. The challenge comes from increasingly complex arrangements rather than new ideas, which can lead to a sense of repetition over time. Additionally, the reliance on memory and trial-and-error may not appeal to all players, particularly those who prefer more visually intuitive or logic-based puzzles. Once the novelty of the concept wears off, the experience can feel somewhat one-dimensional. Replay value is also limited. While the game includes a rating system that encourages efficient solutions, the primary satisfaction comes from solving each puzzle for the first time. Once completed, there is little incentive to revisit levels unless you are aiming for perfection or simply enjoy refining your approach. In the end, Invisibox stands out as a creative and focused puzzle experience that builds entirely around a single, well-executed idea. It challenges players to think differently, relying on memory and spatial reasoning in a way that few games attempt. While its scope is modest and its appeal somewhat niche, it delivers a unique and engaging experience for those willing to embrace its unconventional approach. Rating: 7/10
Nice and easy game to play using your keyboard. The goal is to bring a box from A to B. Sadly cannot recommend it at this moment though, the game keeps crashing for me. At first setting my screen resolution lower fixed it, but after level ten the game gave me a pop-up asking to recommend it, crashing the game and causing the game to now instantly crash on starting.
muuuito bom!
It's a great game to pass time and relax
Players by region
Where this game's players are, estimated from review languages.
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