
"Intuitive Level Design" is an interactive course designed for aspiring game developers. Find and activate commentary nodes scattered throughout the game to learn about the core principles of intuitive level design, illustrated with dozens of practical examples. Learn while having fun!
Modeled estimate, not a reported figure. How we estimate →
About
"Intuitive Level Design" is an interactive course for aspiring game developers who want to master the art of level creation.
Explore a world filled with audio commentary nodes. Activate them to learn the key principles of intuitive level design. Each commentary is supported by clear, practical examples. Learning your passion in a fun and interactive way — what could be better?
This project will continue to evolve after release — free updates with new episodes will expand the knowledge base and add new content to the game.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошее начало интерактивного учебника, структурированная база для навигации игрока в пространстве. Но соглашусь со многими отзывами: пока контента мало. По мелочи хочется больше демонстрации: [list] [*] "В таких случаях блокируются поворот игровой камеры" - блокируйте! Заодно будет возможность прочувствовать, что у такого решения своя цена: недовольство игрока неудобством; [*]"Эта катсцена с нпс нужна для того, чтобы игрок получил информацию" - пусть скажут что-то интересное, что приведёт к следующему блоку объяснений. [/list] И т.д. Не критически важно, но усилило бы практический эффект. Сил с дополнением контента, надеюсь на расширение материала со временем :)
Отличное дополнение к книгам того же автора. Для тех кто читал книги Михаила Кадикова по левел-дизайну, это будет отличный практический курс.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все понравилось! Отличный пример, как увлекательно подавать информацию понятным доступным языком с примерами. Желаю успехов в развитии проекта! Конечно же хочется увидеть в будущих эпизодах "воссозданные дизайнерские решения" из именитых игр, например из hl. ps. Земляку привет из города Б;))
Great product for everyone who is interested in the design of levels and environments! It's quite short but has a lot of information with visual examples that help to illustrate the point. The developer has gone to great length to turn the educational materials into an interactive experience. I wish there were more products like this one. And I hope to see updates from the developer in the future!
The educational content and demonstration of level design principles are excellent! Thank you for your work and for teaching what you know in an interactive and coherent way.
Отличный начальный материал для осваивающих профессию Левел-Дизайнер. Вроде бы все просто, но даже некоторым разработчикам уже выпускающим игры он бы не помешал С нетерпением жду продолжения! И желаю успехов и развития проекта Автору
Perfect lecture for level designer with beginning level
Great interactive experience that teaches some of the fundamental principles of level design through ... level design itself. I'd recommend it for aspiring level designers as well as for pros to refresh the basics. :)
Прикольное, жаль короткое
A very short experience (at the time writing this its 1 chapter) this is a nice simple introduction to people interested in games and level design. only complaint would be some of the audio cues you find don't feel grounded in the area you occupy and it doesnt matter the order you complete them in. Later in the some levels this seems to mostly be the same with some cases it seemed to sync up with something you are standing next to. but overall for a newbie to level design this would be okay learning experience. I think fundmentally, breaking things up into 3rd person vs first person or highlighting points of interest, or controlling the camera to highlight something would be better as fundementally you as the player would run off or look at something different to what is being described.
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Players by region
Where this game's players are, estimated from review languages.
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