
Intrusion Protocol is a classic challenging retro 2-D platformer. Play as a computer virus tasked with infiltrating an enemy network to retrieve mission-critical data. As you find the data you will uncover a story that reveals the secrets of your mysterious purpose.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Good game! but hard af on somelevel. Reccomend a controller imo.
Most fun I've had in a challenging platformer / 'rage' platformer. Intrusion Protocol is definately something to add to your libraries if you want a tough game!
"Intrusion Protocol" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a very lazy, minimalist/ugly looking puzzle/action/reflexes "platformer" (more like a 2D sideview maze, think Echo or something) where you control like a cog and get chased by another cog... what's remarkable is that someone thought this would be a good idea for a video game. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
Short and perfectly difficult.
I'm a gamer that typically stays away from 'rage' inducing platform games. Super Meatboy.. Impossible Game.. all of those games have caused me to rage and never finish them. While this game wasn't truly tough until the last level, the last level of this game will push you to your limits and force you to get good. I liked how I felt the game was never out of reach and by the time I made it to the end, I felt that I had the necessary skill to complete the difficult level. All in all, it's a bit rough around the edges but a good first game coming from Somber Dawn. I can't wait to see what comes next!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Awesomenauts | $8.3M | 26.9K | 85% | $19.99 |
| Brotato | $7.4M | 116.8K | 96% | $2.99 |
| The Spell Brigade | $4.7M | 16.2K | 81% | $12.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |