
Intrusion Protocol is a classic challenging retro 2-D platformer. Play as a computer virus tasked with infiltrating an enemy network to retrieve mission-critical data. As you find the data you will uncover a story that reveals the secrets of your mysterious purpose.
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Languages: English
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Intrusion Protokolü, klasik zorlu bir retro 2 boyutlu platform oyunudur. Görev açısından kritik verileri almak için düşman ağına sızmakla görevli bir bilgisayar virüsü olarak oynayın. Verileri buldukça gizemli amacınızın sırlarını ortaya çıkaran bir hikayeyi ortaya çıkaracaksınız.
Although I haven't played that much or beaten it yet, overall a pretty fun platformer if not maddening at times.
Intrusion Protocol will make you laugh and cry, pull your hair out and throw your controller at your screen. And the best part is, you'll have fun doing it too. A challenging, and I can't stress that word enough, platformer that makes you play a program hacking into stuff and has a plot that will unravel many secrets and classified info! If you want to see me try and repeatedly die, a LOT. Feel free to check my [url=https://youtu.be/mVeC8iXTc94]Indiecent Exposure episode of Intrusion Protocol[/url]
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Hours played at review time, across 25 reviews with recorded playtime.
The game seem simple at first but once you pick up the controls, you can not put it down till you either beat the game or rage quit, lol. You almost have to have a little bit of patience and timing and the concept is interesting look forward to expansions or DLC in the future and also future games from Somber Dawn Studios.
This game is a nice little difficult abstract platformer. It invokes a Meatboy-like feel in the later levels. Unless you're the developer, a moderately skilled gamer should be able to complete the game in 1-3 hours, depending on skill. The controls are quite good and responsive. Deaths usually feel like the fault of the player. If you're looking for a short, challenging, platforming speedgame, look no further.
So much lag,. The gameplay looks like Meat Boy but Meat Boy is fun and beautiful.
Тактическая стелс‑стратегия в киберпанк‑сеттинге: игрок управляет хакером, который дистанционно взламывает системы, манипулирует устройствами и обходит охрану, чтобы проникнуть в защищённые объекты. Акцент на планировании, скрытности и использовании окружения. Плюсы: Глубокое тактическое планирование — нужно просчитывать действия на несколько шагов вперёд: комбинировать взлом камер, отключение сигнализации, отвлечение охраны; Гибкость прохождения — одну и ту же задачу можно решить разными способами (обход, саботаж, маскировка), что поощряет эксперименты; Атмосферный киберпанк — неоновые огни, цифровые интерфейсы и футуристическая эстетика создают убедительный мир будущего, усиливают погружение. Минусы: Крутая кривая обучения — множество механик (взлом, анализ данных, управление устройствами) сложно освоить сразу, новички могут растеряться без подробных подсказок; Ограниченная обратная связь — иногда неясно, почему план провалился: не хватает визуальных или звуковых сигналов о срабатывании тревоги или обнаружении игрока; Затяжные неудачные попытки — после ошибки приходится перезапускать участок почти с начала, а сохранение доступно только в контрольных точках, что замедляет темп игры. Итог: подойдёт поклонникам стелса и тактических задач в стиле киберпанка — впечатляет вариативностью решений, глубиной планирования и стильной атмосферой. Может разочаровать из‑за сложного старта, недостаточной обратной связи в критических ситуациях и долгих отрезков между точками сохранения.
A good game and I think good for speedrunning. The first levels are rather easy and I could just breeze though it, but the final level is what makes the game all worth it. A simple and fun game.
Current WR holder for any% here. Intrusion Protocol is a wonderful sit-down platformer experience with exquisite controls. Every death I've had, whether it was during my blind playthrough or in my record run, felt like it was my fault - a trolltastic feeling that most platformers in this same vein get wrong. The game's on the short side, but it was absolutely built with speedrunning in mind, and I plan the time as far down as I can.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.