
Into the Wild is a tense yet tranquil survival game where nature holds nothing back. Inspired by the Norwegian hinterlands, the haunting valley of Jegersdal offers a faithful survival experience. Witness the magnificent aurora and search for answers amid the ruins of yesterday.
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Languages: English**languages with full audio support
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Reviews
独立开发学生一年项目给个好评吧,首先不推荐大家玩这个游戏,当你进游戏第一印象就不是很好,地图很大在冰面上逛街,终于有了上岛的机会,人物踩雪的音效我很喜欢,然后又是跑图,途中发现一些屋子据点,收集食物,并且注意防寒不要冻死,终于我看到了一个楼梯,游戏引导终于出现了,于是我按着shift冲了上去,那楼梯护栏跟假的一样,在一个拐角我摔死了。然后就重新开始,心态发生了微妙的变化,这是我坚持玩到最后的原因,非常好奇后面的情况,没有耐心玩不下去的,接着又是跑图,小心翼翼的上楼梯 过桥,几经辗转,最后我来到了一个山头,这里我找不到其他路了,悬崖边上有个小屋,地上有个骷髅,看着漫天的星星与极光,还挺好看的,我想这大概就是游戏的结局了吧。
What a boring game. What u do here? - Nothing. Lost 20 minutes of my life.
no point or purpose in the game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
Really atmospheric game, definitely worth checkin out!
I like the exploring part a lot, finding new places / houses and new story items makes me want to keep playing
Is nice.
I am giving up on this game as it is far too brutal for me, even on the easier setting - it took me about six playthroughs just to get to the radio mast cabin from the nearest random starting point, and now I can't find a way down again without repeatedly dying. Once I realised that there is no hope of me ever making real progress in the story, I lost any sense of enjoyment or interest. But I'm recommending it for fans of hard and unforgiving survival games who will enjoy working out a way of getting through much more than the one day that I have managed to survive. I appreciate that the aim of the developer is to make as realistic an experience as possible. Ironically, of course, each replay gradually undermines this aim as we restart with more and more prior knowledge of the area and of its refuges and stockpiles. The only way to really emulate the horror and desperation of being in a truly unknown wilderness would be for the landscape to be randomly generated each time, so the player would never know whether they were moving towards temporary safety or away from it. But what a despairing and nihilistic kind of game that would be, even for much better players than myself. So good luck to the developer, but my involvement ends here.
Tried jumping over a fence... died from fall damage
☀️
Beware of avalanch
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.