
Manage an interstellar spy business in this strategy game with lunchbreak-length runs. Release your inner math-nerd to manipulate statistical odds for stealing data and technology. Build a galaxy-wide espionage network, partner with megacorporations or sell their secrets to bankrupt them. Profit!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Become a spy master and manage a systems-wide interstellar agent business. Manipulate a corporate network by stealing and selling data and technology to become the richest operative in the galaxy.
3 different characters with versatile strategy affecting attributes
A vast corporate network that develops according to your operations and data sales
Bankruptcies, liquidations and stolen bases
Retaliations from corporations against your operations
Agents destroyed, vendettas issued and operations blocked
Dozens of technologies to steal and develop
Randomly generated universe where each run is unique
Focus your tactics and strategy with your character choice. Spymasters develop relationships easy with corporate CEOs with betrayals causing a quick fallout. Cryptographers are more powerful in combined operations, while crackers work from the shadows, receiving less bonuses but also less penalties from corporate actions.
Explore a randomly generated universe with your trusted probe. Find planets, asteroids and space stations. Expand your empire by building relays, operations hubs and admin centers.
Launch operations from your hubs, target planets and their corporations to steal their data. Target corporations with multiple agents to maximize your success.
Sell the stolen data to the highest bidder - or keep the data to yourself to keep a corporation from gaining too much influence.

See your data go to good use as you change the corporate landscape by strategic sale of information.
Find and steal technology, develop it and put the technology to good use - spying!
Make enough money to earn your retirement on a private planet - or end up failing and bumming it on a cheap asteroid with your space dog.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese
Reviews
This game is pretty unique. In a good and in a bad way. The game is an incremental in a sense that you have to just do your thing and watch the numbers go up and make a lot of money. However, it has so many systems on top of each other, each quite difficult at times to keep tabs on what is the best way to do your choices. There is definitely chances to go super deep and make your own spreadsheets, but it's enjoyable with not going too deep either. Early game is interesting but can easily break your run if you screw it up. Mid-game is slightly grindy, but it's so short it didn't bother me. Late game is interesting and you can definitely do a lot of strategic choices that feel genuinely different. The UI definitely needs some QoL updates, but it works for what it is. I also had a few minor performance issues with the probe in the end game (it sorta hitches) and the filters (they kinda hitch too), but that might just be my 10 year old gaming rig. Just to add: I played this quite extensively during playtest and the playtime numbers up there don't really reflect how much time I've used on this game.
it's quite charming for how short a run is, a game where "i want to play eve online on my lunch break" and feel like you're doing something that'd take multiple years to setup in a game with massive space trickery and "diplomacy". i will also add in that without risk there is no reward and anyone who enjoys actually using spreadsheets or running mental math on probability will like this game, and i can't wait to break it with my own understanding of exponential growth and probability.
Hey Kids! Are you looking for a turn-based Space 4X where you eXplore a galaxy, eXpand your empire, research techs and then eXploit opposition enough to the point where you actually eXterminate them? Then y..... Wait what? Fancy Raven Game informs me this is not actually a 4X game and it doesn't wish to be associated as such... OK. Let's restart... Hey Kids. Do you like Economic games where you run a spy company? Finding wealthy Corporations, sending Hackers, Agents and data interceptors to do missions, stealing data and then selling it to the highest bidder!? Amassing huge sums of wealth, and destroying countless untold lives like a future Bernie Madoff or Jordan Belfort!! How do you do that you ask??? Yes that's right... By doing exactly what I said at the start. OK it's not a 4X, but it is, and it isn't. Yes IEI is built on that template and whilst you will do the fundamental basics of the genre. You're EvE Onlining in the most basic way possible the game's economy to min/max expenditure and profit. The game tells you what industries are on an upturn and the best way to acquire them. You target a corporation, pay for the job as cheap as possible with the best success rate, whilst seeing your potential return. You do this with all your agencies. Lock it all in and end the turn. Jobs will either fail or succeed. If you succeed you weaken the corporation (potentially making them bankrupt), and you sell the data to the highest bidding competition. Fail, and the target competition may retaliate, making your job harder. The game continues with you exploring more Corporations to target, expanding your reach to do more jobs and become more powerful. Exploiting the Corporations against one another, and exterminating them off the map so data becomes more profitable as it becomes harder and rarer to attain. Victory is surviving 15 turns and being judged on your final bank balance... No ships, no combat, no colonies, no diplomacy. Just a failed white-collar worker who got mad he didn't make Emperor in a 4X game and got stuffed into a dank office on a Space station. Only to be told he has 15 years to make the Empire some money so they can build a colony ship and a small fleet. That's this game, and it's really quite fun. Average Game time is 30-60mins. Or if you really wanna go nuts you could get analysis paralysis and take 150 - 180mins. Because why not. Just remember this is not a 4X game.
This game has a good concept, but truly glaring UI issues that are visible right out of the gate. From the second turn of the game, you are flooded with one to two dozen special 'data orders' from a dozen different factions, basically giving you direction as to what kind of targets would be unusually valuable for what kind of recipients. This seems fine, except the UI is poorly-designed to handle, track, or communicate these data orders in an even passably accessible manner. You can open up a tab showing you all of the effective data orders with some sorting functionality, but it requires scrolling to be useful, the scroll is bad, and it's missing sorely-needed filtering options (like "only show me data orders from factions I can actually trade with"). Further, this tab is not readable at a glance, cannot be used to actually find/zoom in on specific targets, and conflicts with a UI that will become cluttered with other information very quickly. When clicking on a potential mission target (out of dozens or hundreds of possibilities), you do get informed as to what data orders exist for that data, thankfully, but there's no way to do the inverse - to click on a faction and be told what data orders that particular faction is asking for (which is arguably more important as the game places a high significance on holding specific faction alliances/friendships, or managing their strength and reputation). In general, this game is dying for information to be delivered in aggregate, clearly-visible and tabulable forms. Sortable and filterable spreadsheets, like you'll find in various other strategy games. But instead it's tons and tons of tooltips and poorly considered list-fragments. All of these UI problems become so much worse when the different factions/corporations can have nearly identical names and badge appearances - "Force Munitions" and "Force Command" with nearly-identical chevron designs in a green palette is not helpful when I'm trying to work out who is giving me orders for what (and what blueprints are available from where) across twenty different factions on the second turn of the game! On top of that, core game mechanics - like combined operations - are poorly explained in the tutorial despite there being very few mechanics at all to engage with. For example, I still don't know why combined operations appeared to have a higher success rate than individual operations in the tutorial but a lower success rate in actual gameplay. The tutorial doesn't seem to explain other important pieces of information, like whether the placement of your hacking (and similar) facilities matter at all (as far as I can tell, the placement doesn't matter at all except to act as relays to build admin centers with, who's placement DOES matter). There is some great concepts and AI/economic logic going on behind this game, but it is so bad at conveying, tracking, or filtering the actual gameplay to players that I cannot recommend this game to anyone.
Not really for me. Gave game a chance, I can see the potential and gameplay loop might be fun for some, just not for me. Don't see any reason to downvote though
Interstellar Espionage Inc is a nifty cashflow-management game with a space spying varnish. The game is relatively simply to figure out, but takes a bit more familiarization to understand all the nuances, especially in regards the success/failure percentages and factors influencing them. The game does not have a plot, though there is some story telling. A plot-driven mode could be a possibility, as the setting has clear elements from which it could be developed. The graphics are decent though zooming out in the galaxy makes everything more or less similar. The UI is slightly window-heavy and can get a bit chaotic if you click haphazardly and forget what you were doing. The hacking/intercepts/agent hubs are somewhat random sci-fi blobs and it is easy to forget which hub does what. The main game seemed to be missing any music, even though the main menu screen has a music. The setting would be prefect for a low-fi cybersynt soundtrack. The game scratches an spreadsheet and number go up based itch and does it well. The game is clearly in the small studio product end of the indie scale, but is still quite smooth and effortless to play.
《Interstellar Espionage Inc.》是一款看起来很高大上挺复杂的4X游戏,实则是一款机制挺简单的回合制策略游戏。游戏里我们需要经营一个星际间谍公司,在宇宙里进行探索和运营操作,窃取其他公司的机密,并将之交易给它的竞争对手,以此获利。 游戏采用了较为简单的像素风,整个宇宙、星球、空间站的图形都略为简单,UI也是很简单的那种,但用来游玩这么个机制也是略微简单的游戏也算足够了。 游戏乍一看以为会是和4X游戏那么复杂,其实真正操作起来来来去去就那几步,建筑也并不是那么多。基本就是探测器探索,建造中继站、运营枢纽和行政中心来运营,然后选择覆盖范围内的各个空间站上的公司信息,在比例和金钱之间进行选择,然后就等着结算获利就行了!当然,高级点的复合操作能提高成功率,这点在新手教程的最后几步上有明确的指导,这么说罢,整个游戏其实就是新手教程的若干步扩展!这里没法使用“无数步”,这也是因为游戏的流程并不长,顺利的话基本30多分钟一局,不顺利的话就是几分钟就自己破产了,难啃一点啃到90分钟的应该较难遇到的。 整个游戏就是商业机密之间的竞争,无论是特工、黑客、还是拦截,都是为了窃取机密而已。至于成功率,其实有点迷,有时候百分之0也是能成功的,很是奇怪。但不管怎么说,《Interstellar Espionage Inc.》这么一个小体量的游戏,勉强当个代餐什么的,还是可以的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
0 bugs, number go bigger, build your empire and retire at 35. What else is there to ask?
A little confusing at times, but a decent game. https://youtu.be/yhqB2sx5WyM
说实话,刚接触《Interstellar Espionage Inc.》的时候我还是比较担心的,庞大的文本和足够复杂的玩法让我难以快速掌握他的玩法,但实际体验之后我才知道,这些担心有点多余,本座最鲜明的特质,就是它彻底抛弃了冗长的剧情铺垫,让玩家直接化身星际间谍公司掌舵人,一头扎进随机生成的宇宙谍战漩涡。整个故事很容易就可以熟悉操作,开启属于自己的间谍帝国之路。 首先游戏的引导就十分准确,基本开局3分钟就能带玩家无痛上手,开启间谍帝国之路,具体流程就是“搭建间谍网络-穿梭星系-捕捉漏洞-窃取情报-精准打击”来完成对自己势力的扩张,这种玩法内容直接的设计精准击中了策略玩家对即时博弈的需求,哪怕是策略新手也能快速上手,老玩家则能立刻进入深度布局状态。 所以游戏内核玩法其实十分简单,就是单纯的获取信息资源,寻找企业漏洞,然后派遣间接精准突破,改变市场格局。就像是一场真实而又残酷的商业战争,玩家收集到的情报不单单只是资源,更是能左右市场格局的致命武器,你可以将他们的核心技术参数卖给竞品公司从而让其他公司失去竞争力,也可以操控市场波动,这些丰富有趣的商业战术让游戏的体验充满刺激和紧张感。 其次游戏游戏的内容是随机生成的,所以每次开启都是完全新鲜的一把,你永远不知道下一个目的地会遇到什么,有可能是防守松懈、藏着顶级情报的中型企业,也可能是布满反间谍陷阱的商业禁区,甚至会遭遇对手的突然偷袭,这种不确定性则是和传统策略游戏一个套路走到死的典型反面,需要玩家不断根据情况做出调整才能妥善发展。 更加有趣的是游戏的策略深度也足够厚重,随机的时间并未削弱这一点,基于回合制的体验给玩家留下足够的谋划时间,是优先扩张间谍网络覆盖更多星系,还是优化间谍配置提升窃取成功率,一切的发展方向都需要亲自确定,这种居中掌控一切的设定就让人真正体验到掌控商业帝国的感觉。 而且游戏不同于大多数贪大求全的策略游戏,玩起来十分冗长,本作的90分钟单局时长正好属于人们的舒适圈,利用不算长的一段消息时间就可以快速完成一局体验,不拖沓不复杂,十分贴合当下较快的游戏环境,可以完美适配不同玩家的游戏场景。 总体来说,游戏作为一款策略商业游戏,《Interstellar Espionage Inc.》用随机生成的宇宙、深度博弈的情报战、灵活适配的节奏设计,为喜欢策略商业内容的玩家来带来一款相当不错的作品,它没有华丽的画面堆砌,却靠纯粹的玩法魅力让人上头;没有复杂的养成系统,却能通过每一局的战术决策带来新鲜感。目前虽然也存在字体显示过小、部分场景的优化等体验上的不足,但是不影响游戏本身的有趣和特色,如果你也想作为执掌间谍帝国、搅动银河商业风云,在各种公司交锋中赚取足够金钱,在属于你自己的私人星球上安享退休生活的话,本作绝对是个不错的选择。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Covid Simulator | $8.7K | 62 | 81% | $4.99 |
| 彗星战团 | $8.7K | 207 | 88% | $2.99 |
| A Game About Making A Planet | $8.7K | 50 | 64% | $4.99 |
| Pirate Patrol | $8.7K | 50 | 64% | $4.99 |
| Garden Rescue: Christmas Edition | $8.7K | 87 | 82% | $3.99 |
| Anime Girls: Sun of a Beach | $8.7K | 89 | 87% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |