
A story about a dying chat server. Moderators are abusing their power, the owner has neglected the server, and the lives of members are miserable. And you, as a newcomer, will pick up your keyboard, and overthrow the owner and moderators' tyranny!
Modeled estimate, not a reported figure. How we estimate →
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About


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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall, this is a pretty lovely game. It has cute sprites, funny dialogue, and not too hardcore of an experience. Despite its kinda rough combat it is a decently enjoyable gameplay experience, specially considering it is more of a laid back game. I enjoy the overall plot and atmosphere, but I must say that there are some things that are rather questionable. The presence of the sentence "Political correctness" in the Store Page should be enough of a yellow flag.
还行
This game was quite funny and the gameplay was also pretty good
They took away my lewds... Pretty solid hectic mass mob arena game. Nice pixel art and silliness abound, though I feel I missed some specific context with references, concepts, and memes; though many others are quite universal it seems XD
[h1]玩到第三(二?)个BOSS,只能弃了,并且遗憾给上不推荐。[/h1] 游戏的像素美术无可挑剔,设计语言精致有创意,人物动画非常之萌且流畅,虽然存在战斗场景辨识度低、容易被难以注意到的障碍物卡住暴毙之类的问题,但总的来说瑕不掩瑜。 至于其他评测提到的战斗系统短板,我目前玩下来也没有很明显的感受,按键有迟滞但还在可以快速适应的范围内,技能组合也不是完全没有深度,连招组合和变招针对特殊敌人(例如通过攻击+射击的闪现组合技来针对性秒杀放沉默的花)也都是比较惊喜的点,但鉴于我没有玩到中后期所以暂且持保留意见。 [h2]那么问题来了——既然不乏可圈可点之处,为什么我会玩不下去呢?[/h2] 只有一个原因——[spoiler]海豹[/spoiler]BOSS战。 这场BOSS战的特殊规则是[spoiler]在地块中进行扫雷游戏获得胜利,期间会有小怪冲撞和释放弹幕进行干扰。玩家可在格子地块上按键标记地雷位置,在地块上起跳后下落攻击即可扫雷,清空所有安全地块只留下危险地块即可。[/spoiler]然而第一:[spoiler]制作组默认玩家熟识扫雷游戏,没有提供任何规则教学,失败后重来也没有任何额外提示[/spoiler]第二:[spoiler]扫到雷会直接清空玩家血条[/spoiler]并且[spoiler]玩家被炸死后无法像其他关卡中一样花费金币复活,BOSS关会直接失败且必须重新读档[/spoiler] 这种极度依赖主观知识的关卡设计对我来说,是非常懒惰和令人厌烦的,举个不恰当的例子就是通过问“宫廷玉液酒”的下一句来给一个人的身份定性。 无论是[spoiler]在这样一个主线必过的、通过解谜取胜的关卡中不要添加任何会无限复活的干扰小怪[/spoiler]还是[spoiler]做好规则引导或降低死亡惩罚,而不是反过来提高[/spoiler]都能够让缺乏经验的玩家沉下心来慢慢摸索通关方法,但制作组在yes or no中选择了or。 那我也只好慢走不送了。
美术不错,玩法还行,操作有点累手,剧情有点意义不明。
无聊至极
挺好的 有回忆
还不错
十分打六分的程度,勉强能作为低成本像素风优质(优质是指按画风角度来说)肉鸽小游戏。首先说缺点,整部游戏诞生的启发就是来自中国内地以腾讯QQ这个社交软件平台为核心的互联网生态当做贯彻始终的剧情,时至今日来看,龙王(当日群内发言最多)、鸽(放鸽子流行语)、海豹(炫耀自己运气好)、找涩图这些梗对我个人也是小有感慨,但是情怀被封存在“游戏琥珀”里,实际上会把本可以设计得更加宏大的世界观(都互联网原住民了怎么没有我最爱看的快手大战b站、小红书大战贴吧的血流成河)被迫限制在QQ平台昙花一现的时代梗局限中。还有就是怎么没有做出能自由操控其余特殊角色在无尽关卡里释放压力的二周目入口呢,把用来设计那个爱看涩图的主角的花样繁杂的技能搓招表的精力拿来给我们诺克萨斯之牛马(指下班后被老板叫回去加班的那个御姐)多设计一些飒爽的技能用在无尽关卡里面那该多好。还有全成就条件为什么还有需要水时长凑数的?这很没活硬整。最后说优点,按我个人的游历来说,这画风在像素游戏界也能是独一档了,压缩文渐美工没得挑剔,一些通关之后的出入口和转场过渡玩梗也让人眼前一亮(例如Windows的蓝屏和物语系列的“黑出”)。总之,不推荐原价入,打折可以考虑。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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