
Internet Cafe Simulator 2 is an extremely comprehensive and detailed internet cafe business simulation game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Portugal, Russian, Turkish, Korean
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
игра баганая,неоптимизирована,но в целом даже играбельно и интересно игра на 5часов максимум если все купить и иметь пасивный доход,думаю эта игра от розроботчиков не лучшая а лучше купить симулятор стримера как по мне
I really never thought of giving a bad review, I have always played simulator games, they are funny to me even if the start always stress me out. Yesterday I was playing, had 2 consoles, one pc gamer, 2 arcade machines, everything good, then I left by closing everything, turning off the lights and save the game. Today I open the game, I went to the local, all the people I had hired were gone, a lot of trash, no arcade no nothing, I closed the local, IDK how everything happened, they stole everything, such a trash game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoned and glitchy as hell. While there are plenty of good ideas in the game, most of it isn't completed and you're left with trash. I got it because I thought it was funny, but the humor wears off and its not really worth playing.
越打到后面越卡,睡觉存档是骗你的退出去白打
Big dark sh!t. Bad performance, too much bug
IT GOOD
squid game adamlar tek yumrukta geberiyor elon musk ağzıma sıçıyor çok iyi
çerezlik zaman geçirmelik
bu oyunda taliban askerleride var o sıkıntı biraz ama sarıyo yaani
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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