
SPIN. BOUNCE. STRUGGLE... In Space, nobody can hear you rage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра классная под пиво вобще имба да и гг всегда стонает прекрасно только где минусы?
This game made me rage quit 5 star
This is really kind of a great experience for a deep discount game. It's definitely a journey, and I like that you aren't just going through a space station but also fly through space, pass through the moon and eventually launch back to Earth for the final stage. The story is hilarious but also completely one note, as it's about a scientist who accidentally turned himself into a banana. It's obviously inspired by "Getting Over it With Bennett Foddy" even though it's structurally different. The main distinction in story is that Bennett Foddy is more of a narrator discussing the events intermittently, whereas the banana is talking in the first person. The narration in this game starts out funny but then it gets a little grating since he won't shut up. He stops talking as much about halfway through but by then I had already lowered the volume. I found the entire ending of this game hilarious and there's even a cool final cutscene that is somehow CG in a time where games like this don't really use CG. The puzzle element is mostly just the movement. There's some creative designs since you're using the walls of space station to launch around and also spinning the banana to propel yourself forward. You can use the backside of the banana to roll against surfaces or the very tip of the banana the same way you use the pickaxe in Bennett Foddy's game: to launch yourself upward at a satisfying angle. The physics change on the moon and Earth and I found this very cool. Some parts have a timer and there are also keys you need to deliver, but it's quite shallow. You get all the achievements just by beating the game. The real fun is in the journey itself, drifing across the cosmos as a banana but also attempting precision movements, failing miserably and getting sent back. I got stuck at one part for 30 minutes because I missed a switch and couldn't find it again because the room was rotating.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game made my bannanananan feel like i was game
your a banana in space what more could you want?
非常好的遊戲 使我的香蕉旋轉
Hope international space pickle is next
문 맵에서 떄려쳤습니다. 점프키가 없는 게임인데 점프를 해서 위로 올라가게 만들었네요 조작감도 정말 안좋습니다 욕을 배우고싶으신분들은 이 게임을 하시면 욕을 터특하실수있습니다.
International Space Banana, developed by Cool Scooter Software and published by PQube, is one of those rare indie titles that fully embraces its absurdity and builds an entire experience out of it. The premise is as bizarre as it sounds—you are a banana floating through the void of space, navigating the interior of an abandoned spacecraft using only momentum, rotation, and the laws of zero gravity. It is a concept so strange that it borders on parody, but the developers use that absurdity as a foundation for creativity. The result is a physics-based platformer that balances humor, frustration, and genuine skill, inviting players to master an intentionally awkward control system that constantly feels on the verge of chaos. Rather than polish away the clumsiness, the game leans into it, turning your struggle to move, bounce, and spin into the central challenge and source of laughter. The gameplay is simple in theory yet wildly unpredictable in execution. You control the banana’s rotation and propulsion in a zero-gravity environment, ricocheting off walls and slowly learning how to manipulate inertia to reach switches, levers, and exit doors scattered throughout the spaceship. Every movement carries momentum, which means precision takes time to develop, and a single mistake can send you careening back into a wall or drifting helplessly into the void. The learning curve is steep but deliberate—International Space Banana isn’t about graceful control, it’s about mastering clumsiness. Each success feels like a triumph precisely because it was wrestled from chaos. The challenge grows progressively tougher as the ship’s architecture becomes more complex, introducing shifting gravity, rotating rooms, and narrow passages that require absurdly delicate maneuvers. What begins as a joke premise soon transforms into a genuine test of reflexes and patience, though one always filtered through the lens of humor. The presentation complements the game’s irreverent tone. The art style is bright and colorful, filled with exaggerated sci-fi details that make the spaceship look equal parts functional and cartoonish. The contrast between the sterile, metallic corridors and the ridiculousness of a banana drifting through them gives every moment a surreal charm. The lighting effects and reflections in the ship’s environment add depth to the zero-gravity sensation, making the player constantly aware of spatial orientation—or disorientation. The soundtrack, a mix of ambient sci-fi hums and tongue-in-cheek musical cues, reinforces both the comedic and claustrophobic aspects of the experience. A humorous voiceover occasionally offers commentary, teasing the player for their failures or cheering their progress, adding personality to what might otherwise be a solitary and frustrating ordeal. At its best, International Space Banana captures the same spirit of games like Getting Over It or QWOP—titles that derive their fun from the player’s awkwardness. Every bounce and failed spin feels like part of the joke, and the absurd physics become a kind of slapstick comedy in motion. It’s the kind of game that induces laughter not because it’s easy, but because it’s so hard in such a ridiculous way. The frustration becomes part of the enjoyment, especially when played with friends or in local multiplayer mode, where chaos compounds as multiple bananas collide in an orbit of confusion. The physics engine ensures no two runs play out the same way, and while the controls never truly feel intuitive, that unpredictability gives the game its distinct identity. The sense of accomplishment when you finally reach a goal after dozens of failed attempts feels strangely satisfying, as though you’ve proven mastery over an intentionally impossible task. Yet, for all its charm, the game’s novelty does eventually wear thin. The core mechanic—bouncing and spinning through zero gravity—doesn’t evolve much beyond the initial premise, and players looking for progression systems, meaningful upgrades, or narrative depth may find the experience repetitive. The difficulty can spike sharply in later stages, and some of the environmental design makes navigation more frustrating than fun. At times, the camera and lighting make it difficult to judge depth or distance, leading to unintentional collisions that feel more unfair than comedic. It’s a delicate balance between challenge and irritation, and while the game’s tone encourages laughter in the face of failure, prolonged sessions can test even patient players. Nevertheless, International Space Banana thrives as a unique piece of interactive comedy. It’s less about skill mastery and more about surrendering to the chaos—about laughing at the absurdity of struggling to control something as inherently uncooperative as a banana in zero gravity. The physics, the humor, and the sheer oddness of the concept coalesce into an experience that stands apart from the typical indie catalog. It’s brief, self-contained, and priced appropriately for what it offers: a short but memorable dive into creative absurdity. In the end, International Space Banana succeeds not because it’s perfect, but because it’s delightfully flawed in all the right ways. It’s a celebration of failure wrapped in humor and wrapped again in the surreal image of a banana hurtling through space. Few games commit so completely to their own ridiculousness, and fewer still manage to make that ridiculousness feel this fun. It’s a small, chaotic, and oddly endearing adventure that invites players to spin, bounce, and struggle—and to laugh every time they inevitably crash. Rating: 8/10
我唔知遊戲開發者點諗,我玩到第七章已經熄咗把煩膠旁白聲,因為我知道呢款遊戲嘅劇情係唔重要,重要嘅係享受地睇住碌香蕉旋轉。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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