![[International] AbsentedAge: Squarebound](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1615930/header.jpg?t=1771382564)
Absented Age is a fresh mix of genres: an action RPG outside of combat that becomes a roguelike-style strategy RPG during combat.
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
初次通過不含特典和DLC差不多30小時,如果要打這兩個的話應該會額外加個10~20小時吧 遊戲整體來說評價是「沒想到RPG Maker竟然能做到這個程度真的太厲害了」 無論遊戲性、劇情等完成度都極高,沒有太多"做到一半軋然而止"的感覺 遊戲上很巧妙的融合了ARPG和SRPG(有點像紫色晶石-StoneShard或劍與尾狐),在現代快節奏的時代算是很少見的類型 整體玩起來非常舒暢 一、優點: 劇情不錯,音樂優美,女主角可換裝搭配可愛 遊戲性很強,會有種可以刷了又刷的中毒感覺 中文翻譯非常到位(雖然我猜二代可能沒有翻譯只好食生肉了) 二、缺點: 1.有些裝備明顯強度偏高,而其他的裝備即便升到最高級差異不會到很大 可以拿前期裝備一直升級打到大後期都沒問題的狀況 2.倉庫容量有限 雖說是對應戰敗懲罰的物品掉落來避免懲罰無感(避免倉庫全部都有另一套) 但結果論上變成是對倉鼠玩家不友善 3.最終BOSS設計不良 只要不幸讓最終BOSS內建治癒術那就是個災難。 如果還在進行一週目的玩家務必聽我的建議一定要盡量儲存在不同格,打輸了可以倒回前面一大段讀檔 4.International版就可以取代無印+DLC 主要理由是"發行商"不一樣,原作者雖然說要透過折價之類的方式處理 但結果論來說還是直接買International版比較划算 當然如果是要討論支持原作者的話買無印+DLC可以不用被發行商抽%也行吧 三、整體 就遊戲性而言,算是非常好評。 很意外的看了DL-Site只賣了這樣子的份數,Steam銷量也不是很好,二代的中文化應該是沒望了 不過看在劇情很不錯的份上,玩日文版也不是不行; 在查攻略時甚至看到最近有YTR拿生肉→丟LINE圖轉文→丟ChatGPT翻譯,這個毅力應該是我高中大學時代的毅力了... **另外就是解謎環節我個人認為非常難,網路上基本是沒攻略的,你只能找YTR看實況錄製來協助解謎。原本想放在缺點部分但仔細想想可能是我腦子不好使...
한글되는 초갓겜 ㄱㄱ
Extremely good game. Story: Karen who died is trapped between life and death in short. While she is dead, she is still somewhat alive, existing as a ghost. With her chance of returning being to gather her Heart Fragments. As more is gathered, more memories return, which also causes her to confront who she was and is. The memories are how the falling out of the band club she was in, ended up leading her to make some invaluable friends. They are like a group of misfits, they don't really fit in well with others, but shine when together. As it goes along, you find out just how much of an abnormality Karen is, and how the church wishes to seal her away as a weapon to be used. Despite this, she does gain allies from two members. Who helps her confront her stolen life, and tackle the near hopeless situation. The story is very emotionally heavy, I think the only other time I have been this invested was Noel the Mortal Fate. System: Think Mystery Dungeon real time/semi-turn based. The base movement is real time, with battle engagement going semi-turn based. With a variety of equipment that gets stronger permanently, and the small boosts from the skill tree. The game is an immersive experience. There are also quite a bit of skills for many situations. The battles as well are meant to be approached strategically, and the boss battles? Extremely fun. Boss battles are a bit of its own thing, meaning you are playing real time combat for a bit. This goes with dodging, shield break, etc. Then you get into the semi-turn based, and it melds fantastically. To add on, your partner character gets elemental transformations which affects how they battle. The game is also a roguelike, so lose and you lose half your items. Your levels also go back to 1 when you win or lose a dungeon. However, if you save at a check point, you can use points you gathered to start a higher level up to the level you saved at. Note, the game does have a durability system for armor, so keep multiple during a run. Art Style: Amazing. Music: Amazing. Overall: This game was worth way more than $15, it was also pretty long itself. Then again, that might be due to me getting beaten a lot, but still heh. Anyway, I highly recommend playing it. Unfortunately, second game is not translated. I am playing through it, and doing my own, so there will be a review to the best of my understanding when that land. Though so far? Very fun game. You can also transfer your international file into the second game, so no lost progress. Note: Second game has been translated, as well as. This is not an easy game. The second game turns down the difficulty a bit, but the first can be brutal. Play carefully.
《Absented Age: Squarebound》是一款巧妙融合了RPG和回合动作的像素游戏,体验有些类似早期的日系迷宫游戏,通过角色和怪物的同步移动来进行战斗,不过要更加灵活和复杂。游戏虽然使用了较为复古的像素风格,但是却有着十分成熟且复杂的战斗机制,再加上一定的rogue元素,让本作有着相当出色的可玩性,缺点是目前还不支持中文。 本作的故事可以说是旧瓶新酒,薄有趣味。女主凯伦丧失了所有的记忆,只有找到散落在灵界的所有记忆碎片,才能让凯伦回忆起自己的往昔和人性,当然在这条寻找记忆的路上也少不了灵界精灵的帮助和形形色色的路人,虽然女主画风可爱,但是故事还是有着不错的悬疑属性,整体剧情还算有趣。不过由于游戏计划做成一个系列,因此很多内容都没有完美填坑,期待制作组后续对于剧情的完善。 而游戏的战斗机制巧妙地结合了ARPG和roguelike要素,通过即时回合战斗的模式,用简单的按键完成战斗交互。这种模式的优点在于不太考究操作,却又有着不错的代入感和沉浸感,而人物可以通过走路来不断地回复状态也相应的减少了有的难度,把属于roguelike作品中死亡惩罚弱化不少,让玩家有了更好的游戏体验。而随着玩家剧情的推进也会为主角解锁各式各样的能力,也附带融入了一定的解谜要素(当然都很简单就对了)。总的来说游戏的玩法还是较为丰富有趣的。 而游戏的画风也是一大特色,虽然仅仅是像素风格,但是细节却着实不少,随着人物得打击动作立绘都会有着相应的表现,而在战斗中获取的装备也会相应的表现在立绘上,基本上做到了技术范围内的一切。同时游戏还有着一个十分有趣的功能“一键切换”可以十分方便的切换字幕语言(虽然目前还没中文)。 此外游戏的音乐也十分应景,曲目丰富,基本都是电子风格,大部分都很舒缓,不过随着剧情推进也有部分较为活泼激昂的曲调,总体来说质量不错,而且本作也有着额外的OST包供玩家入手。 目前来说,虽然游戏仅是EA测试阶段,但是已经有了十分完善的玩法框架,且体验良好,剧情上来说虽然不够完整但也算是有头有尾,而且制作组已经把中文本地化列入了更新计划(目前游戏中的中文模式没有实装)。十分适合喜欢像素肉鸽或者ARPG的玩家入手一试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
能拿rpg大師做成這樣 這作者也是超強的.... 真的很沉醉這個美妙世界
This game is very interesting, in a good way. TL;DR: Very fun and intricate combat, music is no joke phenomenal like seriously I'm very picky when it comes to my OST's and music I add to my playlist, but I added this games some almost instantly and bought the soundtrack. Story is pretty good at least from what I played, it at least has me interesting and nothing made me mad or confused. [b] Gameplay: [/b] Absented Age: Squarebound is a Action RPG/Mystery Dungeon/Turn Based Tactics, I know that sounds like a jumbled mess of genres, but I think this game makes it work very well. Think of it like Shiren the Wanderer or Digimon World 2, more DW2 (minus the digibeetle). You manage your character (Karen), you can change her cloths which actually changes her model on the right side and they can give stat boosts. You must have a full set of clothes or your stats go down, but also your clothes have durability, so it's best to change them out. [b] Combat: [/b] You go into combat when you touch/attack an enemy or they touch/attack you, both you and the enemy can deal extra damage, by attacking out of combat, which will then initiate combat, unless you one shot them. And when either of those happen that's when it turns into the Turn Based Tactics. The TBT combat can be quite intricate, you have abilities based on what weapon you equip and spells (I don't remember if spells are tied to weapons also.) [b] Music: [/b] The OST for this game is criminally good, when I first opened the game I didn't expect it to be slap so hard. Even the out-of-battle theme and battle theme hits super hard. But there's something about both themes, they're the same song, kinda. I know what you're thinking, they must be reusing the same song, while I don't exactly know I do , that if they are they're doing it very cleverly imo. Both themes are both similar and different, which is something I never noticed while playing until I got to the second dungeon and the theme changed, which shows you how clever they used and made their music. The music was so similar and different I bought the soundtrack and merged both themes together and it made a new song that hit even harder. But you'd have really play the game to really understand. [b] Story: [/b] I can't really say much about the story, because I haven't finished it, nor do I think I'm that far into the game. But I will say that the story has me interested Overall I'd give the game at least an 8.5/10 Please don't think just because it's an RPGMaker game that it's not gonna be good, If Undertale has tought anyone that games like these can surpass even Triple A games (but that could just be me coping.) Just give this game a try, I highly reccommend it.
本来不想打差评的,但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了但是那个青蛙实在太恶心了 躲在后面一直扒你装备,还有那个史莱姆,打起来一直分身越打越多。而且这个不伦不类的宝可梦迷宫设计也是非常恶心,平常按即使制,打架的时候又按回合制,遇到敌人经常反应不过来,要么直接A上去突脸,要么让对面先手打你,也没时间给你瞄准和思考。道具一大堆但是很多都是没啥用。还有这个键盘操作也很难受,攻击建不是确定,菜单键又变成丢弃键,ESC退出键又变成攻击键,技能切换键在非出战状态又点不出来,非常非常的反人类。菜单也不给你读档重来。 唯一坚持下去的原因是换装角色立绘会变化,很喜欢这点。
先玩了另一個版本,才看到這個版本是有支援中文版的。好險記錄檔可以移動,這類玩法非常推,劇情非常好,破完了(別問時數為啥那麼少,因為我是玩另一個版本想說怎街機模式沒開放,玩了25小時看評論,才轉記錄檔來這)。找不到"樂譜4"XD
ローグライクターン制とアクションRPGを合わせたRPG。基本移動はARPGで、戦闘時にローグライクターン制になる。 ARPGモード時にも攻撃・アイテムの使用等は可能で、先制攻撃ができたり状態異常にしてから戦闘開始ができたりする。ターン制の時には自身が動かないと敵も動かない特徴は健在で、とりあえず先制攻撃してから考える等もできる。ただし、ほとんどの罠はルールを無視してくる。例えば、岩が落ちてくるトラップを踏む→直後にターン制戦闘に移行→落ちてきた岩はターン制状態を無視して落ちてくる等。 ボス戦はARPGとターン制を合わせた戦闘になっており、ターン制戦闘に持ち込むまでギミックボスに近い挙動をする。 全体的に組み合わせによる欠点をあまり感じないようになっており、むしろ利点を生かせる場面も多い。その分プレイヤーの腕に評価が左右されやすく、どちらか片方が苦手だとうまくいかない場面も。 ゲームプレイに関しては非常に良いの一言。可愛い主人公(着せ替えもあるよ)にスムーズに切り替わるシステム、状況によって目まぐるしく変わるBGM。唯一の欠点はローグ側のターン数制限が実質服の耐久力になっており、結果的に防具破壊という仕様があること。破壊といいつつ別に耐久が0になってもロストしたりはしない(装備不可になる)服が壊れるとバスローブ姿になる。そのためお気に入りの服を着続ける等ができないほか、この手のゲームによくある破損で下着姿などもない(破損段階が数%くらいになるとちょっと見えるが)ため、お色気要素は薄目。一応ストーリーの一枚絵でいくらか補完されているが。 とりあえずゲームシステムに拒否感がない+主人公かBGMか世界観のどれかに魅力を感じたら買って損はない・・・はず。
Что ж... несмотря на то, что увидев эту игру в Steam, очень ждал выхода английской локализации, я не могу её рекомендовать. Просто потому что мне она показалась слишком однообразной и нудной. И это несмотря на симпатичное оформление, приятное музыкальное сопровождение, любопытный сюжет, и неплохо сделанную, не совсем типичную для данного жанра, боевую систему. Да, у игры много достоинств, но чтобы они приносили наслаждение, нужно проходить однообразные переусложнённые уровни, с не самой удобной системой прокачки. Уходит времени на это всё много. Причём не рассчитав свои силы, проиграть бой не так уж сложно, а вот наказание за проигрыш довольно ощутимое. В общем, если Вы готовы смирится с однообразными уровнями и потратить много времени на прохождение игры, с изучением всех нюансов - эта игра стоит внимания. Если же нет - к сожалению, скорее всего будете разочарованы, как и я. Игру не осилил. Оценку ставить не вижу смысла.
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